Trying to figure out what’s actually useful for balancing an incremental game before playtesting
I've been building a small visual game balancing tool.
While making an incremental game example I realized something. I can calculate stuff like upgrade cost over production per second and use that to compare how affordable each upgrade is as the game progresses.
But while testing this I realized... That's not really a simulation
An actual simulation would need to keep track of things like how much money the player currently has, what they bought, how production changed after buying it, multiple generators, and then keep running from there.
So now... I'm curious how other incremental devs approach this.
Would you find it more useful to have something that helps analyze the progression data you already have like affordability, growth, payback, comparisons, weird outliers, etc...
Or would you rather give it a starting economy and have it actually simulate the progression?
I'm thinking both could eventually be useful but I also don't want to build a massive simulator if it's not necessary
How do you guys usually do this? Spreadsheet? Your own simulator? Just lots of playtesting?