r/ComputerCraft

Image 1 — I make a code for Computer Craft to control my reactors and show some informations
Image 2 — I make a code for Computer Craft to control my reactors and show some informations
Image 3 — I make a code for Computer Craft to control my reactors and show some informations
▲ 108 r/ComputerCraft+1 crossposts

I make a code for Computer Craft to control my reactors and show some informations

Hello there, guys!
I'm a developer and playing with computer craft i create a script for control the Fission and Fusion reactor of mekanism and get information of extreme reactor turbine and reactor and the turbine from mekanism too. With the fission reactor, it get the structural damage and temp of it and if it's higher than 80% the code shut it's down, as for the Fusion Reactor, the code gets the entry rate of deuterium and tritium and the consuming of the reactor ajusting the injection rating for maximum efficiency. Some things in the code and dahsboard are in my native language portuguese, later i will change for english some things, but the essencial are in english.
Hope you guys like!

https://github.com/LeanLopes01/ComputerCraftATM10/tree/main

u/Important_Lie_4731 — 5 days ago

(Looking for help) Turtle Canyon ComputerCraftEdu tutorial map for MinecraftEdu (2015-2016)

Looking for a reupload of the Turtle Canyon, the official tutorial map for ComputerCraftEdu (the educational fork of the ComputerCraft mod, made by TeacherGaming/MinecraftEdu in partnership with Dan200). Originally hosted at services.minecraftedu.com/worlds/node/120

I've searched CurseForge, the MinecraftEdu wiki mirror, Internet Archive's "Minecraft Archive Project," and an old Google Groups thread for MinecraftEdu teachers and had no luck finding a live copy, though several people in that old group thread mentioned having it working as recently as ~2019-2020.

If anyone was a MinecraftEdu/ComputerCraftEdu teacher back in the day and still has this zip sitting in an old saves folder or backup drive, I'd love a copy (or a link to wherever it ended up). Happy to provide more details of the described map layout if that helps jog some memories!

https://preview.redd.it/bzof4vpedlah1.png?width=1366&format=png&auto=webp&s=6541ae4262b148dfafb922b283463498e23f25e8

https://preview.redd.it/765x0rpedlah1.png?width=1366&format=png&auto=webp&s=ec8033d23da647b1633d5c18bf70342112046e47

https://preview.redd.it/jectdrpedlah1.png?width=1366&format=png&auto=webp&s=f3490ff5ecd091c3fe702f3488b6b1e004a4b22d

reddit.com
u/malu-kami — 5 days ago

Question: How can I find the direction of north in the world?

I am making my own drone with stabilization. I have already implemented altitude holding and drone tilt angle stabilization.

I wanted to add something similar to GPS, so that even if the drone gets pushed away, it would try to return to one specific point and not fly away. I am doing this using 3 navigation tables and 3 beacons respectively.

The problem is that the angle shifts relative to the ship, which means I need something else. Is there any way to get information about the angle relative to the north direction?

If that is not possible, I know one mod: Aeronaut's Compass. It seems like it allows you to set the compass to some very far north coordinates in the world.

https://preview.redd.it/g7uwktxtahah1.png?width=2560&format=png&auto=webp&s=b52e8dd0fc1b3b4bd1f55a32c60b0854c50913e7

reddit.com
u/Kitsune_Vog — 5 days ago

GPS not working over long distances even when chunk is loaded

Hi, I built a GPS array and it works within a range of roughly 100 blocks. However, when I go further away, it just stops working—even when the chunk is loaded using a stasis chamber. Could the problem be a bad alignment of the computers, or is the chunk somehow not staying loaded?

https://preview.redd.it/76vn63tqie9h1.png?width=1141&format=png&auto=webp&s=62beb6668e262fe52dedfdd26386ffb232eaf650

reddit.com
u/AdInteresting918 — 11 days ago