Vox Omnium
I found a mythic version. Has anybody made a working build with this item? I was thinking about freezing everything then making everything explode with frost bolt's shatter upgrade.
I found a mythic version. Has anybody made a working build with this item? I was thinking about freezing everything then making everything explode with frost bolt's shatter upgrade.
I've started a sorc, went with the Blizzard spec and arrived in T12. I plan to keep playing frost sorcs this season, can't be bothered with lightning or aspect of immobile plains power sorc firewall edition.
My question would be, which other frost skills are worthwhile and can be played in T12?
Are frostball, ice shard and frozen orb able to T12 at all? I'd like to know before investing time and equipmemt in those specs.
I've been away from playing sorc for 4 seasons. My favourite has always been a pure frost blizzard sorc.
After the LoH rework, do ice spikes count as frost skills now?
Final version which avoids all bugs, undesired interactions and things not working. It is a suprisingly fast build for a summon necro which avoids all freeze meta alltogether.
It will also work in S15 after the azurewrath nerv. I beat pit 122 with the pit push version (pure dot version is stronger in pits than the golden epiphany one which is better for everything else). I also casually beat tower 115. I think I could go higher if I really tried to.
Some gameplay examples:
Diablo IV Pure Shadow Mage Necromancer T12 Corrupted Reaper fight
Diablo IV Shadow Mage Necromancer Escalation Dungeon + Astaroth
The state of the game is an experimental mess. Spiritborn is even more bugged than necro btw. I'd rather like for the devs to take their time and to fix bugs for a season instead of trial and error bugs bunny adventure every season.
Guide:
Update:
Pelghain's wording was changed this season and only cold damage scales with it endlessly, as such azurewrath was dropped alltogether. We do shadow damage. We introduce cadaverous aspect for the juicy x65% multiplier which always works:
Instead of redirected force + interdiction, we go with plain locran's talisman, Kullean transfigured with the Exploiter's Aspect. This is a big damage increase in all scenarios(50% longer freeze time and x75% damage when they break free). Mythic locran offers even more critical strike damage than redirected force, always comes with critical strike damage as affix, does not require to block at all. All those resolve tempers can be changed to ga maximum life for better survivability. You want crowd control duration temper on the amulet only.
What do you do with -50% crit chance? We use pact of bone talisman! Pact of bone increases the rate at which the skeletons attack, you get more than x35% damage from the aspect alone. To accomodate pact of bone, we drop corpse tendrils for sacrificed skirmishers who are autosummoned and explode by themselves (bombers) keeping pact of bone up at all times.
I've tested pact of bone with the service and sacrifice upgrade, it works:
https://www.youtube.com/watch?v=Z_w7eSItZbY
This is now very fun!
Update => Exquisite Version added
I found a seal of golden epiphany and was looking for ways to strengthen my speed farming build which does undercity, infernal hordes etc. As you know I hate freeze tech's situational use and wanted a pure shadow build but I found out a cool mechanic in this one.
No freeze tech necro uses shadowblight which is x100% damage in average. Now, you can add freeze tech with azurewrath and bloodless scream to the mix with the downside that azure absolutely sucks vs bosses or single elites. But we have a unique which always excels vs stragglers, rustbitten dirk! Rustbitten dirk completely offsets the disadvantages of azurewrath vs bosses.
So vs bosses you have x100% from gloom ward + x125% from bloodless + 120% from dirk + x60% from waking touch => x405%! but the same thing is true vs regular monsters and even more because azurewrath can be mythic.
The downside is no reapers and no exploiter's aspect, the upside is you can use corpse tendrils for better grouping before nuking with azurewrath. We don't use ceh by the way and go directly with the Thul rune.
I couldn't be bothered with the damage on tuesdays manner of pact of bone.
How can the second effect of the ring be consistently triggered?
I tried service and sacrifice, neoceh, bacceh and other combinations in the training room by I don't see any change or icon indicating the activation.
Edit:
https://www.youtube.com/watch?v=qFDEe9dc-p0
IgniCeh works at the moment.
Edit:
https://www.youtube.com/watch?v=Z_w7eSItZbY
Service and Sacrifice upgrade of Skeleton Warriors works with Pact of Bone.
Guide:
https://mobalytics.gg/diablo-4/profile/rich-mask-o6sups/builds/9e472bdd-8624-4ef6-abb2-1f31d58a148b
Demo:
https://www.youtube.com/watch?v=r5fYAkl6m-w
The only unique/mythic requirement is harmony of ebewaka, surprisingly strong in pits as well.
The guide:
https://mobalytics.gg/diablo-4/profile/rich-mask-o6sups/builds/8f7e01d8-5590-4ab2-9895-e82761e43cec
Demo:
I beat pit 115 with it. Jaguar Rake and Fist of Thorns (withering fist + balazan + widow's web) fill follow.
Hi peeps, I am creating my one punch man alias fist of thorns guide for spiritborn and wanted to use Balazan's Maxlatl as extra source of damage on top of other buckets. I noticed some things. Best way to scale the damage with the pants is through vulnerable damage and all damage multipliers. Damage over time multiplier is buggy, physical as well. Poison damage from certain sources like the Balazan set and bane glyph work. Blocking also counts as retaliation. Attack speed seems to be the most important part of utilizing balazan and the general aspect multipliers like supremacy, conceited, vehement brawler's aspect etc.
People who you use rocksplitter should take a look at the aspect of expectant. That one increases all damage, not just basic. All percentual thorns increases don't work, so is spiny skin. Biggest amount of flat thorns can be attained by maxing rocksplitter, choosing its upgrade where it auto retaliates with its 3rd attack after blocking 5x. You choose then the 3rd upgrade which adds percentual thorns and flat amount of thorns. You should have close to 100% block chance and max it with 15 hard points + points from charms to profit from that one. The other one is hubris glyph. You only want around 40-50% dodge chance, not more, so you can block as well for the rocksplitter bonus. Needle and bristleback aspects don't count as retaliation, don't work with balazan.
https://www.youtube.com/watch?v=YTQTBbmn3uY
Shadowblight procs go through the shields. I don't know whether this is known.
I updated my thrash spiritborn guide from the previous season to the current one. My spiritborn is still a work in progress and thrash spiritborn is my controller friendly version of farming stuff for other builds. I beat pit 112 with this version, no mythics, glyphs still in 90s. Extremely tanky build by the way, no temerity required. You get barrier generation from all possible sources.
Pit 100 Demo:
Diablo IV S14 Wumba Thrash Spiritborn Pit 100
Update:
Butcher Hunt Pit 110:
Diablo IV S14 Wumba Thrash Spiritborn Butcher Pit 110
Removed Spiny Skin board
Speedfarming shadow mage summon necro build.
Guide:
https://mobalytics.gg/diablo-4/profile/rich-mask-o6sups/builds/e8d2e8db-764d-44c7-a16c-e2b269ddfc41
Demo:
Diablo IV S14 Pure Shadow Mage Necro Pit 110 - YouTube
Update:
Shadow Bone Spear Necro updated with the Shadowblight tech.
I usually play bone or bloodmancers. This season, you can go pure cold summonmancer. I gave it a try and it is working. Let me know whether you have suggestions to improve the build or where I might have misconceptions because I am really new to the summon necro continium.
The guide or the current state:
https://mobalytics.gg/diablo-4/profile/rich-mask-o6sups/builds/aa2fd840-003d-44d4-b056-d8b2da8506af
Pit 110:
https://www.youtube.com/watch?v=L3tjjH8z1lc
Edit:
Reaper fight with the lair boss setup
Hi, has anyone tried to make a pure corruption necro with unmaker and soulrift work?
I am thinking and about bloodless as main weapon, azure as charm, enough cooldown to have soulrift up at all times, flickerstep to reduce the cooldown further and bone spirit as utility essense spender to reach 16s soulrift and to activate its unique perk.
https://mobalytics.gg/diablo-4/profile/rich-mask-o6sups/builds/de20ce60-587e-413e-adb3-7a91184cda4d
I will make the DoT version with shadowblight later.
I promised some peeps in this sub to write a guide for the Astral Bone Spirit. Here you go and have fun:
Pit 110⋮
https://m.youtube.com/watch?v=shHqTo7c3n0&pp=2AEAkAIB
I don't have a single mythic item. The Endgame version in the guide is the theoretical best. You can get away with all unique in T12.
Armored Hide
Unstoppable has been removed from Armored Hide
Toxic Skin
Unimportant
Payback
You don't want to be injured, irrelevant change.
Rushing Claw
Current evade counterswarm build will be dead come next season
Ravager
-5% attack speed for all builds in the second bracket but a quasi permanent 20% dmg boost
Aspect of Forest Power
irrelevant change, no one is gonna use forest power unless there is damage
Aspect of Pestilence
Aspect of Infestation
Counterswarm without evade is alive but weakened by x59%.
Sepazontec
Rod of Kepeleke
Sepazontec is stronger and Rod of Kepeleke isn't a piece of shit anymore. Rod of Kepeleke
will be the highlight of the next season together with the change to the mythic seal which allows you 3 x uniques and a 3x set combo!
Paragon
Spiny Skin Legendary Node
Basic wumba build either the thrash or the rocksplitter one are buffed with Sepazontec and this change.
Talisman
Seal of the Golden Epiphany
True diversity now, unique combos can compete with sets.
Spiritborn
Kwatli's Grace Talisman Set
Wumba's Embrace Talisman Set
Balazan's Bite Talisman Set
Bliss of the Multitude Talisman Set
As you see again, wumba is greatly buffed, bliss of multitude is a proper alternativ to full sets with a 3 x unique + 3 x bliss of multitude combo
Spiritborn
Some builds can drop aspect of tenacity now and move on to fell soothsayer or exploiter's aspect.
Wumba buffed again.
Still open issue:
Skills with modified spirit hall tags cannot regain their former hall tag through harmony of ebewaka or the choice of a primary hall.
Source:
https://news.blizzard.com/en-us/article/24259077/the-3-1-ptr-what-you-need-to-know#Patch
After tinkering some with rake in S13, the skill appeared very weak at first with the only upside that the skill costs nothing with the right gear. However, looking back, I noticed that rake upgrades and beat strike do exactly the same type of damage, require the same tempers and respond to the same mechanics. I combined them and this is the result:
Video: https://www.youtube.com/watch?v=Ec8mXLB6G2A
Guide: https://mobalytics.gg/diablo-4/profile/rich-mask-o6sups/builds/6c1d35a3-f4f0-4d8e-bacb-3f8a522237ef