Pretty Insane Idea for a Third Game Mode
A new kind of game mode that I have yet to name, but it would be something like "Destruction" or "Domination" or perhaps "Demolition" or whatever. But how this mode functions is very different unique, and cool. Basically, it takes place on the main menu map, in a sense. Basically, you're in the middle of a rainy ocean at nighttime. You have your HQ on each side, which would be a big boat, like the one on the main menu. But then there would be a boat on either side of the HQ one, both smaller. The goal of this mode is destroy all the enemies boats. There is an area around the cores of each boat that you would have to destroy by doing enough damage, with this you'd have to infiltrate the boat. If the core is damaged, throughout an extensive process of one person at a computer or something and one person repairing with a repair tool. This would be difficult, as the goal is forwarded more towards offense and not defense. Anyway, if the core takes enough damage, it will explode and kill everyone in a certain radius, and the boat will start to sink. This brings in another thing. Because you're in the middle of the ocean, you can't exactly wade through the waters like you could on say Oasis. So, you'd have a certain amount of time so swim to safety of a Jet Ski or Zodiac or even a piece of debris from a sunken boat. Then, there is the HQ boat. This boat is the trickiest to destroy, as it is the strongest of all of them, and usually, if the HQ boat is being attacked, it' the last one standing. Anyway, if the HQ gets destroyed, the other boats get destroyed as well. To make things more interesting, it would be cool if you can fuel some kills you've gotten (before you die again) to build up like a turret on the side of one boat, and then you can upgrade that turret through more kills fueled through by other players. There would be a good plethora of water vehicles and helicopters to use in your fights. Also, to make sure the match has a limit, each team would have tickets. But then it would be a cool thing to introduce like a new mechanic, where, if a team has 16 tickets left, if you die, that means there are no more respawns, so the team actually gets smaller as they lose.
But then, there would be a second map. This one is totally new, and takes place wayyyy up in the sky, with a giant sky ship as the HQ, and other smaller sky ships for the other two smaller points, all flying through the air to give a more intense feel. Now, instead of sinking into the ocean, they fall down into the clouds, out of sight. This would bring up an issue of transportation, which is why it would be cool to introduce a new vehicle; one that functions as the air equivalent to that of the ATV and the Jet Ski, one that doesn't have any weapons, and is still rather inferior to that of a helicopter, as the ATV and Jet Ski are to tanks and Zodiacs and APC's.
But I have a third map suggestion that would go with this game mode, that is a little outside-the-box but would be awesome overall/ Basically, it takes place on a engineering settlement on a volcano. The 3 bases from earlier mentioned would be lava rigs over, well, lava, but this map would still have a good amount of lava rock to traverse around in. Once a rig is destroyed, it will blow up, like all the others, and sink into the lava, leaving some debris behind, but also destroying some of the lava rock around it, causing that to sink. Ash constantly falls down on this map, adding to the aesthetic. It would be awesome to have, and, of course, the lava would instantly kill you granted you get into the lava. But I think it would also be funny if it instantly killed you even if you just touched it. Like you just bent down and dipped your fingers in and then you just died. And, totally optional, but it would be totally awesome if the body would char up and just become completely black maybe with some orange or red burn marks/highlights, with the addition of the player losing all their lives with a maybe “melted” death screen, like with the “executed” of the recon perk, along with the body actually freezing up and losing it ragdoll ability. Anyway, it would be cool if when you fall into the lava, a little bit could splash out, like the splash effect from the water. But it would be deadly. This would add a lot more new strategy into the game, such as throwing bodies into the lava, with it being confirmed that you can now pick up and drag bodies around. This is significantly more optional, but it would just be awesome if occasionally the lava would shoot up, endangering all ground units and even helicopters at times. With that in mind, it would also be awesome if bits and pieces of the lava rock would just shatter and sink as the game goes on. The lava could be rid on with the Jet Skit or the Zodiac but anything else sinks.
Additionally, I have a fourth map suggestion that is pretty much the same thing, but the polar opposite, with it being over an icy, frozen ocean settlement, with water rigs again being the bases, albeit with a different design. Instead of the cold water just instantly killing you like the lava, however, it would be interesting if you could only touch the water for a limited amount of time before you died, as the ice water would be very dangerous. In this map, snow and wind rush at high speeds as, with the lava map, pieces and chunks of the ground terrain would get destroyed and sink. Also, what with the lava map, this again would be totally optional, but it would be awesome that if a body freezes from the water and on it’s last life, it would actually freeze up, maybe turning a shade of blue or white. It would still be able to be dragged and picked up, however.
It would also be cool to introduce a gadget for all classes that goes on everyone's unoccupied left side. For Assault, they would have a deployable wall, that could be destroyed. For engineer, they would have an underhand minigun. For Recon, they would have a deployable turret, and for Medic, they would have a string trap. String traps off the bat would appear worse than a claymore, but their upside would be it not being able to be destroyed safely (without it exploding) without a melee weapon. Those Weapons would be a short tactical Spear for Recon, a big Dagger for Assault, a tactical Hatchet for Engineer, and a short tactical Sword for Medic. These could also be swapped for a shield. Overall, I think this would be a fantastic addition, adding in a new game mode and maps, gadgets, and overall fun to the Forefront experience.
Yeah I get the fact that you're probably not gonna read this whole thing unless you like hearing other people's ideas and like agreeing with them. Otherwise, go touch grass.