Thoughts for a Groundhog Day style quest?

Hey all, I'm looking to run a little quest for my players I worry might be a little out of my skill range, so I'm looking for any and all suggestions/contributions.

For context in my game, the players have been hunting down relics from the gods that are too powerful and overwhelm anyone who try to wield them. Naturally in this case, the players are sent to find a temple with one inside. They don't know it yet, but the temple has a relic from the god of time; every time the day ends, someone grabs it, gets overwhelmed, more or less starts the entire day again, giving the players a single repeating day to try and find out where the temple is/how to get inside it/stop the loop from happening again.

Suppose I'm mostly trying to figure out how to do this, how to include daily puzzles that repeat with a good end point that doesn't feel annoying. I feel like putting a time limit on it and giving them info about how long getting to each spot/place they can go to takes, or how long certain actions take before whittling down the hours to reset.

reddit.com
u/crazybarks42 — 13 hours ago