New GM looking for advice: Running D&D 5e Dragon Heist with Mythras
Hi everyone,
I'm new to Mythras, and I'm planning to use it to run Waterdeep: Dragon Heist.
I've read both the Mythras core rulebook and Classic Fantasy, but I don't really want to use Classic Fantasy's class/rank-based advancement system. I'd prefer to keep the normal, more open and skill-based character development of Mythras.
However, I would still like my players to have access to things like Arcane Magic and Divine Magic, rather than removing those kinds of magic from the game.
I'm not particularly trying to preserve the D&D 5e magic system or make Mythras magic feel like D&D. I'm completely fine with magic working differently. What I'm mainly looking for is a good way to let player characters learn and use Arcane/sorcery and Divine/Theism spells while still using normal Mythras character advancement instead of Classic Fantasy's class/rank progression.
Does anyone have experience doing something like this?
Are there any supplements, optional rules, house rules, or approaches you would recommend? In particular, I'm interested in how you would handle things like learning new spells, access to more powerful spells, and character progression without relying on Classic Fantasy ranks.
Since this will also be my first time GMing Mythras, I'd also really appreciate any general advice for a new Mythras GM, especially when adapting a D&D adventure like Dragon Heist.
I'm not trying to convert D&D 5e mechanics one-to-one. I mainly want to use Dragon Heist as the adventure, while using Mythras as the actual game system.
Thanks in advance!