
Triple-A Minesweeper (A playable version of one of those Triple A game satires)
I usually hate these, but the *10 minutes* of npc idle dialogue is killing me.
I've got to sweep these mines...

I usually hate these, but the *10 minutes* of npc idle dialogue is killing me.
I've got to sweep these mines...
>Development Team: We're influenced by a wide variety of works, not just games, but also manga, anime, and more.
>For example, in this game, a knight appears and fights alongside Gwendolyn. This mechanism has a similar feel to the "Stands" in "JoJo's Bizarre Adventure." We love "JoJo," and that influence is evident in the way the knight appears and fights alongside her.
>Furthermore, in terms of being a work based on King Arthur, it also drew significant inspiration from the 'Fate' series.
>I was also influenced by "Berserk" in terms of the battle between humans and transcendent beings.
>In games, examples include "Shadow of the Colossus," the original "God of War" trilogy, the "Final Fantasy" series, and the "Devil May Cry" series. We are striving to create something new in our own way, while standing on the shoulders of great predecessors.