u/benjibarnesoahu

▲ 25 r/MUD

NukeFire Monthly Update

Hello everyone,

It has been another busy month in NukeFire, with new areas, new quality-of-life systems, more gear hunting tools, more combat cleanup, and a lot more of the usual post-apocalyptic nonsense waiting to kill someone who just got a bit too comfy.

Main Highlight: Foundlist and DBID

Players can now use foundlist in approved zones to see which loadable objects from that zone have already been discovered, along with how many still remain unfound.

The command keys directly off the zone you are standing in, so you can check your discovery progress while you are actually out exploring.

Foundlist also uses the same general compare-style markers players already know from upgrade and compare. That means discovered items can give a quick visual hint about whether they may be an upgrade, a sidegrade, a downgrade, or something your character probably cannot use.

After checking foundlist, players can take a listed vnum and use dbid to pull up the stored identify information for that item without needing to have the object in their inventory.

For a game with as many zones, objects, hidden drops, bosses, and progression paths as NukeFire has now, this is a pretty big quality-of-life step. It gives players a better way to track what they have found, what they are still missing, and whether a zone may still be worth digging through.

More zones are being added to foundlist support over time.

New and Updated Areas

The Drowned Harbor of Saint Orison opened as a new 400-room lower-level zone chain. It sits somewhere between Ashen March and The Red Mile in danger and progression, with sunken docks, dead crews, rotting shipyards, grave-salted uplands, corpse-haunted redoubts, new mobs, bosses, and a focused set of gear, tattoos, and implants.

Dark Pleasures received a major expansion, with roughly 150 new rooms beneath the old layout, 48 new undead mobs, 16 new depth objects, new minibosses and bosses, and a much meaner crawl overall.

The Flatline opened as a strange new midbie area.

Hockey in Hell opened as a new horror-sports zone where the game never ended and the ice remembers every hit. Pick fights with deranged hockey fans, old hockey legends, and current well-known players.

The Integration Ossuarium opened as another new area from the builder behind Phase Dynamics. It is part factory, part tomb, part operating table, with dead workers, broken machinery, corrupted cybernetics, old reactor systems, and the Necrotech Savant watching over it all.

Witch Isle has been revamped with new creatures, treasures, relics, and witch-haunted dangers.

Dectra Chain was updated, with more mobs and objects added and improved load rates.

Other System and Quality-of-Life Updates

The GPS network received a major upgrade. Routes now calculate more reliably, display cleaner remaining paths, and support new commands like gps status, gps route, and gps nearest.

Modern shop systems are now in place. Shops can show power markers beside items, help players spot likely upgrades, filter lists down to upgrade candidates, and allow identify <number> before buying.

Lost Wages received a progressive jackpot system across multiple casino games. Proper wagers now feed growing prize pools, and when someone breaks the bank, Skynet announces who won, how much they won, and which game paid out.

You can now use guns in the upgrade system to see which guns you might want to try to hunt next.

Bigmap received under-the-hood improvements, better GPS behavior, and a memory toggle. Players can now use map memory options and legend controls to adjust what they see, including full mapping or a fog-of-war style view.

Combat Tweaks

Combat smoothing was added to make fights feel less like all-or-nothing coin flips. The goal is not to make combat harmless, but to reduce the worst cases where one huge damage spike instantly ends a fight.

Gun damage received special attention because guns can stack large burst damage from critical shots, sniper-style hits, turret attacks, class scaling, and other modifiers. With smoothing, huge gunshots can still hit hard, but they are less likely to erase a player from full health in one unlucky shot.

Non-gun damage is also tracked. Heavy skills, large spell bursts, melee procs, and other big single-hit attacks can be smoothed when they spike far beyond what makes sense for the fight.

The new +Spike Guard apply gives players a way to build directly into this protection. Equipment with +Spike Guard increases the character's Spike Guard score, making them harder to kill with one massive hit. Small amounts help a little, while stacking more Spike Guard gives better protection against extreme burst damage.

Accessibility

Reader and compact combat support also improved. Players who actively use screen readers now have access to a reader toggle that can summarize high-volume combat output, such as heavy gunfire, into cleaner counts instead of flooding the screen.

Compact combat users also now receive better end-of-round damage summaries with less combat scroll, and work will continue to reduce the amount of combat spam for those it matters to.

Other Ongoing Work

Other ongoing updates include more EXP audit work, more load rate improvements, more Dungeon Crawler Carl mob scaling adjustments, and a steady stream of fixes.

If you like post-apocalyptic MUDs with remorts, guns, mutations, socketed gear, permanent implants and tattoos, large zone chains, dangerous mobs, strange systems, and a lot of long-term progression where it is all about making the numbers go UP, log in and let the Deathlands of NukeFire decide what you are made of.

Website: https://www.nukefire.org

Play in browser: https://play.mudvault.org/?host=tdome.nukefire.org&port=4000

Telnet: tdome.nukefire.org port 4000

Discord: https://discord.gg/B4pzagYaqR

Writing Games article about NukeFire: https://writing-games.org/nukefire-mud/

Thank you again, Andruid!

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u/benjibarnesoahu — 3 days ago