u/d3volicious

▲ 15 r/Eve

reducing the need to multibox

Thinking about the multibox concerns, I'm thinking a good compromise would be to identify common utility multibox reasons and see if it can be converted into a feature.

For example, to replace a:

scouting alt -> a module, deployable, or drone that can be sent out to warpable grid in space, or jump through a gate and return on-grid results.

--- counter play, it can be destroyed before returning

jita/trader alt -> a citadel module or specialized ship/module that allows a player to access remote region markets.

--- trade off could be a delay in updating market data based on distance

Cyno alt -> maybe something like a deployable that you can place at a destination and activate it remotely to jump to

--- counter play, it can be destroyed after an activation window

Salvage alt -> an mtu that can salvage wrecks

Hauling alt -> (guessing here) maybe a more robust hauling/delivery service interface that is subsidized by the game to increase player interest or an npc delivery service

The purpose of multiple combat ships would never fit into this category.

Anything else?

reddit.com
u/d3volicious — 17 hours ago