
I analyzed 112,583 Lichess games entering the middlegame at +2 or better. The leader lost 25%.
How often does a big advantage out of the opening actually get converted? To find out, I took ~460k chess games across rating levels and time controls, keeping the 112,583 where one player started the middlegame at +2.0 or better. The numbers below use the 82,023 of those where the two players were within 100 rating points of each other.
Main findings:
- The leader wins 71%, draws 4%, and loses 25%. At 2400 it's still a 22% loss rate.
- "At least +2.0" matters: the median lead in this set is +3.6. At exactly +2 to +3, the leader loses 32% of the time. At +5 or more, only 15%.
- The share of "sustained-lead wins" (the lead never dips below +2 again) looks flat across ratings (~40% everywhere), which would suggest masters are no better at holding a lead. That's Simpson's paradox: weaker players are handed much bigger leads, and bigger leads are easier to hold. Fix the lead size and the skill effect reappears (16% at 800 vs 23% at 2400 for a +2 to +3 lead).
- Losing on the board is a rating problem (all time controls overlap, improving with rating). Losing on the clock is a time-control problem: blitz leaders flag away 6-9% of these "won" games at every rating, rapid ~3%, classical ~1%. In 41% of blitz flags the leader was still two pawns up on the final position.
Full write-up with charts and methods: https://stories.flawchess.com/two-pawns-up/.
Caveat: these are games players sent to Lichess server analysis themselves, so it's not a uniform sample. Therefore, I verified the results with a second dataset.
Disclosure: I'm the author, and the blog lives on the domain of a free chess site I run. The full technical report is linked from the article.