
Final year CS student trying to break into environment/tech art, would love some feedback on my portfolio
hey everyone, hope you're all doing well.
I'm a final year CS student graduating in a few months. I originally got into CS because I wanted to be a game programmer, but somewhere along the way I got more interested in the art side of game dev and shifted my focus to environment art. Recently I thought why not combine both and push toward tech art, so that's what I'm working toward now.
I'd love to hear your thoughts on my portfolio. I also included a technical breakdown for my latest environment piece would love to know if the breakdown is solid or if I should add anything to it.
Also curious what else I should be learning to get into tech art. I'm currently planning to get into Houdini for procedural asset creation and learn more DCC APIs. Any advice would be appreciated.
thanks for taking the time