u/ambergwitz

Pirate Borg History vs Mörk Borg Psalms

In Pirate Borg it seems that you still roll for the History to happen, but it's there's a clear chronology to the events, whereas the Psalms are more random, and eventually you end up in the end of the world regardless of the order of Psalms.

How do you manage the chronology of the events in Pirate Borg if you roll D66 to get new events? Or don't you roll?

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u/ambergwitz — 5 days ago
▲ 5 r/MorkBorg+1 crossposts

It work's, but... - crafting with success at a cost

I'm working on a hack of Mörk Borg and want to add crafting rules where you can make something, but with a huge chance that it might blow up in your face even if it works.

That fits with the success at cost-idea from PBTA games, but the fairly light Mörk Borg system doesn't have anything similar. So how to do it. I want the rules fairly simple, mostly for McGyver-style on-the-fly crafting, but not sure how to do it.

The current idea is:

You roll against a difficulty rating set by the GM with a d20 (standard Borg procedure). If you roll higher it works. Then you roll on the "what went wrong table" (probably a d12) and subtract the difference between your roll and the difficulty rating, which means that the higher the roll the lower your score on the "what went wrong" table, where 1 to 3 is "nothing went wrong" and 12 is that it explodes immediately after use (or similarly).

Are there any pitfalls with this idea? Are there better ways to do it?

(note: I'm not aiming for a crafting system where you collect materials to craft from, it's either on-the-fly with whatever is there or in the lab/workshop with access to most of what you need.)

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u/ambergwitz — 25 days ago

Unique idea up for grabs

There was a post about if there were any unique ideas left for RPGs the other day. I just came up with one that hasn't been done: marionette puppets!

Not sure how to do it, but puppet play isn't that far from acting out a character and using puppets instead of miniatures isn't that much of a change either.

So if you want to make something new and unique, steal this idea!

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u/ambergwitz — 1 month ago

Steampunk essentials?

Working on a steampunk hack and while I have lots of ideas, I could use some community input:

What are the essential things that should be in a steampunk setting according to you?

What kind of characters are fun to play in a steampunk setting? What kind of adventures do you think your characters should be having in a steampunk setting?

What kind of gadgets do you think are essential to steampunk? Or is the overarching theme more important than cool gadgets? And how important would it be to be able to craft your own gadgets?

If you love steampunk: what would sell you on a steampunk setting? And what do you love about steampunk?

If you hate steampunk: what would redeem a steampunk setting in your eyes? And what's the biggest turnoffs?

Note: I'm not creating a gaslight fantasy or dungeonpunk setting, with fantasy creatures and magic in a semi-Victorian age, I'm going for _punk_ in an Age of Steam.

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u/ambergwitz — 1 month ago