u/Zestyclose-Purple211

Image 1 — Anatoly Koryagin (potential leader of post-Schukshin Russia ) could potentially play in TNO
Image 2 — Anatoly Koryagin (potential leader of post-Schukshin Russia ) could potentially play in TNO

Anatoly Koryagin (potential leader of post-Schukshin Russia ) could potentially play in TNO

Anatoly Koryagin is one of the few people left alive who could potentially play TNO Requiem.

It would be interesting to see his reaction to the mod and how Russia changes under him and joins the OSN after Shukshin's victory in the Second Western War.

u/Zestyclose-Purple211 — 10 days ago
▲ 94 r/TNOmod

Farah Pahlavi (potential leader of Iran in the 1970s) could potentially play in TNO

Farah Pahlavi is one of the few figures of our time who is still alive and could potentially play TNO. She could rise to power in Iran when the country erupts into civil war.

It would be interesting to see her reaction to her involvement in the TNO world, and perhaps even play the mod itself. While the mod doesn't feature Persian content, it does feature a civil war.

u/Zestyclose-Purple211 — 10 days ago

Special technologies for every country in TNO Requiem

Every country in the TNO world has standard technologies for tanks, aircraft, infantry, and naval vessels. However, some countries have unique technologies. These include Zhdanov's SZHATIE project in Russia, a unique American aircraft during the South African War, weapons from Omsk (only functional in the Second West Russian War mod(TNO Requiem)), and Goering's German Liger tank, which was scrapped along with the tank itself.

Despite this, it is possible to issue a country with a unique weapon through the console, which it cannot obtain through normal means. In the background, you can see Shukshin's Russia, which under no circumstances, in a normal scenario, could have a unique weapon.

Unique weapons can be obtained through the console by entering these commands:

event ultravisionary.25 (You get the "SZHATIE" laser system that Zhdanov's Russia has.)

event SAW_USA.3 (You get an American Fairchild AC-119K Stinger aircraft, which the United States may receive during the South African War.)

event OMS_more_flavor.12 (You can get the Omsk Black League chemical weapon (WORKS ONLY ON SAMBOD FOR THE SECOND WEST RUSSIAN WAR (TNO: Requiem)))

This is not canon, and experimenting with it is recommended only outside of your main game. However, this method allows you to give a unique weapon to any country you play as.

I'm want to see new revelations, technologies, and secrets of the TNO world!

u/Zestyclose-Purple211 — 11 days ago
▲ 48 r/TNOmod

How would border guards interact between the Reich and the Omsk Black League?

Given the radical nature of the Black League, how would they have reacted to the Reich border troops? And how would the Reich soldiers have treated the Russian border guards?

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u/Zestyclose-Purple211 — 18 days ago

The fastest possible division (TNO Requiem)

Divisions that can encircle and capture large areas with their speed are always an interesting feature, but is there a limit? I experimented with TNO Requiem and found the fastest ground division in the mod.

This will require a modern armored vehicle chassis, the best possible engine, and a gas turbine. Anything can be installed as armament; the only thing we care about is maximum speed. In our case, it is 122 km per hour.

I created a division template with six armored cars. For the template to work specifically for speed, the division must contain only armored cars. You can put anything in the support company that doesn't reduce speed. Your division will move at the speed of the armored car's design. (Mine is 91 km/h, but that's because I had a completely different armored car vehicle template. If you create it with maximum speed, the division will have the same speed as the armored car.)

Answering the question upfront, I'll say yes: such figures are impossible to achieve during the main game. We'd need a 1990 armored car chassis for that. However, the armored car in TNO is already a fast vehicle. And right now, playing as Italy, I've already created a fast division from the start 1962.

u/Zestyclose-Purple211 — 18 days ago
▲ 41 r/TNOmod

Special technologies for every country in TNO World

Every country in the TNO world has standard technologies for tanks, aircraft, infantry, and naval vessels. However, some countries have unique technologies. These include Zhdanov's SZHATIE project in Russia, a unique American aircraft during the South African War, and Goering's German Liger tank, which was removed along with the tank itself.

Despite this, it is possible to issue a country with a unique weapon through the console, which it cannot obtain through normal means. In the background, you can see Shukshin's Russia, which under no circumstances, in a normal scenario, could have a unique weapon.

Unique weapons can be obtained through the console by entering these commands:

event ultravisionary.25 (You get the "SZHATIE" laser system that Zhdanov's Russia has.)

event SAW_USA.3 (You get an American Fairchild AC-119K Stinger aircraft, which the United States may receive during the South African War.)

This is not canon, and experimenting with it is recommended only outside of your main game. However, this method allows you to give a unique weapon to any country you play as.

I'm want to see new revelations, technologies, and secrets of the TNO world!

Last time, I gave Trujillo the nuclear button. This time, I can give him power of immeasurable magnitude....

u/Zestyclose-Purple211 — 30 days ago
▲ 671 r/TNOmod

Nuclear warheads in every country in TNO world

It's a known fact that in the TNO world, only a few countries can possess nuclear weapons, and even fewer can use them. However, there is a way to give weapons to another country through an event.

As we can see, the screenshot shows countries that, in the original version, could never acquire nuclear weapons. However, Burgundy has an event during the game in which it detonates the bomb, becoming a nuclear power.

This event can be added to the console menu: event BRG_opening.7

What's interesting is that if you play as the target country, or enter it through Observe mode, the target country will receive three warheads and be added to the list of nuclear powers. This can be done for any country in the world that doesn't have the capability to possess the bomb.

Unfortunately, other than an extra spot on the list of nuclear-armed countries, this is all we gain. Our nuclear weapons will be impossible to produce or use. However, I may try to study the events in the game and, if possible, add a breakthrough in the use of nuclear weapons.

IMPORTANT! This action is not canon, and it's best to use it only as an experiment, or at the end of the game, or in some other situation where you want to give nuclear weapons to, say, the Dirlewanger Brigade or the Antarctic administration for fun. However, it is NOT CANON.

I hope anarchy will achieve nuclear parity.

u/Zestyclose-Purple211 — 1 month ago
▲ 30 r/TNOmod

What is the best outcome for world in TNO?

I know that the best and most divine outcome in this world is the complete victory of the OFN countries, a reformed Germany, Japan, Italy, and Valery Sablin in Russia. But what are the best outcomes (for a country) in other countries?

Are, for example, the Haitian revolution or a Cameroonian victory against the Free France, or outcomes following civil wars and the collapse of other regimes better outcomes for future countries than the opposite?

Also, despite ideologies, how positive can a regime be for the world population itself?

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u/Zestyclose-Purple211 — 3 months ago