u/ddddgjvgrdcv

Can we please get some changes to obtainment of skins for countries with gambling laws

Can we please get some changes to obtainment of skins for countries with gambling laws

Since i can no longer spin for any skins, I have to rely on daily skins to get any. Which can take forever to get a skin I want since it takes 24 hours to reset and I'm pretty sure everyone gets the same skin shop. This kinda sucks for someone like me who has pretty much most skins with no real way to get the rest that I don't have. There is also earning skins in game but i don't think you can get legendaries which is what I really want.

All I'm really asking for is a consistent way to get skins you don't have (mainly legendary)

Some ideas I have:

- make the shop reset more often

- make the shop different for every player then make a few guaranteed to have a skin you don't own

- increase chance of showing skins you don't own on shop (if shop is different for everyone)

- A quest to earn a legendary skin or any skin you don't own

- an option to buy a skin you don't have (don't know if this still counts as gambling)

u/ddddgjvgrdcv — 13 days ago

How I think Light Yagami could work if he was added to ABA

I decided to make this after seeing the discussion about if Light would fit in the game as they believe that he is quite limiting and there isn't much you can do with him, I think that he is limited in what he can do (while keeping it accurate to the source material) but that there is enough stuff to make a decent move set.

Let me know what you think about the move set and if it fits with ABA. Is there anything you would change or do you have your own idea for how he would function, let me know below I would love to hear them.

Also I'm not good at naming moves so they are basic and can be changed to whatever.

Another thing is each move relating to the death note has the 40 or so seconds time required to kill sped up depending on the move (usually with a clock that acts as if the time is just finishing or completes the entire 40 seconds in a few seconds), I think this is necessary for him to work well in the game (Not a big fan of the kira bites the dust route that I have seen discussed).

Passive:

Names - Each player in the game gets a random name (chosen from a list of 3-5 letter names (I tried to make it short for console players maybe pc players need longer names)) when they spawn in. This name changes whenever the Light player dies or the other players die. The name is unique to that specific Light player for e.g. there are two Light players and another gogeta player both Light players will have a different name for that gogeta player.

Manipulation Meter - A meter that increases with each successful landing of the move Manipulation in base. With each increase of Manipulation Light is getting better at manipulating (as if the victims are warming up to him they feel more trusting of him the higher the meter is) and gets upgrades with each use. This meter resets after dying or after your mode ends, it also doesn't increase while in mode.

Base

(The reason it is criminal and suicidal person is because to my memory the death note can't make someone do something they wouldn't do, so a criminal would stab someone and a suicidal person would run in front of a car and get hit)

Move 1 - Criminal Attack/ Light writes in the death note really fast then a criminal spawns next to him and attacks the targeted player stabbing them then dies. [Auto Aim, Extender, Blockable]

Move 2 - Car Attack/ Light writes in the death note really fast then a suicidal person spawns where he is looking (with a max range) then soon after a car runs them over killing them and damaging any players that get hit by it. The person also acts as a warning where the car will hit. (Could also be a drunk driver or something) [Combo Ender, Guard Break, Knockback]

Move 3 - Ryuk Counter/ Light lifts a torn off page of the death note and holds it out in front of him, if he takes damage the player that hit him will see ryuk then freak out becoming stunned for a few seconds. (Will probably function similar to ragnas counter) [Counter, Starter]

Move 4 - Manipulation/ Light performs a grab like move (functionally he doesn't actually need to physically grab him but he could like put a hand on their shoulder or something so it doesn't look weird) where he says some sort of line (not sure what exactly) that pretty much asks what their name is, everything that happens after depends on the manipulation level. Each successful landing of this move adds one to the Manipulation meter. You will either get a real name or a fake name which can be remember and used if you awaken afterwards as long as the opponent name didn't change between then (if they or you died). You can tell if the name is fake as ryuk will giggle to himself and if you get a real name he will either say nothing or maybe make some other sort of noise. The Manipulation levels are this:

(The amount can change, this is just a beginning idea as it is kind of hard to tell without testing, also trying to make max level difficult to get in one life)

Level 1 - Guaranteed fake name, the opponent pushes themselves away to get away from you (as if they were knocked back but dealing no damage to either of you), acts as a combo ender

Level 2 - 50/50 fake or real name if the opponent hit is below 50 percent health other wise if they are above it is guaranteed fake name, is an extender if you get a real name but if you get a fake name it knocks back(no damage), now has an auto execute (details below)

Level 3 - Guaranteed real name regardless, true extender (no damage), has auto execute (details below)

Level 4-6 - Exact same as 3 with no changes

Level 7(Max) - Functions same as 3 but gets bonus in awakening (details in mode section)

Auto Execute - All versions that have auto execute function the same. When you hit this move on an opponent below 20 percent health and you get a real name from them then they are auto executed this is done by Light quickly writing their name into the death note then they die shortly after, they die like 2-3 seconds after the name is written, there is a watch shown as if the time hit zero indicating that 40 seconds (or however long it requires) had passed without having to actually wait 40 seconds (otherwise the gameplay would flow pretty bad)

Awakening

Move 1 - Death Note/ Open the death note stopping your movement, you then need to manually type a name to write it down. Taking damage while the death note is out will cancel it and put it on a few second cooldown. When you write down their name they will die in 5 seconds or so instead of 40 seconds(or however long it takes), it will show a clock that is sped up as if 40 seconds passed but it will only be like 5. You get one successful use of the death note which after use forcefully ends the rest of your mode, however if you get max manipulation stacks in base (7) then you will get 3 total uses available before it ends, it also ends naturally like any other mode.

Move 2 - Manipulation | Misa/ This will functionally be almost the same as 3 stack version of this move in base but has different variants depending on what level your manipulation was when you mode(also you can't increase it while in mode),

The levels are:

1 (If you awakened at manipulation level 1-2) - Functions like an extender, 50/50 chance of real or fake name regardless, auto execute

2 (If you awakened at manipulation level 3-6) - Extender, Guaranteed to get real name, auto execute

3 (If you awakened at manipulation level 7) - Changes move to Misa, When used within a certain range of a targetable player a model of Misa spawns and says the real name of the character without having to actually land a move up close (but still need to be nearby), Misa will say the characters or players name then say that their real name is whatever was chosen, this is so you know who actually got hit with it and other players nearby can see who's name was shown.

Notes

- The death note will activate faster in game then the required time, this is just for gameplay purposes. Every other part of it is as accurate as I could make it off the top off my head (It has been a while since I've seen death note and I didn't fact check but I'm pretty sure everything is fairly accurate)

- I had some other ideas for moves such as: Light hits a tennis ball at you, Light makes a task force member shoot a player for you, Light just punches you. However I thought that the moves I did choose where better overall and didn't feel like skimming through the series looking for other ideas(If you have your own please comment them).

- The main thing that would make him amazing in my opinion is the animations and sfx/voicelines and even those iconic face expressions he makes when he shows he is kira.

- You could probably add more for awakening like mikami helping you or something but I think having a slightly difficult one shot that doesn't kill you shouldn't really have a lot of supporting moves otherwise he could be a real nuisance

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u/ddddgjvgrdcv — 1 month ago