






The Silverine Saint
If you know what this MOC is based on, you know ball







If you know what this MOC is based on, you know ball
First he ruins spectacular spider-man for me and now brand new day
These are the ones that I think will work on Kai, but he does have a few others that are probably gonna be negligible. I dont know nothing about Kai's scaling except the fact that he has arguments for Star level AP and universal durability, so yuh idk how this is gonna go
I really wish Alan makes a Animation vs Terraria or something in the future because it would be so cool seeing his choreography with the different weapons in Terraria. It would be interesting to see how other games fair with the different characters as well.
For the gauntlet, I think he beats Smith and Lucky Block Orb without trouble. Its with Herobrine where it gets kinda wonky, at this point we cant use the in game stats to see how it would affect each other because health bars and consistent damage pretty much doesn't exist after this tier of characters, but I think The Terrarian can beat him. The clones could all be shredded through with Zenith and should be mobile enough to keep up with Herobrine, even if he's slower.
For KO, The Terrarian's only chance is to take the staff away, which I think its possible but would be difficult to do even if his absorb ability doesn't work on Terraria items. And I think he kinda just loses to the TCO fair and square
To elaborate, what both Terramity and Armageddon does is that it adds an unique progression system that is almost completely focused on bosses. Essentially, to progress you kill lower bosses and work your way up until the final boss while obtaining different levels of gear based on what stage and boss order you are on.
Im looking for a mod similar to that for 1.16.5 forge
The show/manhwa tells us Bam is an irregular on the first episode/chapter btw 💔💔💔
From what i can tell:
- water punch in base knocksback now
- flowing steps can't multi hit anymore
- flowing steps doesn't heal anymore
He lowkey seems balanced now, not too weak, not overpowered. Rare balance team W
Most popular manga character of Japan vs Most popular (used to be) manhwa character of Korea
Genuienly who the fuck designed Baam's awakening
Like does Sengoku WANT his customers not come?? Is he stupid? You would think a hotel would give you relaxation and safety rather than bloodshed, why didn't he just name it the Big Good Hotel or something? There is nothing good about bloodshed
Bio: Blood brothers fiiiiire
Passive: Convergence
There is a bar on the side with three sections that fill up passively unaffected by any other factors. Landing any move except skill 4 instantly fills one section up, assuming your bar isn't full. With each section that fills up, one convergence gets added (showing up as blood orbs behind Choso).
Skill 1: Blood Manipulation: Slicing Exorcism
This move has two variants. If tapped once, Choso will quickly shoot out a medium sized blood projectile in front of him. The move does small stun but enough to ladder and combo extend; it has a quick wind up and low endlag.
Damage: 18, has hyperarmor (blockable)
If tapped twice, Choso shoots out three projectiles that curves around and auto tracks the enemy closest to the mouse. Essentially, shooting out three different Ice Whips but with the updated tracking. The wind up is longer than the first variant and also stuns long enough to combo start, but due to the high wind up, you can't extend with it.
Damage: 19.5 (6.5 per each projectile), has no hyperarmor (blockable)
Skill 2: Blood Edge Beatdown
Simple barrage move, Choso uses his fists, legs, and a blood edge knife to deliver a decently long barrage. It knocks back at the end, so it can't combo extend.
Damage: 26, has superarmor (guardbreaks on the first and last hit)
Skill 3: Blood Armor
A counter move. Choso conjures up blood armor on his side and strikes a countering pose. If an enemy hits him during it, Choso takes only 10% of that damage and teleports to the enemy and does a downward chop that crumbles. On whiff, the next attack he receives still absorbs 90% of the damage and has a lot of endlag.
Damage: 15 (the chop bypasses guard)
Skill 4: Piercing Blood/Supernova
To use this move, you need at least one convergence orb. If tapped once, it will do PB. With one orb, Choso will do his iconic pose and shoot a blood beam that pushes away enemies and is maneuverable. It has a moderate wind up and you can't extend it due to its push. Only the initial shot guardbreaks, but if the initial hit guardbreaks, the rest of the beam won't push. Consumes one orb.
Damage: 35 (15 initial hit, 20 DoT damage from the rest of the beam), has hyperarmor.
With 2 or more orbs, Choso does the same initial shot, but does a huge horizontal slash with the blood beam. Both the shot and the slash guardbreaks, and the slash does a lot of stun, so it can combo extend. Slightly slower wind up time. Consumes two orbs.
Damage: 30 (15 initial hit, 15 damage slash), has hyperamor.
Tapping twice will do Supernova. Choso shoots out a small blood orb (only travels small distance) that explodes after a bit. The initial orb does not do enough stun for the explosion to be true, but the explosion hitbox is very large. The explosion knocksback, but if it guardbreaks, it will crumble. Consumes one orb, does not have a two orb variant.
Damage: 31 (1 initial orb hit, and 30 explosion), has hyper armor
Choso is about to fall but comes back up with Eso, Kechizu, and Yuji appearing behind him and yells "blood brother fiiiiire"
Passive: Wing King
Same bar with 3 sections and same fill up mechanic. First section filled will conjure the Wing King behind Choso's back and each extra fill will make it slightly larger. Each fill of Wing King makes Choso's movement speed faster.
Skill 1: Brotherly Combo
After a short windup, Choso shoots out his right hand that autotracks the enemy and if it hits, he quickly pulls back and after doing so, uses his left fist to do a downslamming punch. The first pull is single target, and the second punch is AoE around Choso. The first hit must hit for the second punch. The fist is very fast, combo extends.
Damage: 37 (1 first hit, 36 damage punch), blockable first hit, second hit guardbreaks.
Skill 2: Ocean of Blood
After a moderate charge up, Choso shoots out a huge ocean of blood everywhere around him. The move does no damage, but within the blood ocean, every enemy is severely slowed.
Skill 3: Piercing Blood/Supernova
Tapped once, basically the same PB in base (orb 1 ver) but longer range and more damage. But if the initial shot missed, the shot curves and auto tracks the nearest enemy like Slicing Exorcism second variant. The autotracking PB shot is blockable.
Damage: 45 (25 initial shot, 20 DoT damage), has hyperarmor. Tracking version does 25 damage.
Tapped twice, Choso shoots out three orbs that all explode after a delay. The orbs are spaced enough so that getting hit by multiple explosions is very rare. Guardbreaks, and the explosion still isn't true into the first shot.
Damage: 31, has hyperarmor.
Skill 4: Feathers of The King
Tapped once, the Wing shoots out 4 Piercing Blood autotracking beams (from skill 3). Consumes one bar. It is instant with no wind up and can be used during stun.
Damage: 40 (10 damage each beam), blockable.
Tapped twice, the wing shoots out three Piercing Blood autotracking beams but instead of hitting, it turns into an orb when it comes right next to the tracked enemy, and explodes after a delay.
Damage: 48 (16 each explosion), guardbreaks.
I played both mods multiple times and jesus Born In Chaos is such a cancerous mod that rivals Lycanite's Mobs. Just like in Lycanite's Mobs, any random ass thing you do can spawn a 100 hp boss that makes you drop your goddamn weapon and of course some explosion gets rdi of it. The hella mobs spawning at night is almost the same Lycanites Mobs too.
But you know what sets the difference between the two? Lycanite's Mobs actually lets you configure them. You can disable mob events, you can disable mobs that you don't like and adapt it to fit your style. Born In Chaos? Nah you dont even get to change any of that, you're stuck with this. Genuinely every hate that Lycanite's Mobs gets, it should be headed to Born In Chaos instead. It baffles me how so many people bash on LM but never talk about BIC.
Whats yo strats
For reference, in TG:Re, there is a full chapter (i dont rmb the number), where it is just The Dragon ravaging Tokyo. I wish there is something like this for Kagurabachi and Malediction. It will allow us to be put into perspective on how terrible and brutal the Malediction was, and allow us to know that in no circumstance whatsoever, Akemura would not be justified.
Making it off screen and just put into a few paragraphs of narration would not make it hit the same.
I remember him and Hiyuki were not put in to battle Sojo because they needed to alive for the Rakuzaichi but I dont exactly remember the reason why Azami wasnt put into battle alongside Hiyuki. Was it to preserve their battle force in case of an unexpected event?