



We localised four sub-hour games into 12 languages before release and I still can't tell if it was worth it
Four short games, all under an hour, all priced $1-3. All twelve languages went in before launch. Nothing has shipped yet, so I have no sales data to point at.
The reasoning was that at a dollar or three the store page does all the selling, and a page in someone's own language reads better than an English page they have to work through. Text volume on games this size is tiny, so cost per language stayed low. Felt obvious at the time.
What I can't work out is whether it moves anything at this price. Someone deciding on a $2 game decides in about four seconds. A Turkish or Portuguese page might change that. Or the wishlist was already coming and the language did nothing.
If you've shipped a short cheap game in more than five languages, did it show up in the regional split?
And did it land in wishlists before launch or only in units after?