Combat decks are getting out of hand
I played combat many years ago with commanders like [[Kresh the Bloodbraided]] and [[Uril, the Miststalker]] and while very strong, I didn’t think they were anything special. But today something changed my mind.
I built [[Colossal Dreadmaw]]. You know where this is going. This deck is so easy to play and so powerful that it feels like it just pilots itself. You just have to be aware to not miss your combat step and don’t be too greedy when declaring attackers — actually, never mind, it has trample. Be as greedy as you want.
Almost every card is a variation of “6 power”, “trample” and “costs six mana”, so if you have just one of each, you’re golden. Half the time it’s all three on the same card. What is there even left to decide?
It’s so easy and powerful it’s nasty. It makes me think that having so many cards with similar effects defeats the singleton idea of the format. Not many years ago the best you could do was a six-mana 6/4 with [[Craw Wurm]], and it didn’t even have trample. Now I’m running [[Terra Stomper]] and [[Enormous Baloth]] as Dreadmaws two and three. Where does the power creep end?
So, what do you think about this? Is this only happening to combat decks, or are other archetypes getting spoiled too? I’ve heard people are doing some genuinely degenerate stuff with [[Grizzly Bears]] tribal.