
My forefront weapons I've tried tier list. (This is based off the weapons themselves, not their individual classes)
Feel free to flame me, these are based on my experience using them.

Feel free to flame me, these are based on my experience using them.
With achievements coming soon, here are some that I would like to see added on top of the 57 (I think) being added to start
Get a kill with the revolver within a second of drawing it
Stand on top of a enemy occupied tank, anti-air, or APC for 10 seconds
Stay within 5 meters of an enemy for 30 seconds without being shot by them
Kill an enemy with by roadkilling them with a jetski or zodiac on land
Destroy a transport helicopter with 7 or more people in it
Win a match without drawing any weapons or items besides a silenced pistol
Get a headshot kill with a sniper from 80+ meters away while holding it in one hand
Get 10 or more kills with medic gadgets in a match
As a team, capture all points in 90 seconds or less
Win a conquest match with 10 or less tickets remaining
Kill everyone on the enemy team atleast once
Kill someone within 2 seconds of them being revived
Reach level 20 with every class
Drag a teammate 10 or more meters before reviving them
Win a match without entering a vehicle
Destroy every type of helicopter in a match
Get a kill with 10 different weapons in a match
Play an entire match without dying
Get a kill with the combat bow from 100+ meters away
Unlock every weapon attachment
Just the way this dude ragdolls after I snipe him and slides across the road, I couldn't help but make some noise 🤣🤣🤣🤣
I am very interested in this game and wanted to buy in the sale. Are servers in Asia alive or are they dead? TIA!
A new kind of game mode that I have yet to name, but it would be something like "Destruction" or "Domination" or perhaps "Demolition" or whatever. But how this mode functions is very different unique, and cool. Basically, it takes place on the main menu map, in a sense. Basically, you're in the middle of a rainy ocean at nighttime. You have your HQ on each side, which would be a big boat, like the one on the main menu. But then there would be a boat on either side of the HQ one, both smaller. The goal of this mode is destroy all the enemies boats. There is an area around the cores of each boat that you would have to destroy by doing enough damage, with this you'd have to infiltrate the boat. If the core is damaged, throughout an extensive process of one person at a computer or something and one person repairing with a repair tool. This would be difficult, as the goal is forwarded more towards offense and not defense. Anyway, if the core takes enough damage, it will explode and kill everyone in a certain radius, and the boat will start to sink. This brings in another thing. Because you're in the middle of the ocean, you can't exactly wade through the waters like you could on say Oasis. So, you'd have a certain amount of time so swim to safety of a Jet Ski or Zodiac or even a piece of debris from a sunken boat. Then, there is the HQ boat. This boat is the trickiest to destroy, as it is the strongest of all of them, and usually, if the HQ boat is being attacked, it' the last one standing. Anyway, if the HQ gets destroyed, the other boats get destroyed as well. To make things more interesting, it would be cool if you can fuel some kills you've gotten (before you die again) to build up like a turret on the side of one boat, and then you can upgrade that turret through more kills fueled through by other players. There would be a good plethora of water vehicles and helicopters to use in your fights. Also, to make sure the match has a limit, each team would have tickets. But then it would be a cool thing to introduce like a new mechanic, where, if a team has 16 tickets left, if you die, that means there are no more respawns, so the team actually gets smaller as they lose.
But then, there would be a second map. This one is totally new, and takes place wayyyy up in the sky, with a giant sky ship as the HQ, and other smaller sky ships for the other two smaller points, all flying through the air to give a more intense feel. Now, instead of sinking into the ocean, they fall down into the clouds, out of sight. This would bring up an issue of transportation, which is why it would be cool to introduce a new vehicle; one that functions as the air equivalent to that of the ATV and the Jet Ski, one that doesn't have any weapons, and is still rather inferior to that of a helicopter, as the ATV and Jet Ski are to tanks and Zodiacs and APC's.
But I have a third map suggestion that would go with this game mode, that is a little outside-the-box but would be awesome overall/ Basically, it takes place on a engineering settlement on a volcano. The 3 bases from earlier mentioned would be lava rigs over, well, lava, but this map would still have a good amount of lava rock to traverse around in. Once a rig is destroyed, it will blow up, like all the others, and sink into the lava, leaving some debris behind, but also destroying some of the lava rock around it, causing that to sink. Ash constantly falls down on this map, adding to the aesthetic. It would be awesome to have, and, of course, the lava would instantly kill you granted you get into the lava. But I think it would also be funny if it instantly killed you even if you just touched it. Like you just bent down and dipped your fingers in and then you just died. And, totally optional, but it would be totally awesome if the body would char up and just become completely black maybe with some orange or red burn marks/highlights, with the addition of the player losing all their lives with a maybe “melted” death screen, like with the “executed” of the recon perk, along with the body actually freezing up and losing it ragdoll ability. Anyway, it would be cool if when you fall into the lava, a little bit could splash out, like the splash effect from the water. But it would be deadly. This would add a lot more new strategy into the game, such as throwing bodies into the lava, with it being confirmed that you can now pick up and drag bodies around. This is significantly more optional, but it would just be awesome if occasionally the lava would shoot up, endangering all ground units and even helicopters at times. With that in mind, it would also be awesome if bits and pieces of the lava rock would just shatter and sink as the game goes on. The lava could be rid on with the Jet Skit or the Zodiac but anything else sinks.
Additionally, I have a fourth map suggestion that is pretty much the same thing, but the polar opposite, with it being over an icy, frozen ocean settlement, with water rigs again being the bases, albeit with a different design. Instead of the cold water just instantly killing you like the lava, however, it would be interesting if you could only touch the water for a limited amount of time before you died, as the ice water would be very dangerous. In this map, snow and wind rush at high speeds as, with the lava map, pieces and chunks of the ground terrain would get destroyed and sink. Also, what with the lava map, this again would be totally optional, but it would be awesome that if a body freezes from the water and on it’s last life, it would actually freeze up, maybe turning a shade of blue or white. It would still be able to be dragged and picked up, however.
It would also be cool to introduce a gadget for all classes that goes on everyone's unoccupied left side. For Assault, they would have a deployable wall, that could be destroyed. For engineer, they would have an underhand minigun. For Recon, they would have a deployable turret, and for Medic, they would have a string trap. String traps off the bat would appear worse than a claymore, but their upside would be it not being able to be destroyed safely (without it exploding) without a melee weapon. Those Weapons would be a short tactical Spear for Recon, a big Dagger for Assault, a tactical Hatchet for Engineer, and a short tactical Sword for Medic. These could also be swapped for a shield. Overall, I think this would be a fantastic addition, adding in a new game mode and maps, gadgets, and overall fun to the Forefront experience.
Yeah I get the fact that you're probably not gonna read this whole thing unless you like hearing other people's ideas and like agreeing with them. Otherwise, go touch grass.
Body text (optional) :3
I've been playing the meta version but see there is a sale for pcvr that I want to pick up. I don't want to restart and wondering if my ranking will transfer between systems.
For example in dungeons of eternity I can play either version and I will keep my weapons and level between versions.
Just unlocked the Aug and started levelling it up today, managed to take down a bird with it, hadn't ever done that before! I was shocked!
Is anyone else having problems with their mic's not working? My mic was working fine yesterday, but I was lagging like crazy. And then I get on today, and my game is running much better, but my mic isn't working and I can't hear anyone else even though I can see the little talking icon going off above their heads
It didn't end well for me or my teammate lol
Throttle and stick, collective and cyclic, that sort of stuff. It really adds to the immersion and teaches you somewhat how to fly them!
Just my two cents!
Insane Forefront VR rifle trick, Learn how to single-fire any rifle in Forefront VR. This changes everything. It is time for the Forefront developers to add an official single-fire mode for rifles. EVERYONE, how will this change your gameplay?
Maps that have key vehicles available to be rushed can really suck. Paradise in particular stands out for this in my mind. Ship side starts with extra tickets, and a little bird. They can easily get to the apache first, and if smart, the anti-air as well, making it virtually impossible for land side to recover. That the apache and little bird can virtually outrun talon rockets, just leaves it too unbalanced.
I'd mind the helicopter rush less if both sides had a starting AA vehicle, at least then you can try and scare the apache away, even if it's tough to destroy.
I realise that you can still win with a good team, but if all things are equal, boat team get a massively stronger start.
Donr gets me wrong, I like this game, I recently finnally unlocked all thw recon rifle attachment unlocks after sitting on the dragonov for a while. But some things in this game I just cant stand. And I wanted to list them, why they upset me, and propose possible changes.
C-Tac meta on Recon
Once you unlock it theres literally no point in using any other rifle for long ranges. Why would you use anything else at long ranges when the C-Tac has a very forgiving 1-shot body range? I find it quite boring, and thats why I mainly use the AW-M because it feels like more of a challenge to need to hit headshots. It leads to less kills sure, but I find it more fun.
I cant exactly think of a change for this one, removing the 1-tap opportunity from it would make it basically the same as the AW-M, giving both rifles nothing to set each other appart. I thought of making it so the C-Tac and B50 could do damage to vehicles as they are Anti-Material rifles (5-7 dmg per bullet or something) and in return removing the 1-tap, but it would still be the supperior pick for obvious reasons. Maybe just giving the AW-M higher bullet velocity would be a decent enough option.
Helicopters being overly oppressive
No new ground being broken here, they are meant to be oppressive obviously. On some maps they get put as a point trophy to motivate holding that point (siberia, fjord).
A way I think it could be solved is putting a time limit on how long helis can last, Maybe somewhere around 3-4 minutes. The main reason helis can get so oppressive is the ammount of time they can last. If the person flying is smart enough they can have one up most of the game and go on a rampage. Making a time limit challenges this. Dont change the weapons (exept maybe rhe Apache 50-cal spash radius a bit) let the heli be a tool to slow the enemy down instaid of a curbstomping device. Ive met people in game that think a heli time limit would be the best option as well.
Rush (In its current state)
Rush itself on paper is fine, its just attack/defend. But Ive avoided playing it due to the way it usually plays out. The way it plays out is your team can hold the points for a good while, then a medic runs in killing you and resurecting all the people you killed and taking the point. Another flaw with it is it spawns you way too far away from the points to effectivly defense the bomb in time, even if you got there in time theres gonna be people there and its unlikely that you could kill them all and be able to defuse. Some maps are just way to deffender sided as well. Mauritania and Paradise are the only maps that I recall getting at least one stage through, and 3rd stage Mauritania isnt great at all Imo. The points are far appart, and equally hard to hold. A is on the craine, and the attackers usually rat up on the top of the craine and jump down to the point, and that extends to B. The best thing I can think of is changing some of the points and parts of some maps and maybe lowering spawn times, thats all I can think of.
Tunnels
(this was originally part of the rush section but it got too big)
Tunnels is by far the worst map Imo. In rush it spawns everyone on opposite hills, and the point is near the bottom. All that happens is attackers go down to the point and get beamed by the people on the opposite cliff. Ive never seen anyone come close to getting first point on tunnels. Its too defender sided. Its flawed on conquest as well, since its a strait line, theres pretty much no way to get around and capture a point out of order Ive been on the receving side and the giving side of it and its never fun on either side since theres no oppression. Nobody really plays tunnels for all these reasons. I cant think of a soulution for this one other than just revamping the map.
Thats mostly all I have problems with in game at the moment, I truly like playing this game and hope to see some things change as the game grows. Thank you for listening to my ted talk
Looking for tips and tricks. I have not played much so far, only the training ground. From my experience with other VR shooters, this game seems to have more realistic and therefore more difficult aiming- I find it hard to keep my hands steady enough. Seems really fun though, cool mechanics!
What did you wish you knew when you started?
Hello Forefront players!
I’ve been looking at this game, and it seems awesome. However, is it still active? Is it hard to find a full lobby?
I’m playing on quest 3 for reference.
Thanks!