(NEWS!) Bodykit Support
Hi builders! I'm excited to share some very rare and exciting news for this subreddit: A new feature is on the way: Jailbreak will soon support Bodykits!
Here's how they work, along with some general guidelines. You can also find these guidelines in our main guideline post.
- This will be an entirely new Garage category.
- No more than 3 Bodykits options per vehicle. This does not mean you have to make 3 kits. You can make 2, 1, or even 0. They are entirely optional.
- Each Bodykit has a Tri limit of no more than 1,000 Tri. We appreciate less than 1,000 Tri!
- When designing your Bodykit, no large spoilers or wings should be part of the design. We have a Spoiler category for this. Small lips on the trunk edge are fine, as long as Spoilers can cleanly fit on the rear of the car. If your vehicle doesn't support the Spoiler category, do whatever you want with your Bodykit!
- Blend and rbxM files must have all Bodykits placed on the vehicle, ready and fitted. If you have more than 1 Bodykit, place every Bodykit onto a single vehicle model, occupying the same space.
- We'll handle all sizing and placement. You don't have to worry about a thing. Design your dream kits and we'll handle the rest as long as your file is properly prepared.
- Bodykits should be submitted with your main vehicle post.
- Bodykits do not support Vehicle Skins.
- Bodykits must be 1 MeshPart. Use Vertex Paint to customize your design.
- Need an idea of what you can do with a Bodykit? Check out the Renesis! https://www.reddit.com/r/JailbreakCreations/comments/1sk5h44/s32_the_renesis_bodykits_build_your_ultimate/
Finally, it's important to call one thing out: Just because your car can have a Bodykit, doesn't mean it should! Bodykits are not required and entirely optional for vehicles. Please, use your best judgement on taste. Each bodykit must also be approved by Badimo and is in no way guaranteed to make it in game.
We're excited to bring this not only to our players, but to you! And we can't wait to see what you'll create next. If you have any questions, leave them below.