Play Demo , Incremental Mining and Colony Sim

Mine Mage Minion

Playable Link: https://store.steampowered.com/app/4580790/Mine_Mage_Minion/

Platform: Windows Linux

Description: A mining game where you play as a mage digging deeper into the earth. Gather resources, craft weapons and armor for yourself and your minions, defend your operation from enemy waves and bosses, and protect your underground colony from creatures trying to sabotage your progress.

PLAY DEMO

Involvement: Solo dev

u/cenkerc — 3 days ago
▲ 83 r/gamedev

Is it worth releasing a Steam game with less than 1,000 wishlists?

Let's say I have two games, both with fewer than 1,000 wishlists, and one of them is even below 200.

At this point, marketing feels like a classic indie dev situation: it takes a huge amount of time, I don't really have a budget for it, and the results aren't really there.

So is it actually worth releasing the game on Steam?

From what I understand, Steam's algorithm heavily considers how a game performs around release, especially sales and player activity. With such a small wishlist count, it feels like the game is almost guaranteed to have a weak launch and basically die on release.

On the other hand, delaying the release just to keep marketing for months doesn't seem very productive either, especially when I could spend that time working on the next project.

I'm also planning to continue updating the game after release, so it's not like development would completely stop.

Would you release it anyway and move on to the next project, or keep trying to build wishlists before launching?

I'd especially like to hear from other indie developers who have released games with very low wishlist numbers.

Edit: Thanks everyone for the replies. I really appreciate all the different perspectives. Sorry if I couldn't respond to everyone.

reddit.com
u/cenkerc — 6 days ago

Is there a another game like KeeperRL but not complex as DF?

I loved KeeperRL, not too much complex colony sim. Do you know games like it?

But must be not tiny pixels like Odd Realm or Song of Syx

reddit.com
u/cenkerc — 13 days ago
▲ 22 r/bevy

What is this? Why this happens only in windows not linux?

When I move another windows on top of the game window, it creates weird color pixels and sometimes it crop the window. you can see on second image my ui is not fit.

On linux everything works fine. Is it related to vulkan, directx?

Also I found out windows scale was %125 that causes cropped visual in the second image then I set to %100 noe it is normal? How can I make it work on every display scale not just %100? Even Web version looks cropped because of it https://cenullum.itch.io/mine-mage-minion

u/cenkerc — 15 days ago
▲ 61 r/bevy

Is Bevy really a game engine, or should it be considered a framework?

I don't want to offend anyone, I'm just trying to understand the terminology.

Bevy is called "Bevy Engine", but from my understanding it feels more like a game framework rather than a traditional game engine like Godot, Unity, or Unreal.

For example, if I use Raylib, I can call my project a custom engine because Raylib mainly provides low-level rendering/window/input features and I build most systems myself.

But with Bevy I'm not sure where the line is. If I use Bevy's renderer and ECS, but write my own physics system, voxel terrain system, etc., would that still be considered "using Bevy Engine" or could it be considered a custom engine built on top of Bevy?

Where do people usually draw the line between a framework, an engine, and a custom engine?

[Edit] Thanks for all the responses cleared things up for me

reddit.com
u/cenkerc — 26 days ago

[Windows XP][2006-2011]Main character was holding a double barrel pistol. It is action game I guess. It was dark spaceship environment maybe. Maybe it is older then 2006 but I played that time. Main character was dark hair man. I remember it was empty around maybe for first floor/section?

I certainly remember double barrel pistol. it was bizarre for me. It was isometric, atmospheric game. visually like Alien Shooter. I probably was playing demo version of the game

u/cenkerc — 28 days ago

[PC][2025] Indie game with a ring equipment system you could equip rings on individual finger joints/phalanges, not just one per finger

Platform(s): PC (Steam or itch.io, not 100% sure)

Genre: Indie, possibly roguelike/RPG

Estimated year played/released: Unsure — could be anywhere from the last several years

Graphics/art style: 2D, very rough hand-drawn/doodle look, almost like it was drawn in MS Paint. Mostly black and white, with only a handful of colored accents.

Details I remember:

  • The game's whole hook was its ring equipment system.
  • You could equip a huge number of rings — not just 1 or 2.
  • Specifically, you could place rings on individual finger joints/knuckles (phalanges), not just one ring per finger. The equipment screen showed a drawn hand with tons of small ring slots running up each finger.
  • This ring system was the main thing people talked about — it went semi-viral because of how absurdly many rings you could stack on one hand.

Other details: It is NOT "Pluto" (a 2026 roguelike deckbuilder with a similar finger-based magic system) — I already know about that one and it's a different game.

reddit.com
u/cenkerc — 1 month ago
▲ 18 r/TurkOyunSektoru+1 crossposts

an incremental mining game with minions

Game Title: Mine Mage Minion

Playable Link: https://store.steampowered.com/app/4580790/Mine_Mage_Minion/

Platform: Windows Linux

Description: A mining game where you play as a mage digging deeper into the earth. Gather resources, craft weapons and armor for yourself and your minions, defend your operation from enemy waves and bosses, and protect your underground colony from creatures trying to sabotage your progress.

Demo/Key available

Involvement: Solo Dev

u/cenkerc — 1 month ago

Android client for old device with 1gb RAM?

Is there an app for old device? It is android 7.1.2 old tablet

reddit.com
u/cenkerc — 2 months ago
▲ 40 r/godot

I forked a Godot Android image picker plugin because Google Play kept rejecting my game

My game lets players pick a photo from their gallery to turn into a jigsaw puzzle. Pretty simple use case. But every time I submitted to Google Play it got rejected because the plugin I was using declared READ_MEDIA_IMAGES and READ_EXTERNAL_STORAGE in its manifest. Google's policy now says you can only request those if your app genuinely needs persistent access to the whole media library a one-off pick does not qualify.

The fix turned out to be the Android Photo Picker. It's a system UI that handles everything: the user picks a photo, your app gets that one file, and no storage permission is involved at all. It's been available since Android 13 and backported to older devices through Google Play Services.

So I forked GodotGetImagePlugin-Android and replaced the gallery intent with the Photo Picker (with a Storage Access Framework fallback for older devices). The GDScript API is identical to the original so it's a drop-in replacement. I also added a hasCamera() method since the camera feature is now declared optional, which means the app can install on tablets and other camera-less devices.

If your Godot Android game only needs a photo picker and Google Play is giving you grief about permissions, this might help:
https://github.com/cenullum/GodotGetImagePlugin-Android-PhotoPicker

If it helps you out, a star on the repo would be appreciated so I can find it myself in six months when I forget where I put it. :D

u/cenkerc — 2 months ago

I need to fix rotation. Help me please :(

my model looking at negative Z axis but it supposed to look positive Z so I have to rotate root -180 as visually but it should be zero so I need to apply rotation basically but I couldnt find option for group. This option only possible for meshes.

u/cenkerc — 3 months ago