▲ 127 r/Arduboy

I used an Arduboy to propose to my wife.

I mean, it was always going to happen, but how?

We had grown close over the previous five years, and it was time. There had been countless conversations, many realizations about how we are alike, and plenty of discoveries about how we differ.

One thing that was always a fun story was how my wife-to-be, who is definitely not a technology person, had taken a programming class years ago. (I used to teach game programming.) She loved the teacher and learned a lot about programming, even though she's much more of an AP English kind of gal.

Over the years, I heard plenty of stories about that class and learning BASIC. One story in particular always stuck with me: she had tried to make a game called Fat Freddy's Run. She talked about animating sprites, figuring things out, and how much work it all was.

That was the inspiration for the proposal.

I wanted to do something that was uniquely her. Something that showed her I had listened.

So I decided to make a game.

But it couldn't be just any game. How awkward would it be to shuffle her into my office, sit her down at a desk, and have her click around in Windows?

Nooo.

It had to be more spontaneous. More detached from a computer.

Thankfully, the solution already existed: the Arduboy.

I could make a game for it. Nothing that was going to earn IGN's Game of the Year award, but that wasn't the point. The point was that I could make a game with graphics and gameplay, centered around collecting icons that spelled out "Will You Marry Me?"

It was self-contained. No PC. No complicated setup. Just an intuitive little Game Boy-like device.

She played it, smiling, because she always enjoyed seeing the things I created. But she seemed more focused on the game than the... message.

Maybe the icons were too far apart. I don't know.

She was having fun seeing her long-ago high school creation brought to life.

So I told her, "Play it one more time. Give it another go."

I reset the Arduboy and handed it back to her.

This time she played with a little more intention. A little more attention.

The smile got wider and wider.

Then came the tears.

Then the hug.

Then the yes.

She played through the game, collected the "Will You Marry Me?" icons, and reached the simple win screen—which, ironically, only let you say yes. It didn't let you click off and say no.

It's a feature, not a bug.

So that's how I used an Arduboy to propose to my wife.

She loved it so much that she kept my Arduboy. She took it and put it into a shadow box, with the game code forever living on it.

Meanwhile, I missed game programming on fun little hardware, so I ended up buying myself a newer FX model and kept tinkering with that.

The original Arduboy is still in the shadow box today, exactly where she put it.

I'm glad she said yes.

Six years later, we're still going strong.

And my God... the Arduboy has been around for a decade now?! 

Pretty amazing that this tiny little device ended up being part of one of the biggest moments of my life.

u/codejoy — 7 days ago

ASM on Arduboy

Since the Arduboy is powered by the ATmega32U4, has any one *REALLY* nerded out and done any assembler on it using that instruction set? Just was curious and if it was as fun as it sounds.

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u/codejoy — 24 days ago
▲ 19 r/Arduboy

Arduboy is one of my favorite tech gadgets

The Arduboy has honestly been one of my favorite gadgets I've owned over the years. I think I got one of the original releases back in 2016 and loved the concept from the beginning.

The funny part is... my wife eventually absconded with that original one 😄 It now lives in a shadow box because I actually used an Arduboy game to propose to her.

I missed having one around, so a couple years ago I picked up an FX and was immediately happy to have one back for tinkering and coding. Programming for these little things has been a blast and reminds me why I got into programming and game development in the first place.

Now I'm debating picking up an FX-C too. Is the form factor basically the same as the FX? I thought it was, but wasn't completely sure.

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u/codejoy — 2 months ago
▲ 1 r/BambuLabA1+1 crossposts

I’ve got quite a few hours on my A1 + AMS Lite at this point, and I stay on top of the maintenance I know how to do. Overall it’s been pretty reliable. Occasionally I’d get the “filament stuck” issue from too much spool tension, but usually a quick unravel + resume fixed it.

Now I’m running into something different and I’m not sure where to troubleshoot next.

I’m printing a large Hueforge print that lays down Slot 2 (black) one layer at a time before switching colors. Previously this worked fine. Now, during the very first layer, it constantly:

  • stops
  • purges
  • prints for a few seconds
  • stops again
  • purges again …and repeats.

Originally I was getting “couldn’t feed filament” errors, but now it just endlessly purges without throwing the error.

Things I’ve already replaced/tested:

  • PTFE tube for Slot 2
  • AMS Lite hub (the PTFE tube was popping out, so I thought that was the issue)
  • nozzle swap to rule out clogging

No change after any of that.

A few other observations:

  • The issue seems isolated to Slot 2
  • The same filament roll works perfectly from Slot 1 on the same AMS Lite and A1
  • Prints coming specifically from Slot 2 look noticeably messy (see photos)

So now I’m trying to figure out where to go next without playing “parts bingo.”

Does this sound more like:

  • AMS Lite funnel unit?
  • Slot 1/2 feeder gear assembly?
  • Something in the print head like a sensor or extruder gear?

What’s throwing me off is that other AMS slots print fine, which makes me think it’s probably not the print head itself.

If anyone’s seen this exact behavior before, I’d really appreciate the advice before I start throwing $70 parts at it.

This isn't an adhesion issue, same plate/a1/amslite different slot produce perfect results.

The total size

Incomplete line here, that is odd?

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u/codejoy — 2 months ago