r/VTT

▲ 2 r/VTT

Looking for recommendations

Hello looking for system recommendations.

After years of playing in person, life got in the way and forced my group to shift to playing online.

I am currently running a mothership campaign using discord and companion app, which is due to wrap in a few weeks

We intend to run short campaigns across multiple game systems, DnD 5e, fallout and a custom home brew system each with different DMs.

I am looking for recommendations of a good vtt with options for all systems, good tactical maps and while I'm happy to pay for something, I'd prefer us all not having to buy separate copies of software or books or subscriptions to allow multiple GMs to work on different stuff using the same resources, while there would only ever be a single session running at a time.

We've tried alchemyRPG so far and as pretty as it was, the tactical maps was very clunky and I found combat difficult to Run as GM.

Looked at foundry and roll20 but not sure what the pros and cons are.

Thanks in advance

reddit.com
u/pie0matic — 22 hours ago
▲ 1 r/VTT

Are there any completely free VTTs?

No free tier with a paid plan, just completely free with everything unlocked from the get go.

Edit: one of the main reasons I don't like free tiers is because they almost always limit the amount of rooms you can have and I frequently like to run multiple campaigns simultaneously, so I'd like as few limits on that as possible.

reddit.com
u/Zackiboi7 — 2 days ago
▲ 8 r/VTT

Need help understanding the differences between FG and Foundry

I'm planning to run Dolmenwood for some distant friends and I'm trying to pick a VTT.

To start, I have 0 VTT and programming experience. I already have the PDFs for the Dolmenwood core books.

I downloaded FG and tried it a bit with the free rulesets, and was pretty quickly overwhelmed. I also tried the Foundry Demo and had a similar experience. It feels like I'm so far out of my depth to even pick one.

I understand FG has the Dolmenwood core books and a couple modules which people say are well implemented, so that's appealing.

It also looks like there is a Dolmenwood module in the works for Foundry which also gets praise for being in beta. I'm happy to wait on the Foundry module if I decide Foundry is the way to go, but I'm really stumped on picking between these two systems, and I don't want to waste time and money trying both.

There is also Owlbear, which I tried briefly with similar results of overwhelm, and the premade modules/books in the other systems are very appealing.

So, all that said, I just wanted to probe the community and see if there is any guidance or advice to help me pick a VTT before I'm forced to put the time and money into actually learning and trying both. Any advice is greatly appreciated!

reddit.com
u/Angry-Alien — 4 days ago
▲ 0 r/VTT

[commercial] I built a free VTT with dynamic lighting, full SRD, and voice chat — because I got tired of paying for line-of-sight

Hey everyone — solo dev here. I've been building OnlyRPG (https://app.onlyrpg.com) for my own home group over the past few months and finally feel good enough about it to share.

▎ The thing that got me started: I was annoyed that "real" dynamic lighting (walls, doors, darkness, per-token vision, explorer fog) is locked behind a subscription on most platforms. So that's free here — no tier, no paywall, just draw walls and go.

▎ What's in it right now:

▎ - Dynamic lighting & vision — walls/doors, darkness with torches and carried light, explorer fog that remembers rooms you've been in

▎ - Full 5e SRD bundled — 334 monsters with complete statblocks, 319 spells, a magic item vault, all searchable and drag-to-table

▎ - Character sheets that actually compute — skills/saves/attacks/spell slots/leveling/multiclassing, click anything to roll it

▎ - Encounter builder that reads your party level and rates the fight Trivial→Deadly, deploys hidden tokens, one-click initiative

▎ - Voice chat + a synced jukebox built in, so the whole session stays in one tab

▎ - Also has Daggerheart support (duality dice, domains, GM Fear pool) and a custom system builder if 5e isn't your thing

▎ Runs entirely in the browser, no install, players can join as guests with just a table code. Everything above is free — GMs get 2 concurrent campaigns free with zero feature restrictions; a paid tier only exists to remove that campaign cap.

▎ Would genuinely love feedback, bug reports, or "why doesn't it do X yet" — I'm one person building this with the community in mind, not a company trying to extract subscriptions. Screenshots in the landing page (https://onlyrpg.com) if you want to see it before signing up.

test screen

reddit.com
u/SaitamaCan — 4 days ago
▲ 8 r/VTT+1 crossposts

I made a free, no-account battlemap tool for in-person D&D, and you can try it in one click

Try it: https://lodestarvtt.com

This started as a passion project for my own table and kind of grew, so I figuredI'd share it in case it's useful to anyone else. It's called Lodestar, a battlemaptool that runs in your browser for playing in person: run it on your laptop and push the map to a second screen or a TV on the table.

Up front, so nobody feels sold to: it's completely free. No account, no sign-up, no ads, no paid tier, nothing to buy, and no catch. It runs offline once it loads and your maps stay on your own machine. It's open source too. I'm not selling anything, I just built the thing I wanted for my own games and want to share it.

Easiest way to see it: click the Demo button on the homepage. It drops you straight into a real map (a great Tearooms map by Fantasy Atlas, used with his permission) with music and sound already loaded, so you can try the whole thing in one click with zero setup.

What it does:

- Maps and fog of war you reveal as the party explores (paint, shapes, or named rooms)

- Tokens with images, drag to move, live distance readout while you drag

- Initiative tracker that links a token to each combatant and rings whoever's turn it is

- Music and SFX: two looping layers (music + ambiance) and a soundboard, mirrored to the player screen

- GM notes (rich text), droppable images, and a PDF viewer for sheets and stat blocks

- Area of effect templates, map rotation, distance measuring, and an in-app shortcuts and manual

It's still a work in progress and I'm building it around feedback, so I'd genuinely love to hear what feels clunky or what's missing for your table. Not trying to sell you on anything, just hoping it's useful and wanting to make it better.

Try it: https://lodestarvtt.com

Source: https://github.com/UnclePlants/Lodestar

u/UnclePlants — 6 days ago
▲ 35 r/VTT

Why exactly does a new VTT sprout up daily?

I'm sure we all noticed and I don't need to explain it.

But I can't help wondering WHY is it happening.

- Is there a big need that just isn't covered yet in the market? Doesn't feel like it...

- is there a shitload of money to be made here? Also doesn't feel like it

- Does AI somehow make this particular app super easy to build? (Because most of them are at least partially made with AI... But why not make actual games or something else, in a bigger market with more room to innovate?)

- Are a ton of unemployed developers TTRPG fans? (I mean... I am... But in my defence I've been doing this since well before AI, and if i had to start something now, it would NOT be a VTT)

Is there something else?

Just genuinely wondering. I know times are tough and people want to make their own projects. But it feels like a disproportionate amount of people are trying to hit the (already saturated?) VTT market and I'm not sure why.

I'm curious what others think.

reddit.com
u/AndreiD44 — 8 days ago
▲ 24 r/VTT+1 crossposts

AlchemyRPG hat einen FREE VTT Day und nur heute könnt ihr Blades in the Dark und Degenesis umsonst abstauben

Ihr habt heute die Möglichkeit euch Blades in the Dark und alle Grafiken und Sounds, eine Call of Cthulhu Kampagne, Heckna, eine D&D Kampagne und Degenenis RPG und noch viel mehr wie Czepeku scenes und Musik zu holen.

Die Umsetzung von Blades in the dark in Alchemy ist fantastich, ich würde sie unbedingt mal ausprobieren und das VTT ist sowieso das spannenste für alle die mal eine Abwechslung zu Foundry suchen:
https://app.alchemyrpg.com/r/QH4XR9U4

Ich liebe die Entwicklung, vor allem was im letzten halben Jahr (seit v1) dazu gekommen ist an features.

Achtung das Angebot gilt nur heute!!

u/Yshaar — 6 days ago
▲ 4 r/VTT

So many options, I could use some suggestions.

I'm looking for a VTT to play more narrative games like Stonetop. Something with a good camera, and sharable images and maps that my players could examine in depth, but with no need for tactical maps. And with pretty minimal technical setup. What would be my best choice?

reddit.com
u/Gibberwacky — 8 days ago
▲ 27 r/VTT

Tester for new VTT needed.

I am building a new browser VTT. Currently Only 2014 and 2024 D&D data is embedded. I need testers. Reward like time premium badges & features.

u/CharismaCheckDnD — 9 days ago
▲ 17 r/VTT

Maps I made in June - by MapleMapsDnD | [Battle Map] [No AI] [OC] [Art] [maps] [commercial]

u/Turbulent-Candy7197 — 7 days ago
▲ 8 r/VTT+1 crossposts

What VTT would you run CoS Reloaded on?

Hey all! I’m a newish DM and my party is gearing up to run CoS reloaded. Super excited, but I’ve never been super great with Roll20 (we play mostly online) and I have been having trouble finding a simple plug and play module I can download or buy. Does anyone have any tips on this? Have you found a good version on a different VTT? Or would it be best to just get the CoS module and implement all the custom things by hand? Like I said I’m not super great with any VTT right now so if I need to change to another to make it easier on myself I will lmao. Any help is appreciated!

reddit.com
u/Electrical_Cut6524 — 11 days ago
▲ 1 r/VTT+1 crossposts

🎵 Introducing Bard — YouTube audio in Foundry, without the video in the way

Ever wanted to play a soundtrack or ambience from YouTube at the table, but the video player just gets in the way? That's exactly what I set out to fix.

Bard is my new, ground-up take on audio for Foundry: it plays the sound of any YouTube video or playlist, synced for the whole table, and shows absolutely nothing on screen — no video player, no floating box. The only hint that music is playing is the glowing, pulsing icon — subtle, clean, and out of the way.

What it does:

  • 🎧 YouTube audio only — the video stays hidden, you just hear it.
  • ✨ Subtle indicator — the floating icon glows while audio is playing.
  • 📚 World-saved library — organize everything into groups/playlists, with favorites and search.
  • 🎚️ Overlay track — play a second track on top (music + ambience at once).
  • 🔊 Per-player volume + quick mute — everyone controls their own, with smooth fade in/out.
  • 🧙 Follow GM — players join the session and stay auto-synced (track & time).
  • ⌨️ Hotkey & redesigned buttons — a clean, pretty, functional UI.
  • 🌍 Bilingual — English and Portuguese, following Foundry's language.
  • ✅ Compatible with Foundry VTT v12, v13 and v14.

Lightweight, to the point, and built to get off your screen so you can focus on the game.

If Bard helps your sessions and you enjoy the work, consider supporting me here on Patreon — it's what lets me keep building and improving tools like this. Thank you to everyone already on board! ❤️

https://www.patreon.com/Jotape_Dev/posts/introducing-bard-162165810

u/JpMotaN — 9 days ago
▲ 0 r/VTT

[Commercial] [Solo Dev] I got tired of "AI DMs" hallucinating my HP and spell slots, so I built a strict, server-authoritative 5e VTT.

I’m a solo indie dev and a "forever DM". Like many of you, I love the idea of using AI tools for solo play or low-prep sessions, but the reality always frustrated me. Current AI tools are mostly just ChatGPT wrappers. By round 5, the AI forgets my character's class, gives me infinite spell slots, and completely hallucinates basic D&D math.

So, over the last few months, I built a project called QuestFlow to solve my own headache.

The core philosophy is simple: strip the math away from the LLM. The AI handles the narrative, but the server forcefully handles the mechanics.

Here is what I built into the Alpha version so far:

  • Server-Authoritative 5e Math: When you cast a spell or make an attack, my server executes the logic first. If you are out of 3rd-level spell slots, the system physically prevents the cast. The AI is fed the deterministic outcome and is forced to narrate based on those strict server facts.
  • Zero-Friction Ecosystem Imports: I didn't want to start my worlds from scratch. You can natively import your Roll20 Character JSONs, SillyTavern chara_cards, or NovelAI .lorebook files directly into the engine.
  • Real-time Party Rooms: It works great for solo play, but I also added a way to generate an invite code and host a room. The host controls the Initiative Tracker, and everyone shares the same Lorebook and tactical map in real-time.

I'm looking for brutally honest feedback.

This is an Alpha MVP. It works for my own games, but I want to know if it holds up to real stress testing. I’m looking for volunteer hardcore players and DMs to jump in, try to break the rules engine, try to make the AI hallucinate, and tell me what sucks.

Per the sub rules, tagging this as [Commercial] because there are paid tiers. Full transparency: I'm just one guy paying for the API costs out of my own pocket, so the free tier is currently limited to 25 messages a day. I wish I could offer unlimited free messages, but I'd go bankrupt overnight.

Try it here: questflowrpg.com

If it sucks, please let me know why in the comments. I'd really appreciate the feedback!

u/tkohaha — 10 days ago
▲ 96 r/VTT

Does anyone use a VTT with Minis?

I built a whole VTT just for playing with minis and wondering has anyone else done that or does everyone prefer hosting online instead?

u/WorldlinessCool5217 — 13 days ago
▲ 0 r/VTT

Introducing Threshold — a browser-first VTT built around hidden GM influence

Wanted to share something we've been building: Threshold, a browser-first virtual tabletop with a system we call the Veil System — a no-code, hidden influence layer that lets GMs track tension, secrets, and shifting stakes behind the scenes. No scripting, no API setup, just dials only the GM sees. The goal is dread and uncertainty your players feel without ever spotting the mechanism.

It's built dark-fantasy from the ground up rather than a generic grid with a skin slapped on.

Heading toward a Kickstarter launch — follow along at r/threshold_vtt, on Instagram (@threshold_vtt), or join the Threshold_VTT Discord (https://discord.gg/v9VzzsnT4) for the earliest builds and Veil System demos before then.

Would love this community's take, especially if "metagaming kills the tension" is a problem you've run into at your own tables.

u/threshold_vtt — 10 days ago
▲ 3 r/VTT

We’re building Argo, a RPG Platform with campaign companion

Hi everyone! I’m part of the team building Argo, an RPG engine and campaign companion for TTRPG players and Game Masters.

We just published DevLog #6, where we show some of the latest progress on the platform:

  • Video chat with session rooms
  • Session controls with recording, transcription, session summaries, and campaign journal updates

The bigger idea behind Argo is to help RPG groups not only run sessions, but also capture what happened and turn it into organized campaign history afterward.

I’d love feedback from other VTT users, GMs, and players:

What would make session summaries or campaign journals genuinely useful at the table, instead of feeling like extra admin work?

Video here:
https://youtu.be/DYdv-B3yVSI

Happy to answer questions about what we’re building.

u/Beto-Argo — 13 days ago