
u/adel--

i've beaten pizza tower and got a WOW judgement!!! i wish i didn't have anger issues
p ranked don't make a sound
this is like one of the easiest p-ranks i've done so far
p ranked don't make a sound
this is like one of the easiest p-ranks i've done so far
I HATE PIZZASCARE.
I believe that Pizzascare is genuinely the most treacherous level in pizza tower due to a variety of reasons.
One factor to back my point is how the Goblinbats are infuriating enemies. During the escape sequence, when the player has to go up a pair of ladders, two Goblinbats are spewed out by what looks like John. They are very annoying in this Segment because they force the player into a ball transformation where they cannot do anything once you get kicked - which is a very brutal and annoying way to ruin the combo. This shows that the Goblinbats make the escape sequence very frustrating, reinforcing the idea that Pizzascare is a very painful level.
Furthermore, another factor to back my point is how there is a significant amount of combo droughts throughout the level. One instance of a significant combo drought is how right after you kill Pillar John, you have to break the TV that trapped the King Ghost and enter through the teleporter. This combo drought is emphasised because of a lack of enemies which could stress/panic the player because of the shaking of the combo timer and due to the speed of the ball transformation. This shows how Pizzascare, and Pizza Time, puts pressure onto the player, making it a very frustrating level.
A third factor to back my statement is how Gerome's location is very discrete. To access Gerome, you have to land onto a platform - obstructed by a foreground decoration in the form of a pepper - and long jump to the other platform, where Gerome is hidden by a wall. This is very annoying to the player as if you do not land on the hidden platform, you fall into a pit which sends the player to the start of the room, which can seriously ruin the player's combo. This adds to the point that Pizzascare is very gruelling, because the invisible platform needed to get to Gerome’s location is very annoying because of it's hidden nature.
A final factor to back my statement is the tightness of the ball route needed to get to the treasure room. To get to the room, the player has to go into a ball transformation and jump their way to an array of 3 stupid rats. This is very annoying because there is a very tight gap (as shown in the 5th image attached, where the player has to time this singular jump perfectly to progress further to the treasure room - if the player times their jump too early, they get thrown into a pit where they have to get to the Goblinbot again, and if they jump too late, they'll bounce off which gets rid of the ball transformation. This shows that Pizzascare's escape sequence can be infuriating and difficult due to tight timings.
In conclusion, I strongly agree that Pizzascare is the most treacherous level in pizza tower, because of a variety of factors, including Goblinbats tripping up the player during the escape sequence, a plethora of combo droughts, the obstructed platform needed to get to Gerome, and very hard timings.
>!(i spent like 20 minutes writing this paragraph because i am geting ready for an english mock exam that i will have in a few days)!<
what a dork am i right
not only this dork disrespects the dead but it also deleted its comment so that nobody replies to it lmao
p-ranked oregano & wasteyard while on vc with my bf!!
im proud of myself
HOLY MOTHER OF CHRIST
I GOT LOWB IN ONLY LIKE A MONTH OR TWO
WORDS CANNOT EMPHASISE HOW MUCH I'M IN SHOCK RN
look at this fucking dork 4
"erm mfs who celebrate gay propagandist month are whores!!!" is something that a wet tampon would say lmao
my third P rank!!!
im getting somewhere
my next goal is bloodsauce
one left
i only need haironette
i struggle with haironette the most because they annoyingly have the same breeding time as gloptic. the devs are evil