



Claw 8EXAI+ & OneXPlayer 3
Been on the Claw 8 EX AI+ since it started shipping in late June. When the OP3 opened up on Indiegogo I preordered the 24GB / 1TB tier out of curiosity, since it's the same Arc G3 Extreme silicon in a completely different chassis. Wanted to see what changes when different design choices sit on the same chip.
The screen gap is smaller than I expected. The OP3's 8.8 inch 144Hz OLED at 1100 nits clearly wins in dark scenes and any HDR content built to show OLED off. But in bright or colorful gameplay, the difference stops registering pretty quickly. The Claw's 500 nit IPS at 8 inches with the same 1200p resolution ends up sharper per inch and holds its own in most sessions.
Handling went the other way from what I predicted. The OP3's detachable controller setup is a neat idea but there is a tiny amount of give at the joint that I can feel over a long session. The wider body also means my thumbs reach further. MSI's redesigned curve on the EX AI+ with the reshaped bumpers and triggers fits better for me during 90+ minute play. Small margin, but real.
Software was the biggest surprise. Center M isn't perfect but its built in performance OSD is one thing I check every session, and sleep/resume has been more reliable than I expected. OneXConsole packs more settings but the menus feel a layer deeper than they need to be, and its overlay hasn't been as consistent for me as Center M's has.
To be fair on the OP3: it's a crowdfunded first batch and early-run risk applies. Mine came in fine, and both sticks feel solid with no dead pixels I've spotted so far. If buying into a debut hardware run makes you nervous, that concern isn't unfounded.
OP3 does earn its space in a couple of ways. The 85Wh battery gets me a bit longer between charges on identical settings, and the Mini SSD slot plus the tablet/laptop switch both start to matter more when I'm traveling and don't want to bring a second device.
But when I'm on the couch after work and want to play, the Claw wins the reach test every time. The OLED-vs-IPS gap in real use turned out to matter less than I expected once you factor in ergonomics and software friction.