u/alpineDominic

[Paid] [Rev-Share] Looking for 3d Artists
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[Paid] [Rev-Share] Looking for 3d Artists

Hi there,

We're a 3 person team (2 technical) with me being the tech lead for our game.

I'm looking for a somewhat experienced 3d artist (blender, substance painter) to help us creating realistic assets for our space sim.

It's quite ambitious, but the main bottleneck isn't coding - thats going on quite well with many key architectural issues solved - but modelling.

If you are a space sim enthusiast and happen to know your way around blender, substance painter, unreal (we use a forked and modified version), modular assets and most importantly are interessted in our project and potential conditions - please comment below :-)

And to make auto validation happy, that complains that I did not provide enough context about the progress, here is what we have build and is proven working:

Planetary tech

  • Solarsystem Simulation with correct radiation, habitable zones, sunflares, larange points and what not
  • Planetary Simulation from plates, to river systems, biomes, weather engine and procedural genome based growth of plants (and later insects) https://imgur.com/a/mTqdu1W for example, this is a fully simulated plant based on a swamp biome. The cool thing is, this allows us to grow alien plants based on the planetary env. So if the light spectrum would grow pink plants, the simulation would do that. I'm proud of that one if you can't already tell.
  • etc.

Space Tech

  • Working orbits and all that I put into the first bullet point above.
  • Frames - eg. you fly from the ship to the station and you move seamlessly between those simulation frames
  • etc

Flight Tech

  • Physically realistic flight dynamics in space and in atmospheric conditions. Sadly the item that's not as far as I'd like - but the base is there and many concepts are borrowed from x-plane and msfs.
  • Avionics that are basically html / js with a interop into the game. Msfs devs know what I'm speaking about.

Display / Terminal

  • Custom rust based html / js / css renderer, that allows us to create the terminals and avionics outside of the engine and test them against a testbed. Makes onboarding for non game devs easier - all the other game UI is obv. using UMG.

Portfolio: dropping my linkedIn here - be nice internet. :D

u/alpineDominic — 10 days ago