u/avcbme

Pukka and Demonbane Interactions

Confirming the rules for the following characters when killed by a sober/healthy Pukka as a summary. If interpreting this correctly, "when you die" abilities do not activate after a Pukka poison-> kill because on-death abilities occur before the player becomes healthy.

Farmer - dies and does not pass farmer to another player because they die and then become healthy afterwards

Ravenkeeper/Sage - dies and receives possibly poisoned information because they die and then become healthy afterwards

Banshee - dies; the ST does not announce a banshee has died, and their ability does not activate because they were poisoned on death

Sweetheart - when they die, they are poisoned, so their ability does not activate, and nobody becomes drunk because of sweetheart

Moonchild - the one exception to the above - since it activates when you learn you died (day phase) you have already become healthy as the Pukka ability has resolved, so if they choose a good player that day, the following night, someone will die.

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u/avcbme — 8 hours ago

Cannibal Ogre Interaction

Searched this subreddit but didn't see very clear answers for this interaction and wanted to clarify these these possibilities:

Sober/Healthy Ogre and Sober/Healthy Cannibal

Evil Ogre is executed, ST can decide to wake Cannibal and give false ability prompt

Good Ogre is executed, thus the Cannibal has Ogre ability. ST wakes Cannibal and prompts to choose a player. If the cannibal chooses a good player, nothing happens. If the cannibal chooses an evil player, cannibal is now an evil cannibal (for the rest of the game, even if another good player is executed the next day?)

Sober/Healthy Ogre and Droisoned Cannibal

Good/Evil Ogre is executed, ST can decide to wake Cannibal and give false ability prompt

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u/avcbme — 15 days ago

Droisoned Boffin interactions

Hi all,

Boffin has nightwatchman ability. Night 1, Demon did not use nightwatchman. Night 2, Preacher selected Boffin, negating Demon's nightwatchman ability. How would you ST this?

  1. Since Boffin no longer has a minion ability, do I still wake up the Demon (since they knew of their ability) and if they select a character, I treat it is a poisoned one time use ability?

or

  1. Do I not wake up the demon to opt to use nightwatchman, which then tells them that the boffin is poisoned?

In the game, I did not wake up the demon, the demon asked me if they can use their nightwatchman, and I told them it wasn't available, and no ST error occurred - is this correct?

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u/avcbme — 1 month ago

Review / Balancing of Custom Script?

https://preview.redd.it/34uu1cwcek2h1.png?width=1066&format=png&auto=webp&s=8bc13b22b5bded055f9ff63f7885a97e024dcfa0

Hi - I am planning to run a custom script using mostly experimental roles this weekend and was hoping to get feedback/thoughts on the custom I've generated below. Most players have played TB/BMR/SV a decent amount, so I wanted to use almost all experimental roles for this that I thought were most interesting. I did add Innkeeper to add a bit more drunk/poisoning to always have that possibility on townsfolk side to exist. We will run this for 8-14 people, most likely 10-12 players.

  1. What do you think about the balance of this set?
  2. Are there any identifiable loop-holes / exploits that may break the game?
  3. Any advice for storytelling this set (as I have not done so with any of the experimental pieces)
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u/avcbme — 2 months ago