r/AnimeBattleArena

No bap issei is 100% a character par would make and needs to be implanted now!

Bro issei is so fucking cool at first my memory was hazy because we all was watching dxd for one reason 👀, but as I revisit and remember other battle arenas who had him it just makes me think his kit would fit so well into aba

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u/FallenDreemur — 1 day ago

ABA needs more reworks rather than new characters

Like naruto roster, some db characters and fate characters are so outdated it feels so underwhelming to play them compared to new characters and they have potential to have much cooler skillsets ngl. Also I think devs like reworking stuff more than making new stuff because aizen, yuji, itachi are more fun to play than all the characters we got this year combined. Instead of getting same slop characters with same skillsets (Aeyahu chars) we could be getting shirou, piccolo, madara, minato, toshiro rework

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u/mrskylife — 3 days ago

My thoughts on mobile so far (and a bonus question)

To be fair, it could have been a LOT worse than i expected but it’s not half bad, but here’s things i wish it would be fixed so far:

1- PLEASE add option to move buttons, or just at least put the block button away from the joystick (for real it is probably the worst placement someone can think of), same thing with lock on, give us a normal lock on button instead of just pressing on the opponent.

2- make the joystick bigger, that’s it.

3- specific characters that are kinda broken (literally): 1- edward’s wall is unusable 90% of the time, it always spawn on the location of the M1 button (which is the confirm button). 2- kisame’s mode is unusable, literally, i can’t swim and the water isn’t there.

Bonus question: i rolled my first legendary skin and it was mr random legendary (which is it good?) but for some reason, it always spawn me as ichigo with his hell movie skin despite buying at least 7 characters aside from the starting roster, so any help would be appreciated

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u/Usual_Landscape4401 — 2 days ago

When is THIS GAME ever gonna get fucking balanced holy shit?

I just got 3 stocked by a denji who hasnt even got me in a m1 combo ?
He literally just spammed moves in netural or anywhere at all and got me somehow while i was on Gilgamesh, my net vs his net is a no brainer.

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u/UziGlockz544 — 3 days ago

Asuna Yuuki

Asuna is one of my favorite characters to play in aba, however she has genuinely one of the WORST MODES in the ENTIRE GAME (for 1s).

Lets go over the moves in her mode shall we?

Mother's Rosario:

So the first move in Asuna's kit is Mother's Rosario, now on paper this seems like a really good move, medium cooldown (usable 3 times in her mode) and gives you iframes as well as being autotracking while dealing a decent amount of damage (iirc 45* we will get back on this later). However, unfortunately for some reason this move is fully blockable. Not only is this move fully blockable, you as the Asuna have endlag if this move is blocked and can be punished for using it.

If your opponent is competent or somewhat decent at the game, at minimum they can block 5 hits. Since each hit of this move deals 5 damage, if they're able to block 5 hits thats already 25 damage off of the move dealing a total of 20 damage. Even if they're able to block only 2 hits of Mother's Rosario, that's already 10 damage off the move making it deal only 35 damage. Furthermore, this move doesn't even combo end because no m1 variant is true into it. In a 1v1 scenario there is no possible way to confirm all 9 hits of Mother's Rosario. Upfling isn't true into it, downslam isn't true into it, no matter what, it is nigh impossible for the move to land all the hits.

FURTHERFURTHERMORE, you aren't able to combo extend with it either. Wings is not true after Mother's Rosario, yes Wings does guard break, but I'll address that when it comes to it. The only reason why this move can be considered as "good" is because its utility in a teams based environment, which I can concede makes the move pretty strong (as it can setup for teammates).

I don't care how cool it is that you can full block the move the move is fucking horrible if you can, at least let one of the last hits guard break so you get a little bit of value from this move.(p.s you can just iframe this move as well as the windup is very very reactable).

Terraform:

OH HOW I LOATHE LOATHE LOATHE LOATHE TERRAFORM DEAR GOD. Now on paper once more, Terraform seems like a really strong move right? Another "45" damage move with a incredibly large aoe as well as guard breaking. Now on the surface this seems like a really strong move, but once you get into the details of it... you'll see how flawed it is as a move.

First off, in a 1v1 scenario, there is NO punishment for you blocking this move. You as the Asuna physically cannot punish the enemy if they block Terraform. Now what does that mean? It means that effectively if your enemy has a frontal lobe they could react to the extremely telegraphed move, resulting in a measly 11.2 damage dealt. Also, this move can only be used up to 3 times in an awakening.

Secondly, the main reason why one of the core reasons I dislike this move so much, the aiming. Now how does the aiming relate to the power of this move? Well you see the aiming of this move is based off of Asuna's initial direction/character model. If you press Terraform whilst moving left and aiming your camera straight forward, the move will instead curve left a bit, COMPLETELY AVOIDING THE ENEMY and then continue past that point. Now you can say skill issue or whatever all you want, but this is genuinely one of the main issues with the move, it just feels janky. As a Asuna, whenever you want to use Terraform you need to stop moving entirely before casting the skill. You cannot be moving while casting this skill as if you do, the move will curve whatever direction your character model is facing and miss whoever is infront of you.

Now still, this seems like a ok-ishly strong poke move, guaranteeing a guard break (doesn't really mean much outside of a teams scenario) but then you get to the trade offs of having a massive aoe. The trade off being, cancer which oh boy I have a lot of thoughts on (p.s its also hard for your teammates to punish off this move successfully as the move launches the enemy really high into the air even on guard break) (p.s 2, for good faith sake I will acknowledge that this move is a true combo ender, meaning you can Wings -> m1s downslam into Terraform dealing a decent amount of damage).

Now lets get into a short (not really short) rant about:

CANCER/BODY STRAIN

One of the main reason why I dislike this awakening so much is because of the cancer/body strain mechanic. From this point forwards I shall acknowledge this mechanic as cancer because that's how it feels playing with this mechanic on Asuna. Now what is the cancer mechanic? Well after using Asuna's Terraform and Divine Healing, the cancer stage/guage increases and you are stunned for roughly slightly more than half a second.

After you use 2 of either Divine Healing or Terraforms, you start taking increasing amounts of damage on Asuna, starting with 30 and incrementing by 10 each time you cast one of those skills. To add on, not only does Asuna take more damage from her body strain as it increments you are also stunned longer every time the counter increases (~0.9 seconds per stack) and this damage can be possibly lethal. This means that in an average Asuna awakening if you use every move every time you can you will accumulate a total of 5 stacks. 5 stacks of cancer not only cancels out the healing by divine blessing (as you'll take 50 damage negating the divine healing heal) but it'll leave you completely vulnerable for nearly 5 seconds.

In total, the cancer means that in your awakening you'll be dealing 120 total damage to yourself. Not only will you be stunned and vulnerable to being punished in total you'll be dealing a possible total of ONE HUNDRED AND TWENTY DAMAGE TO YOURSELF well as stunning yourself a total duration of 15 seconds. I personally believe that at the very least Terraform should not be increasing your cancer stacks by one each time, and furthermore you shouldn't be taking such extreme amounts of damage/stun.

By the 4th cancer stack, there's no reason for you to not be able to kill Asuna mid cancer stun. In that stun she would've taken 40 damage and she'd be stunned for 4 seconds.

Divine Healing:

Divine Healing. The only, ONLY reason why the stupid fucking cancer mechanic exists (besides oh its canon) and thus fucks over Terraform. Now I will admit, Divine Healing is a insane fucking move, like 50 hp healed for everyone in a near by radius is genuinely insane right? Right there's no real downsides to this ability, and its a extremely broken ability for teams. Now you see the problem? THIS MOVE IS EXTREMELY BROKEN FOR TEAMS. TEAMS. TEAMS. TEAMS. Let me play this fucking character for 1s. TEAMS GENUINELY THIS WHOLE CHARACTER WAS DESIGNED AROUND TEAMS DIVINE HEALING IS BROKEN AS HELL FOR TEAMS AND THUS HOLDS DOWN THE REST OF HER KIT. Oh right this move also increases the cancer counter.

Last and certainly not least,

Wings:

Now you have to understand how important Wings is for Asuna's gameplan. If Mother's Rosario doesn't work, you have Wings to help you combo start. In a 1v1 scenario, Wings is the only only saving grace for Asuna's mode if they're able to parry Mother's Rosario. Now admittedly, Wings is a very good move, it actually feels like a mode move. A extremely fast dash that guard breaks and combo extends/starts.

Now there is however, one major drawback on Wings, the hitbox is too large for its own good. Since Wings uptilts the enemy, and the hitbox on Wings is so large, that usually makes it so that Wings puts the enemy at a undesirable range, outside of m1 range making it hard to extend/catch with m1s if you don't guard break them.

Furthermore, Wings as previously mentioned uptilts. ABA has a funny thing of slingshotting people back into the position in which you uptilted in which makes it so that if you Wings and try to instantly q dash forward, you get slingshotted back and you can't extend from that point on as they're out of m1 range. Also wings followup is kinda trash because you'd need to get rid of your speed boost which is essential for positioning with Terraform (LIGHTYEARS AWAY BECAUSE IF THEYRE NEAR YOU YOU DIE FROM CANCER STUN).

Other than that Wings is a really good move for her kit.

In conclusion: buff Asuna's mode for 1s make last hit of Mother's Rosario guard break or make it true out of m1s, make Terraform do increased damage on guard break/remove cancer increasing on this move, nerf divine healing in teams make it heal only like 30 and make wings not cuck you from m1s by having a large hitbox,

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u/Specialist_Toe_3604 — 3 days ago

Is it only me that thinks fighting yuji is one of the most Boring things in the game.

Mf can 120-0 you off like 2 and a half moves it’s actually crazy dmg output and it’s not even hard.

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u/Pitiful_Two684 — 6 days ago

Senator Armstrong Concept For ABA

Description: Nanomachines son

Cost: 3500

1st Move: Triple Hit

This is a close range move where Armstrong unleashes an overhead fist and then unleashes a back hand then a forward kick the forward kick knock backs the enemy the knock back won't cause any extra damage this move does not guard break

Damage: 17 | Cooldown: 18 secs | Guard break: No

2nd Move: Death Grab

Upon using this move Armstrong runs at the enemy and grabs the enemy for 0.5 seconds allowing him to start a combo the grab won't cause any damage but you can start a combo from the grab and this doesn't guard break and this move is a long range move

Cooldown: 18 secs | Guard break: No

3rd Move: Power tackle

Upon using this move Armstrong runs at the enemy and tackles the enemy the tackle causes damage and the enemy will be knocked back the knock back won't cause any extra damage and this move guard breaks

Damage: 20 | Cooldown: 18 secs | Guard break; Yes

4th Move: Combustion

Armstrong releases an explosion wave which stuns the enemy for 0.5 seconds this move is an mid range move and this move guard breaks but once it guard breaks the 0.5 second stun won't apply since if it was applied the enemy will be stunned for longer

Damage: 15 | Cooldown: 18 secs | Guard break: Yes

G: Nanomachines

1st Move: Wall of Fire

Armstrong punches the ground which causes it to release fire from the ground and the fire hits the enemy this is a long range move can it does not guard break

Damage: 30 | Cooldown: 20 secs | Guard break: No

2nd Move: Rock Throw

Armstrong throws a massive rock at the enemy which causes damage this move is a long range move and it guard breaks

Damage: 40 | Cooldown: 25 secs | Guard break: Yes

3rd Move: Energy Drain

Upon using this move Armstrong grabs an enemy and drains their health to restore his

Cooldown: 28 secs

4th Move: Nanomachine Hardening

Upon using this move Armstrong takes 5% less damage for 1.5 seconds

Cooldown: 30 secs

u/Turbulent_Dig_2487 — 6 days ago

DONT GRIND FOR GOLD SKINS!!

As the title says gold skins are bugged and you will be wasting your time. I have been using gin since Thursday 1.2k points every match with atleast 5 kills for about give or take 3hrs intervals and I still don’t have his gold. It’s either reqs were made stupidly hard or something is wrong since drop

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u/FallenDreemur — 8 days ago