
The liberator is ridiculously overpowered and a symbol of the ABSURD POWERCREEP this DARK and GRITTY MILSIM has LOST!
The ar23-liberator has received countless buffs by arseholespread during the game's life cycle, to the point that its mere existence is killing the game for HARDCORE divers.
Alligatorsex have lost their vision on helldivers being a dark and gritty grunt fantasy where you are simply meant to die to show how super earth is actually le bad. In it's current state, the liberator can do 90 DAMAGE at LIGHT PENETRATION!!! WHAT???
This is clearly overpowered. Not only does it kill scavengers with ease, it also kills bot troopers INSTANTLY. WHO ARE TERMINATORS AND SHOULD BE UNKILLABLE WITHOUT AP4 BECAUSE THEY ARE MADE OF METAL!!!! REALISM MUCH??????
I propose these changes to bring the weapon back in line with boltcranium's original vision:
Ergonomics - 62 -> 5. Due to super earth EVIL resource STEALING. Their methods of COLLECTION and REFINEMENT are BAD and make BAD METAL! This change should reflect that.
Armour penetration - 2 -> 0. See ABOVE!!
Damage - 90 -> 40. At 90 damage, the liberator can do 4,050 DAMAGE in ONE MAG!! That is 850 more than a RECOILESS RIFLE SHELL!!! A SUPPORT WEAPON I MIGHT ADD!!!! This change would help define primary weapons as personal defense weapons against 5 SMALL ENEMIES MAX! AS INTENDED!
Magazines - 8 -> 4. Magazines now have an 80% to jam. This is increased by 90% when moving. CARRYING more than 5 magazines for ANYTHING is UNREALISTIC! Furthermore, it is IMPOSSIBLE to load a weapon while MOVING QUITE FAST!!! However, some leeway must be given to appease the GLAZERS!!! Hence it is only 90%
With these small tweaks, I hope that the META weapon that EVERYONE OWNS can finally be BROKEN!!!! UPVOTE IF TRUE!!