I have a misconception about ping in gaming.
Hello, so I have been wondering about something. Ping is the time it takes for a packet to reach the device you are pinging AND the time it takes to reach back to you summed up. It is in two directions. TCP packets go back and forth for redundancy and retransmit when lost, so the time should be exactly the same as your ping results. UDP packets only transmit without ever caring if it was recieved or lost. The time it takes to reach should be about half of the ping results since it is only in one direction.
Real time applications like calling and gaming, as to my understanding, use UDP and not TCP.
I am in Lebanon and I think every international connection here must be routhed through France first. A packet from Lebanon to France should take about 27ms and a full roundtrip ping is 55ms. Gaming on French servers has the least possible latency of around 55 to 70ms. My question is why is the latency equal to that of the ping results, which is back and forth? Shouldn't my controls be sent in one direction only from Lebanon to France and take 27ms only, and the controls of other players be sent to me from France in one direction only with also a latency of 27ms? Why is the latency always equal to forward and backward directions summed up to 55ms? Thanks in advance.