r/VTT

Image 1 — [commercial] 70 photoreal Starforged Cobalt polyhedral result sprites for VTTs | D4-D20 | transparent PNGs | 3 sizes | commercial-use
Image 2 — [commercial] 70 photoreal Starforged Cobalt polyhedral result sprites for VTTs | D4-D20 | transparent PNGs | 3 sizes | commercial-use
Image 3 — [commercial] 70 photoreal Starforged Cobalt polyhedral result sprites for VTTs | D4-D20 | transparent PNGs | 3 sizes | commercial-use
Image 4 — [commercial] 70 photoreal Starforged Cobalt polyhedral result sprites for VTTs | D4-D20 | transparent PNGs | 3 sizes | commercial-use
▲ 0 r/VTT

[commercial] 70 photoreal Starforged Cobalt polyhedral result sprites for VTTs | D4-D20 | transparent PNGs | 3 sizes | commercial-use

Full Starforged Cobalt polyhedral result-sprite pack: 70 transparent PNGs covering D4, D6, D8, D10, D% (percentile), D12, and D20. Drop straight into Roll20 rollable tables, Foundry journal or roll-table workflows, Owlbear props, Fantasy Grounds images, or stream overlays.

Theme is Starforged Cobalt: a deep electric-cobalt forged-metal body with warm copper inset-etch numerals, brushed texture, and hard metallic specular roll. Path-traced in Blender Cycles.

What is in the pack:

  • 70 sprites: every face of every die, D4 through D20
  • 3 sizes per sprite: 1024, 512, 256 px square
  • All transparent PNG
  • 210 image files total inside one ZIP

VTT use cases:

  • Roll20 rollable-table token sides or chat-result graphics for any die type
  • Foundry journal pages, handouts, roll tables, tiles, or Dice So Nice texture workflows
  • Owlbear props and scene overlays
  • Fantasy Grounds images, tokens, or campaign reference art
  • Stream overlays and actual-play show graphics

License (the short version):

  • Commercial use allowed.
  • No attribution required.
  • Modification allowed.
  • Redistribution as standalone assets NOT allowed.
  • Full terms in LICENSE.txt inside the download.

How they were made:

  • Path-traced in Blender Cycles from procedurally generated 3D geometry. Numerals are real recessed mesh, not bump maps or decals.
  • No generative AI was used in the asset pipeline.

Paid pack ($7.99): https://runebitdice.itch.io/starforged-cobalt-polyhedral

Free D20 sample (20 sprites, same theme): https://runebitdice.itch.io/starforged-cobalt-d20

Static sprite pack only. No 3D models, no animations, no Foundry/Roll20 module wrapper (the PNGs are compatible with both).

u/RunebitDice — 1 day ago
▲ 0 r/VTT

TalesNTokens - Build Maps And Play Live From Any Device — Interactive Browser VTT - Early Bird Founder Access just opened

TL;DR — I’m a solo developer building a mobile-first and FREE browser VTT called TalesNTokens with interactive maps, automatic dynamic lighting, live rooms, companion mode, and integrated map building. It works across ALL devices including mobile, tablets, laptops, TVs, and shared table setups with multiple connected devices working together in the same session.

I’ve now added a public sandbox/demo so people can try the platform directly in-browser without needing an invite code first, and Early Bird Founder access has just opened ahead of Kickstarter.

https://talesntokens.com

After years of running games across multiple tools, tabs, apps, and devices, I started building the VTT I personally wanted to use.

It’s called TalesNTokens.

The platform combines:

  • Interactive maps
  • Live multiplayer rooms
  • Browser-based map building
  • Character tools
  • Automatic dynamic lighting
  • Multi-storey building control
  • Mobile-first support
  • Companion mode for shared-table play
  • Interactive doors/windows/roofs
  • Toggleable building floors during play
  • Automatic dynamic lighting imported from maps
  • Live collaborative rooms
  • Browser map editing
  • Mobile + desktop support
  • Persistent online saves

A few things I’ve focused heavily on:

  • Building and running sessions from anywhere without needing installs or complicated setup

    • Works directly in the browser
    • Designed for mobile/tablet support from the start
    • Shared table companion mode for in-person sessions
  • Making maps feel interactive instead of static

    • Open/close doors and windows during play
    • Toggle roofs and floors on the fly
    • Automatic dynamic lighting generated directly from maps
  • Keeping everything together in one platform

    • Maps, rooms, character tools, and sessions connected together
    • Persistent online saves accessible from any device
    • Community-driven development with direct feedback shaping features

One of the biggest goals is keeping the platform community-driven instead of investor-driven.

The long-term plan is keeping the core VTT free to use, with users only paying for additional storage if they personally need more space, while a community-driven marketplace helps support server and maintenance costs over time instead of aggressively locking core features behind subscriptions.

The site uses real screenshots and GIFs recorded directly from the actual platform itself, no AI

Early Bird Founder access is mainly intended for people who want to help shape the platform early, gain access to the live beta launch at discounted founder pricing before Kickstarter, join the Discord community, and participate in early testing/feedback as development continues.

If you’d like to check out the sandbox, support the launch, or just give feedback:

https://talesntokens.com

reddit.com
u/TalesNTokens — 2 days ago
▲ 122 r/VTT+1 crossposts

My partner and I built a character sheet mobile app for D&D5e on Foundry! [DND5E]

Content Name: VTT Companion / Companion Bridge

Content Type: Other / Module

System: DND5E

Description: Hey everyone!

I’ve DMed a long campaign and a few short adventures in a hybrid format (sometimes online, sometimes IRL) and during the in-person sessions we would continue to use Foundry. However, if any of you have tried, you know it's not easy. If it’s just the DM with his own view and a projected view, players don’t really have a way to interact with their sheet or even just view it. And if everyone has their laptop on the table, it quickly becomes very crowded (and it also kinda hurts the fluidity in my experience).

We weren't really satisfied with the existing mobile solutions when we looked into it a few months ago and since we’re both devs, we spent the last few months building a solution: the VTT Companion app! It works in conjunction with a Foundry module (the “Companion Bridge”) to rely on the existing Foundry and D&D5e functions and tools.

We built it from scratch with a focus on clean, minimal code (the app is less than 4MB!) to ensure it interacts fast with Foundry and isn’t a pain on the battery.

In the end, we went quite a bit beyond “just” displaying the character’s information and integrated a lot of usual Foundry interactions and I find myself using it as a player also during online games to keep my Foundry window focused on the map.

What’s inside:

  • Real-time Sync: Update HP, slots, or items on your phone, and the DM sees it instantly. Same for the other way around!
  • System Interactions: Cast spells, use items or features, etc. directly from the app.
  • Full Character Info: From your background, species, class, to your resistance, proficiencies, and biography, all of your character's info is displayed.
  • Offline Mode: Your sheet is cached locally so you can view your sheet before a session without the need for the Foundry server to be on.
  • Clean UI: Designed specifically for smartphones and tablets!

We’d love for you to check it out!

PS: Pour les francophones, l'interface de l'app est également entièrement disponible en français ! (Le contenu en provenance de Foundry reste dans sa langue originale bien sûr.)

Links:

We are currently in beta test and looking for a few more testers (especially Android), you’re welcome to join here: https://tally.so/r/2EJdXp 

The full interactive module can be found through our Patreon (see below) but you can also test things out with the free version of the module, searching “Companion Bridge Free” in the Foundry modules manager or with this manifest URL: https://github.com/foundrycompanionapp/companion-bridge-free/releases/download/1.0.1/module.json 

🌐 Wiki: https://foundrycompanionapp.github.io/fca-wiki/ 

💎 Support us and unlock premium features on Patreon (If you subscribe, download the Premium module, and decide to cancel your pledge later, you keep the module and will receive bug fixes and updates for this version.): https://www.patreon.com/cw/vttcompanionapp 

— Alexandre & Alexandra

u/Riften_ — 3 days ago
▲ 12 r/VTT+1 crossposts

[BitD] Any comfortable way to play Blades with a potential to move on Deep Cuts via Foundry VTT

I'm going to run Blades again, thinking about using Foundry VTT.

But, I find a built in Encumbrance mechanics inconvenient. Or you need to add items via special window, or on some sheets all items in weird order... Or Crew sheets don't work!

Do you have any experience with that problem? Or maybe there are any more "cool" ways to play Blades?

reddit.com
u/andorus911 — 4 days ago
▲ 6 r/VTT

Mapmaking

I run games on owlbear rodeo, and was wondering what map making tools people are using. I’ve been using dungeondraft, but it’s not quite as useful as I hoped. Dungeon alchemist looks promising, but I know it only has integration for foundry. Inkarnate looks good as well. What is everyone else using so I have some ideas what to look into that’s good for owlbear (I may switch to foundry in the future, but I’m probably using owlbear for my current campaign and the next)

reddit.com
u/Tweird97 — 5 days ago
▲ 93 r/VTT+1 crossposts

[OC] Instant Dungeon Generator, looking for feedback!

Hi everyone. I work on the Dungeon Scrawl team, and we just released a Random Dungeon generator in beta. I’d love to get your feedback on what kinds of changes or features would help your game nights the most!

This tool is to help when the party zigs when you expected them to zag, and you want a quick, easy map they can explore. We’re trying to make it easier to help GMs focus on the rest of the game instead of worrying about mapmaking. 

A few things worth knowing:

  • The Dungeon Generator is 100% free and browser-based. No account or installs needed to use
  • It uses procedural generation to build maps based on your input criteria, similar to how Donjon and Watabou have done for years… but inside Dungeon Scrawl.  Every room, wall, and door, plus the look and feel of the final map, is fully editable
  • Export to use on any VTT, or print or broadcast to a TV/monitor if you play in person

Let me know what you think, especially if there are any settings you'd love to see that aren't there yet.

Watch a Demo
Try it Out

u/play_yourway — 6 days ago
▲ 18 r/VTT

Dort VTT Update: Dungeon Drawing, Dungeon Generator

Hey everyone! Since our last post we've been heads-down on the scene's map tools. Here's where dungeon drawing & generation stands now:

Dungeon Drawing

The scene's map tool lets you draw a dungeon directly on the canvas. Rooms double as walls — they block light and line-of-sight in the dynamic lighting engine automatically.

Render style toggle:

  • Dyson — stylized hand-drawn look: hatched walls, wobbled edges, parchment floor fill. Best for scenes built entirely with the drawing tool, where the dungeon art is the map.
  • Blueprint — clean thin outlines only, no fill or hatching. Best for scenes that already use a background image — it just lays the walls over your existing map without covering it up.

Set per scene, switch anytime without redrawing.

Room creation tools:

  • Rectangle — drag to place a filled room; overlapping rectangles merge into one shape
  • Brush — paint freeform rooms with a circular brush
  • Thin Wall — click-to-add interior wall segments, right-click to finish
  • Stairs — drag the base line, click to set the apex direction

Dungeon Generator

One click to generate a whole dungeon, then keep, regenerate, or hand-edit it. Three algorithms:

  • TinyKeep (scatter) — scattered rooms connected by corridors
  • Symmetrical Tree — branching, symmetric layouts
  • Cave (seed growth) — organic blobby caverns

Each algorithm exposes its own knobs — room/area count, room size, corridor width, extra loops, wall roughness, plus algorithm-specific ones like symmetry, spawn radius, or shape roundness. Generate → preview → Accept.

Once accepted, the result is just regular dungeon drawings — edit it exactly like a hand-drawn one: extend it with the room tools, erase parts.

Bonus: Token Art

Built-in SVG token icons from game-icons.net ship with the app (fantasy, sci-fi, undead, monsters, NPCs, and more). They're recolorable per token — set a background and a main color. The picker has separate Built-in and Uploaded tabs.

What's Next

Next version I'm planning to add visual environment props you can place on the scene — beds, chests, altars, and the like — to dress up rooms beyond bare walls.

If you know good free, copyleft-friendly asset packs for this kind of thing (props/objects/furniture, any style), please drop links in the comments — it'd be a huge help.


Dort is a free and open-source virtual tabletop. Feedback and bug reports welcome!

https://dort.ekiwookie.ninja/

u/ServiceAccording6034 — 6 days ago
▲ 6 r/VTT

My little project - hybrid vtt

I would like to share with you my little project of a hybrid vtt game. It is browser base and i will share link to check it after i deal with bugs bad make sure it just works

https://imgur.com/a/SvNCJfw

first video is (on pc)about easy equipment and feats, fight and range

https://imgur.com/a/ST0I4eW

2nd (on a phone)is about spells and buffs

https://imgur.com/a/xttPYTd

The third is the reflection in spectator mode. I'm in the process of adding a real-time targeting image from the player, and then the image will fully come to life :)

The idea came from a time when my friends and I decided to play DnD. The story was great, but combat, throws, etc., were a challenge for new players. It's a hybrid app, meaning you control the game on your phone/PC and the TV displays a cinematic version of the game. :) When we meet in person, there's no need to constantly stare at your laptop.

The premise is simple: you quickly create a session, your friends join and you go on a wild ride

apo has a lot: easy map creation, monsters, hp track, buff track, save throws and many more. so far I have 4 classes up to level 5 and long way ahead of me because i will do my best to make super

u/ozymandiusz — 6 days ago
▲ 2 r/VTT

[Alpha] Looking for feedback on Lumen VTT, a D&D 5e virtual tabletop

Hey r/VTT. I’m one of the people building Lumen VTT: https://lumenvtt.com

It’s an open-alpha VTT for D&D 5e, built mostly for in-person or hybrid tables: GM on laptop, players on phones, and a live table view on a TV.

It already supports campaigns, GM/player views, character sheets, maps, tokens, dice, initiative, HP, conditions, spell effects, loot, and live table display.

It’s still alpha, so I’m not pretending it’s finished. What I’m looking for is real feedback from DMs/groups who can try it in an actual session and tell us what breaks, what feels confusing, and whether it helps or slows down play.

Free during alpha, no credit card. Blunt feedback is very welcome.

u/ants33 — 7 days ago
▲ 0 r/VTT

VTT with map + 3D dice + character sheet (ruleset) coming soon?

I couldn't find a good VTT with map + 3D dice rolling + character sheet with ruleset (I am playing the current campaign with my friends on OwlbearRodeo + DiceCloud). So... I started building my own over the weekends and this is the progress over the last 2 weeks. What do you guys think? There's still a lot of work to be done but I am really excited for it.

I am currently working on the character sheet integration. I have created the spec for ruleset, since there isn't a standard spec available I have created a well documented one myself and after some testing I will publish it on GitHub along with the CLI tools so that it's easy for developers to work with it and integrate it with other tools.

u/lexer-1024 — 10 days ago
▲ 20 r/VTT

Overseer Studio, a digital GM screen to organize all your TTRPG tools in one place

A number of months ago (wow, nearly a year!) I started a quest to build the ultimate GM tool. I wanted to build something that would take all the amazing tools others have built over the years and combine them into one cohesive tool to make running a session frictionless. No alt-tabbing, no "wait hold on one second"s, just instant access to the tools I used most with a single keystroke. The truth is, there is no perfect tool for everyone and I've always been much happier when picking and choosing different tools to make my sessions better; but I've struggled at organizing them all.

Overseer Studio a digital binder/GM screen for your session, whether that's run in-person or over Discord.

I'm extremely happy with how far I've gotten in just under a year. We've recruited over 60+ beta users to really put Overseer to the test and I think it's in a state where it can soon be released. Today, Overseer can combine all your websites, PDFs, native applications, and so much more into one digital GM screen. We even have a plugin publishing system where developers can write plugins and premade GM screens and share them with the community!

I'm writing this post because I originally posted the idea for Overseer here on /r/VTT and I want you folks to be the first to know that I'm planning to launch Early Access in June. Early Access users are locked in for 50% off the launch price of $30 ($15) - one-time purchase, never a subscription.

I want to thank the TTRPG community for always being my inspiration and for being a constant light in my life. More-so than ever, I cherish the creativity of the community when it comes to creating and sharing stories and hope that Overseer encourages you to create more of them.

Whether you're a dedicated Foundry VTT GM or a casual GM that plays once a month on Roll20 or Owlbear Rodeo, I believe Overseer can help improve your sessions.

Happy to answer any questions or comments you might have!

Cheers, Tom

u/_nullfish — 9 days ago
▲ 2 r/VTT

Building in 3D has never been this easy! [commercial]

Or diverse. With assets and pieces set in fantasy, modern times, and sci-fi, this VTT can build scenes fit almost any RPG. Then you can export the map to another VTT, or play it right away on RPG Stories.

Want to play a game set under the waves?
You can do it.

Want to set a game in modern nights with immortal monsters?
You can do it!

And of course, if you want to save the elves from the storm troopers using black holes and rockets…you can do that too. I won’t judge you.

Try the free demo and see what you think. If you like it, you can buy it. If you really like it, you can support their kickstarter for even more features coming soon.

https://youtu.be/J6zRHhUtLPk

u/TTRPG_Mycologist — 9 days ago
▲ 6 r/VTT

Any beginner-friendly FOSS self-hosted VTTs out there?

Title. I don't need something with a crazy amount of features and automation; I just want it to have a fairly intuitive + simple interface.

reddit.com
u/Additional-Chef-6190 — 11 days ago
▲ 2 r/VTT+1 crossposts

Vtt électrique

Bonjour à tous , c’est vraiment important , j'aimerais m'acheter un vtt électrique avec accélérateur (donc qu’il puisse rouler sans pédaler ) . Mon budget est de maximum 1,700 euros .

Je souhaiterais savoir si vous avez des vélos qui pourrais convenir à mes critères svp .

Merci à tous ☺️

reddit.com
u/Paxo_FF — 8 days ago