u/azrael1013

What's the most amount of crates that you were able to open in one go? Mine's 679

Game broke again. Devs might need to look into this as this happened twice to me already.

After beating a boss, I leveled up like crazy and "Level Up Fields" started falling down like rain. After the rain of level ups, a whole horde of crate carrying drones arrived.

I've opened all 679 crates as seen in this video which took me about 7 minutes. Later on I opened an additional 400 crates.

Game crashed 40 minutes after this clip was taken but I've had fun re-building my tech from scratch with all the blocks that I got.

u/azrael1013 — 11 days ago

Uhhh guys. . I think I broke the game

Help 🥲

Yes, those are bots bringing in THOUSANDS of crates.

Yes, those are HUNDREDS of level up fields.

As of writing this post, they're still going!!! I'll hit 1 billion points in no time!

It started when I beat the tripod boss. I had 200k points at that point. Then, Level Up fields (I dont really know what they are called) started to fall all around my tech. I thought it was normal at first. I have +60% Scrap so it was a little weird. But then it started to rain. I thought it wouldnt stop! Then the horde of these bots bringing crates came after.

I'm afraid that if I enter a level up field then I'll be stuck trying to open the thousands of crates that I now have 🥲

Will update in another post

u/azrael1013 — 18 days ago

Suggestions for new blocks and game modes

I hope the devs can read this. I have 300+ hours in the game and I'm loving it. No complaints. But I do have some suggestions.

Part 1 - Blocks

  1. Legendary Salvage Optimizer
    -We need a bigger version of the 1x1 block that increases scrap. Perhaps a 2x2 as a legendary block.

  2. Legendary Stun Weapon Mount
    -I've been having a lot of fun combining the Galvanic Coil and the Stun mount. Perhaps a 4x1 version would be great? Imagine the possibilities!

  3. Forward Firing Ballistic Weapon
    -Yes, we have the Scorpion MP and the zk47. But I'd love to see 2x1 ballistic weapon with similar orientation as the Snow Cone or the NG Stud Blaster

  4. Damage and Rate of Fire mounts
    -The knockback and Impact Damage Amplifier mounts have 4x1 and 2x2 versions. A 4x1 and 2x2 version for Damage and Rate of Fire would be great too

  5. Additional Regular Block Packs for Jean-Pierre, Sam, and Cepheid
    -I haven't been playing much with those 3, partly because they don't have much options for expanding with the block packs that they have. I wish they have block packs similar to that of Mikela available at any stage of a run.

Part 2 - Special Blocks

  1. Gatchatron
    -I miss the old Gatchatron where we can stack as many as we want so we have as much rerolls. But thinking about it, the Gatchatron acts like Mikela's special abilities - Extra rerolls every level. With that, what if we have other blocks with other character's special abilities? But for the Gatchatron, I'd propose they make it available for stacking again but only up to 4 this time. Less extra rerolls per level, less bonus reroll limit, and a -1 crate result.

  2. Phase Guard Array upgrade
    -The existing Phase Guard Array lets you stack it for as much as you want. It grants a temporary shield that blocks 1 hit , and the more PGA that you have, the faster the shield recharges. I'd propose to change or add a legendary version to it similar to Jean-Pierre's special ability. Stackable up to 4x (like my proposal for the Gatchatron), each stack grants 1 shield unlike the existing PGA. Legendary Block, with a shield recharge rate slightly faster or the same as the existing PGA, but the shield does not recharge by using boost.

  3. Slipstream Block
    -This is based on Sam's special ability. A unique block like the current Gatchatron (you can only get 1), attaching this block makes your tech intangible but reduces your boost duration by 50% and increase Boost recharge by 25%. Does not add self destruct status when passing through enemies.

  4. Boost Drift Block
    -Based on Cepheid's special ability. A unique block, lets your tech reverse or move sideways without turning while boosting.

  5. Armored Boost
    -Block that increases armor passively and additional armor when boosting. Stackable. More blocks, more armor.

  6. Boosting Shooting Block or Mount
    -Block : Unique, Legendary, allows all weapons to shoot even when boosting
    -Mount : Rare, allows mounted weapons to continue shooting even when boosting. Either a 1x1 or 4x1 block type.

  7. Ballistic, Impact, Elemental, and Energy Mounts
    -This might be a stretch. Precision weapons already have the Large Precision Mount which converts attached weapons to a precision variant. What if the other weapon types has their version of this? An explosive mount will add explosive damage to any attached weapons which increases the damage based on the explosive buffs that you have attached . An elemental will have 2 variations, Hot will deal fire/burning damage over time, Cold will deal/apply freeze and slow effects, while the ballistic and Energy mounts just adds damage based on the respective damage type buff that you have on your tech.

  8. Stackable Mounts
    -Also a stretch, but this might be a lot of fun. All existing mounts on the game will only apply their effects on a weapon attached directly to it. What if we can stack those mounts on top of each one but grants the effects? A knockback mount on top of a stun mount, on top of any other mount will apply each of the mounts effects on the weapons attached. Perhaps it makes it a little too complicated but its fun just thinking about it.

Part 3 - Game Modes

I've been playing Survive ever since I unlocked all blocks and fully upgraded all 4 characters and the coins or credits or whatever its called is just sitting there. I got 200k right now, useless as I have already fully upgraded all character.. But what if we can use those credits for different game modes?

  1. Base Raid
    -Elaborate maps with 3 threat levels that you can unlock (just like the usual gameplay) but your goal is to eliminate all the bases and boss. You don't jump the run immediately. Instead, you get to customize your tech first. You use the credits that you have to buy blocks. The number of blocks that you can buy is limited only to the credits that you have. You don't get to level up during each run and the credit that you spend will be lost.

  2. Wave Mode/Base Defense
    -Different maps, different threat levels, but your goal is to defend your base' core. You get to level up with the same gatcha mechanic on the existing game modes that we have and you can also level up and modify the base defenses. Each wave will have a boss. The longer the run, the more mobs and boss would appear... perhaps a pair or trio of the same bosses, or a pair of different bosses, with increasing difficulty. Would love to have this!

  3. Survive
    -Just the existing Survive mode that we have but each boss defeated gives credits on top of the buffs or crates so we can use them on the other proposed game modes.

Bonus
Please add the driving performance crate on the selection of crates whenever we eliminate a base. I know the wildcard crate already exists but adding the driving performance crate would be great.

Let me know what you guys thinks!

reddit.com
u/azrael1013 — 19 days ago

Rolling Earthquake build

My longest run so far! I had the time to play 7 hours but in-game it was just 4 hours. None of the normal enemies could get close to me due to knock back of the tremor press. Added damage with the Molotov launcher and the Galvanic coil. . both has stun effects.

u/azrael1013 — 2 months ago

What's your best score so far?

I did a rolling volcano build last time and got 296 Million. This time I made a rolling earthquake build (might post a video of it in action later if anyone's interested how it looked) and got 402M. I wonder if anyone has reached 1 billion?

u/azrael1013 — 2 months ago

Demo Launchers + Flak Guns + Buffs = Rolling Volcano

My best survival run so far. Ended it after 3 hours because I needed to sleep and scored 296 Million. I'm gonna try a less lag inducing build next time and avoid explosives as I can barely see where my tech is at due to the explosions

u/azrael1013 — 2 months ago