







Now I should have enough of a warning before everything shuts down. I had to make new factories for every single component feeding directly to dimensional depots but I still think it was worth it.
So I assembled a 10/min smart plating factory pulling 330MW. Which will take 500 minutes to fill the space elevator.
Created 11 biomass burners which is 44 solid biofuel/min. That's 176 leaves/min (or 17.6 wood/min).
This got me worried about how much biomass I was going to need to collect.
So, I did a 4min test and collected 3,960 leaves and 468 wood. (This will vary based on the biome obviously)
That roughly order of magnitude difference between leaves and wood on my collection run is fun, considering the same conversion rate to solid biofuel. I love the devs.
So, if I'm using all the leaves and wood, that's 88 leaves and 8.8 wood per min. Which means I got 45 minutes of leaves and 53 minutes of wood supply in that 4 minute collection run.
So that leaves me with roughly 40 minutes of biomass collecting to finish phase 1 so I can get coal.
Okay thanks for reading, this was actually just me convincing myself to keep going, I had to prove it wasn't impossible to myself lol.
So I've got a blueprint here, the same blueprint one with walls, one without walls. I think without walls being able to see inside it at all the stuff I built looks pretty cool, is there any performance boost to hiding the spaghetti that will make it worth hiding the awesomeness?
At the minute there's no performance hit, but if I had 1,000 blueprints like this dotted around in the late game then it might all add up, you know? If there isn't, or it's not worth it, I'll add supports and a roof to pretty it up a little without hiding the goodness inside.
This blueprint produces 2 heavy modular frames per minute once plumbed in with the resources it needs.
Now I'm worried about what might happen to my fps if place this all across the map
I can't find the original post that inspired me, but thank you kind pioneer!
I always struggled making manufacturer's look good. 4 levels of belts always felt awkward. The key that blew my mind it was so simple, was that not every manufacturer has to be fed the same items in the same slots.
by flip flopping the items, you create a compact, tileable blueprint, that's extremely tidy! I'm calling it "squiggle feed" in my blueprints XD
Went hard and built a chandelier that's closer to 20m in height, but hey: it looks nice!
Including some other WIP shots of a "forge" I've been working on since November of '25. Cheesed my way into Phase 4 in under 50 hours by using the Awesome Shop, realized I screwed myself, and rather than start over, starting rebuilding and tearing down as needed. Forge currently transports 2,880/m EACH of Iron, Steel, Copper, and Caterium ingot (~11k ingots in total). Aluminum is next, and after that, I'll start building it to scale. Goal is around 10k/m for each ingot from this one site - ~50k total - but I'm pretty happy with its output already! 😅
The 48 train stations underneath should help. Spaghett is from only around 20 of those trains running, atm - but is buttery smooth and curved.
At a guess, will take another 3-12 months to finish, and I'm not really mad. This game - and this community - are a second home to me. 1,170 active hours in game, and more than 5k uptime on my server.
Anyway, will continue to share highlights as I get 'em, if y'all are interested! Not a streamer, just someone with a steamdeck and a half hour before falling asleep each night - but, feel free to ask any questions!
Hello Satisfactory Community,
You can join at Discord.gg/CoffeeCupStudios
But anyone who beats me cheated, probably.
Thanks,
-Doug
I think the fact I want it all neat and tidy is why’s making it hard
This city produces 40 Heavy Modular Frames, 35 Fused Modular Frames, and 20 Pressure conversion cubes per minute. Along with a small assortment of extra bits for dimensional depot storage.
After 507+ hours over the past year, 225km of belts, 25 km of pipes, 1150 production machines, more than a thousand blueprints (including prototypes), and over 50,000 signs, it's finally finished... The last cubes I should need to make for this play through.
This is (almost entirely) vanilla with default map settings (started this save when 1.0 launched). I used SCIM twice: once to make a perfect septagon blueprint for the aluminum tree, and again to fix an issue with the decorative dark matter pipes on the blenders not rendering their pipe indicators. No mods. Every curve you see was created using pillars snapped to rail splines, manually.
Every step of production I decided to do something new and different I've never tried before. The belt spirals used blueprints for the belt stands to get the angles, but placed manually. Auto-connect does not play well with this design.
The aluminum tree is a maximally efficient process turning 3900 bauxite into 5200 ingots. I answered my own question as to "why does no one use the default recipe and chooses to go for less yield with smelters?" The answer is 6500 silica per minute, that's why. (Coke, Circuit boards, plastic, and bauxite are imported from other outposts). This is also the most robust aluminum build I've made in almost 4000 hours in this game. It does not require flushing or fluid balancing. I can turn off the solid inputs and it will just work when I plug it back in. (And yes, I'm pumping water and 28 belts of items 400m into the air for basically aesthetic reasons).
Photos do not do this build justice. Watching the literal rivers of material flow constantly as the factory works is just mesmerizing. I, unfortunately, do not have the video editing skill to make anything worth watching.
10/10 mod. Its going to save me hours. Thanks Blueprint Designer+
Admittedly went a little overboard, but it was fun!
Might just rebuild the modular frames part, it isn't crammed nearly enough to satisfy me...
I’m about to try to find oil but was maxed on power, so I decided to make a proper coal power plant with 18 generators off of 3 normal coal veins with tier 2 miners so I don’t have to worry about it for a while until I get another power upgrade.