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Some snapshots sooc, custom realtime LUT, x-pan aspect ratio.
The cheap Viltrox is pretty unpredictable in sunny weather with its blooming/flaring/contrast loss but nice with overcast situations.
Some sample shots with the "chip lens". What can I say, it's a fun lens.
On the other hand, its limitations are pretty obvious. My Sigma 24mm F3.5 is bigger and heavier (and much more expensive), but so much more versatile with its crazy minimum focus distance and a working aperture ring (and it's still a small lens) :D
The Viltrox 28mm produces some distortions that bend straight lines in funny ways, depending on where they are in the picture. The sun stars are nice, but I still wonder what the images would look like with a round aperture 'sticker' instead of the octagon shaped that's in place.
The first 6 photos here were shot with a shimmer mist filter I held in front of the lens today (adapter not printed yet), the last 3 without. The images are very sharp, too sharp for my taste most of the time, but a filter can smooth it out a bit and the sharpness is still nice for crisp black & white pictures I guess.
I'll keep it despite its flaws, maybe mod it a bit with filters.
Has anyone here tried this combo or has seen a photo of it?
We now have 2 different grain systems in camera 2.0 and even in lab app 3.0 low/std/high vs 0-100 🫣 Camera only shows the old switch, lab app has both.
Looks like you can have 200% grain now by combining two LUTs with 100% grain each in camera.
However, if the first LUT has a grain value of 25 and the second has 100, it doesn't combine but stays at 25?!
And I just noticed the following: If you load an existing LUT into Lab app just to apply a grain value and export the LUT, color values are changed in the resulting LUT file and the resulting image is a bit darker than before with the original LUT.
Why would the app change my color values if I don't touch any slider to change them? If I add the grain setting to the original LUT manually via text editor everything is fine.
I think we'll see another update with fixes soon as all this is very strange and not explained anywhere in the docs.
So I was really looking forward to get grain settings from 0-100 as seen in the Lab App.
You can actually set it there, the value gets stored correctly in the LUT you save - but it doesn't do anything in camera where I'm still stuck with 'off/weak/std/high' 😢
I just set grain to a random value of 28 in Lumix Lab 3.0 and exported it as a LUT.
That setting is represented in the resulting .cube file (see screenshot attached) so with S9 firmware 2.0 coming sometime this month, it seems like we'll finally get a grain slider in the S9 (0-100) instead of the current 'off, low, std, high' switch - awesome!
If this is true, the only thing missing in the S9 to be the perfect analog film emulation beast would be a halation slider :D
I just want to show what a difference a LUT + Lens combo can make in a direct comparison.
Here'a a clean 3:2 shot (Sigma 45) and the same shot but with my Realtime LUT, grain and some anamorphic juice (Blazar Beetle 45). The latter is how I usually shoot all my photos these days.
Both images sooc with no further adjustments except desqueeze and file size reduction for the Beetle shot.
LUT is 'The Cinema' again.
I've recently captured some overcast, anamorphic greens ;)
Free LUT used: The Cinema +
Some sooc snapshots from the S9 in portrait position and the Beetle 90° rotated.
Free realtime LUT used is again 'The Cinema'.