▲ 3 r/sdl
Shaders with SDL_Render?
the SDL_renderer seems to support custom fragment shaders with SDL_GPURenderState? Are there any tutorials or samples that show how to use these properly?
u/abocado21 — 12 days ago
the SDL_renderer seems to support custom fragment shaders with SDL_GPURenderState? Are there any tutorials or samples that show how to use these properly?
How do gpus bind 1000 of textures at once, and why was this not possible in the past. Are there resources for that?
When is which approach better?