How can I stop players believing everything an NPC says
My players have such a bad habit of believing everything that a character says to them, even when that person has lied to them multiple times in the past. Do you ever have this issue and how do you counter it?
Some examples:
- "I know I attacked you last session but I definitely wont this time" - Immediately attacks them
- "Come with me and I'll take you to the <goal>" - sketchy looking bandit takes them to an ambush
- "Faction A are the good guys and Faction B are the bad guys" - Said by the evil faction about the others.
I joke with them that they've got to stop trusting everyone, and usually they regret it when they start getting attacked, but a year of gaming in and they still don't remember. I wonder if I can do anything else to push the message.