u/allofdarknessin1

Got the Platinum (PC equivalent). Was my most challenging Platinum yet but also the most fun. Love the game, 10/10. I wouldn't have given it a try if not for Digital Foundry looking at it and its' inclusion of Path Tracing.
▲ 11 r/digitalfoundry+1 crossposts

Got the Platinum (PC equivalent). Was my most challenging Platinum yet but also the most fun. Love the game, 10/10. I wouldn't have given it a try if not for Digital Foundry looking at it and its' inclusion of Path Tracing.

I haven't bought a AAA game at launch in years. I exclusively buy AAA games on big Steam Sales since I've been going through my backlog and finishing games I bought over the years. I didn't care much for Pragmata when it was announced because as much as I appreciate games like Resident Evil , I'm not into survival horror or abstract puzzle solving. When Digital Foundry brought up Pragmata having Path tracing I decided to look into it a few weeks before the game's launch and was impressed with what I was seeing in terms of graphics and performance. Gameplay was fun, no focus on horror or unkillable enemies or puzzle solving that has you searching for items to unlock a door that doesn't make any sense (ala Re2).

The game looks great even with just ray tracing but the lack of Ray Reconstruction harms reflections a lot, still if you don't have a high end PC, regular RT is fine enough and performance is awesome (I played through Lunatic with just RT for the highest frame rate possible, which was around the 200's in my case). I would not play the game without RT though, it was clearly not meant for it and you'd be missing artistic intent.

Lunatic and some of the training sims were quite a challenge for me. I'm no souls player but I really enjoy the game mechanics and balance of fun action and challenge. I would've really liked if Lunatic was available from the start. After the demo being so easy I knew I wanted more of a challenge but who knows, maybe my opinion would be different if I didn't already have the experience of the game mechanics on normal.

u/allofdarknessin1 — 8 days ago

I recently learned that Neverness to Everness uses Unreal Engine 5 with Lumen and Nanite and supports Ray tracing and path tracing on PC. I'd like to see it covered, anyone else interested? Performance on all platforms seems to be pretty good including RT and PT on PC.

I usually avoid free to play games (especially mobile) like the plague but ever since a recent Q/A episode where a supporter mentioned Neverness to Everness having path tracing got Rich curious on the title, I became interested. Unreal Engine 5 has an overall bad reputation for performance so a good working title using all or most of its' hallmark features seems noteworthy.

I haven't tried it but based some YT videos and comments on Reddit, performance seems pretty good on PS5/Pro using nanite and Lumen but no ray traced reflections, even on pro. A few comments on both platforms seem to have their negative opinions on Unreal Engine 5 reconsidered because of the game's performance. The game also utilizes some UE World partition system which I can't seem to figure out if it's rare or very common but if it's rare/new, perhaps it could help with UE5 traversal stutter?

Based on a little YT searching, it seems PC performance is great but full path tracing is soft locked to 50 series only cards I believe but using either a replacement ini file or a Regedit, you can enable path tracing on older RTX cards and even AMD GPUs. It looks playable at 30fps at native res DLAA on a 4070 without FG.

reddit.com
u/allofdarknessin1 — 9 days ago