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I am very proud of this one, it ain't much but it's honest work. It turns out you can perfectly fit 2 generators (with 1 shard each), 2 packagers, and 2 refineries into a MK2 blueprint. This bad boy takes in 22.5 crude and 60 water, and makes 750MW with 15 resin byproduct. It also includes some integrated power storage. I did my best to decorate it so it's not just a flat concrete box and I quite like the result.
I'm currently using this blueprint to construct my Phase 3 power plant. These islands on the west coast have 2 pure and 2 normal oil nodes, for a total of up to 1800 per minute, which could fuel up to 80 of these blueprints! But that's for another time. For now, just these 4 near doubled my capacity. Even though I am just repeating the same blueprint, I think I managed to make it look busy enough that it looks quite interesting and not just copy pasted flatness. The roof especially looks pretty cool I think.
The resin byproduct is a decent amount too - for now I'm just skimming some for fabric and sinking the rest, but eventually as I add more power plants I'd like to make use of it. Perhaps I'll make a central resin processing factory, that way I have an easy way to deal with resin byproduct in the future.
Oh, and did you know you can put empty canisters into a blueprint? This one needs 140 but that's because I use MK1 belts, because I like seeing the canisters slowly move around. With MK4 belt, you could drop the canisters to 30 or so. I actually built a depot for canisters, but the factory that makes them is just off the screen and I do need quite a lot of them for this so I just pick them up manually.