u/d20EpicLevelLLC

▲ 0 r/VTT

Epic VTT progress development information.

A little update on where Epic VTT is right now.

There has been a lot happening behind the scenes, and I wanted to put everything into one place instead of only showing individual screenshots.

Epic VTT has grown far beyond the original idea. At this point it is a functioning web-based virtual tabletop that I am continuing to build, clean up, optimize, and expand.

Here is some of what is currently being worked on or already functioning:

• Multiple RPG systems

Character sheet support is being built for D&D 5e 2014, D&D 5e 2024, Pathfinder 2e, Starfinder, and Daggerheart. The goal is for each system to have sheets and information appropriate to that game instead of trying to force everything into one generic sheet.

• Character, NPC, and creature sheets

These are being integrated directly into the VTT. They are not a separate character generator. They are part of the campaign system and connect with other VTT features.

• Customizable character sheets

Panels can be moved and arranged, themes can be customized, and I am currently working on making sure those layouts and preferences save correctly between sessions.

• Multiplayer character sheet updates

I am working on moving character sheet communication toward WebSockets so changes can update between players without constantly rewriting the entire character sheet or campaign data.

• Maps and tokens

Maps and tokens can be placed and controlled directly on the tabletop with multiple layers and tools for the DM.

• Dynamic lighting and vision

Lighting has been one of the larger areas of development. This includes line of sight, walls, darkvision, night vision, thermal vision, light sources, and other visibility tools.

• Interactive doors and windows

Doors can open and close and affect both movement and vision. Windows can allow vision through them while still preventing movement.

• Lighting tools for DMs

Walls, doors, windows, and light sources can be placed directly onto maps. Torches can also be placed as movable light sources.

• Multiple tabletop layers

The VTT includes separate layers for maps, lighting, tokens, canopy objects, and DM notes so different parts of a map can be managed independently.

• Grid customization

The grid can be adjusted or removed, and removing it can also remove token snapping when a game or map does not need a grid.

• Token sizing and movement

Tokens support different creature sizes, including smaller sizes such as 1/2 and 1/4 grid spaces, along with size locking and movement tools.

• Character and token connections

Character information can connect with tabletop tokens so things like HP, AC, conditions, initiative, images, and other information can work together instead of being completely separate systems.

• Damage resistance and immunity support

Damage applied through token controls can reference character information and account for resistances or immunities.

• Initiative tracking

Characters and creatures can be connected to initiative while retaining their token and character information.

• Chat system

Campaign chat supports rolls, images, emojis, GIF links, private messages, and DM communication.

• 3D dice

A 3D dice system is being developed directly inside the VTT with multiple dice types and visible results.

• Weather effects

Weather tools are being developed for natural, seasonal, and fantasy weather with adjustable intensity.

• Journals

Campaign journals can be created and managed, including information that a DM can choose to share with players.

• PDF library and viewer

PDFs can be stored in a user's library and opened while working inside a campaign.

• Drawing and text tools

DMs can place drawings, text, spell templates, and other information directly onto the tabletop.

• Campaign saving

A huge amount of recent work has gone into making campaign information save correctly, including maps, tokens, positions, rotations, character information, chat, layers, and other campaign data.

• Performance work

As Epic VTT has become larger, I have been working on reducing unnecessary updates and improving how information is saved and synchronized. This is especially important as multiplayer testing expands.

• Account and campaign libraries

Maps, tokens, PDFs, characters, NPCs, creatures, and journals are being organized so information is stored in the correct account or campaign location instead of everything being dumped into one place.

• Drag and drop functionality

A lot of the VTT is designed around being able to move, arrange, resize, and interact with things instead of navigating through endless menus.

• Campaign management

The tabletop is being built as part of a larger campaign system rather than as a standalone map viewer.

There are still bugs. There are still sections that need cleanup. Some features are further along than others, and sometimes fixing one system exposes something else that needs attention.

That is development.

I would rather show Epic VTT while it is actually being built than pretend everything is finished.

This also isn't just a character generator, character sheet website, map maker, or lighting demo. Those are individual pieces of a much larger VTT.

The goal is to bring those pieces together so a DM and their players can manage their characters, campaign, maps, tokens, encounters, communication, and game tools from one place.

There has already been an enormous amount of development put into Epic VTT, and there is plenty more to do.

I'm still building. I'm still testing. I'm still fixing things.

And Epic VTT keeps getting closer.

reddit.com
u/d20EpicLevelLLC — 1 day ago
▲ 1 r/u_d20EpicLevelLLC+1 crossposts

Pictures of the character sheets generated inside my program VTT

All the information here is currently from the 5e character sheet, but we have Pathfinder 2e and starfinder2e and Daggerheart Character sheets also created within the system.

u/d20EpicLevelLLC — 1 day ago
▲ 0 r/u_d20EpicLevelLLC+1 crossposts

Every bit of support helps us keep building.

https://gofund.me/6eef89833

#EpicVTT #VTT #VirtualTabletop #TTRPG #TabletopRPG #TabletopGaming #RPG #DnD #DnD5e #DungeonsAndDragons #Pathfinder #Pathfinder2e #PF2e #Daggerheart #Starfinder #Starfinder2e #GameMaster #DungeonMaster #DM #GM #RPGCommunity #TT

u/d20EpicLevelLLC — 1 day ago