u/deohvii

Hearing a Palestinian indie dev explain how not even "choose your country" is available on some crowd funding websites - Dreams on a Pillow interview
▲ 118 r/GameDevelopment+1 crossposts

Hearing a Palestinian indie dev explain how not even "choose your country" is available on some crowd funding websites - Dreams on a Pillow interview

I sat down with my friend Rasheed, a Palestinian game developer, to talk about his upcoming title, Dreams on a Pillow: It’s a heavy psychological/historical piece that follows a mother during the 1948 Nakba who accidentally flees her village holding a pillow instead of her baby. She ends up suffering from severe trauma and PTSD, genuinely believing the pillow is her child.

He mentions that he approached roughly 300 publishers. Many praised the game privately as incredible, but corporate policy wouldn't let them back a Palestinian title

When he tried to crowdfund, he realized Palestine literally isn't an option in the country selection menus for Kickstarter or Indiegogo. He couldn't even register a campaign. Because the standard gaming platforms blocked him, he had to take his game to LaunchGood. It’s a platform entirely built for humanitarian. He had to pitch a psychological indie game next to global relief campaigns just to find a platform that would let him exist....

Even with the system treating him as invisible, he still was able to raised 200k for pre-production phase of the development which is impressive!

I really enjoyed him sharing his philosophy on game design. He told me: *“If you abstract everything, games look very silly. Press a button... and something happened on the screen. But the real game is happening in the head of the player.”*To him, it's less about building software and more about managing human emotion.

If you want a look at a completely different side of the industry grind, the convo might be interesting.

youtu.be
u/deohvii — 10 hours ago
▲ 6 r/TechnicalArtist+2 crossposts

A lot of game devs just became curious about one tiny thing, then kept pulling the thread for years.

That was a big part of my conversation with Tim (Walaber).

We ended up talking about building games on calculators, learning assembly by necessity, experimenting with physics systems, and why some mechanics instantly feel satisfying while others feel dead no matter how technically “correct” they are.

There was also a lot of discussion around prototyping and the value of treating mechanics more like toys than features early on. More in the sense that interaction should invite curiosity before anything else.

I also appreciated how honest he was about the slower side of growth in game development. A lot of iteration, a lot of unfinished experiments, and years of following niche interests without really knowing where they would lead.

To be clear, this is just a long conversation about his story and perspective in programming, systems, physics, and the weird nonlinear path into game development.

Episode is here if anyone’s interested.

u/deohvii — 16 days ago
▲ 373 r/TechnicalArtist+4 crossposts

I’ve been thinking a lot about how people actually get comfortable with complex topics like programming, not by tutorials, but by just being passively around the conversations.

So I recorded one of those conversations.

I sat down with Dietmar Hauser (25+ years in the industry, Principal Software Engineer at Epic), and we went from Commodore 64 days, literally typing code out of magazines. All the way to modern C++ and where we find ourselves at the moment with another layer of abstraction = LLMs.

What stuck with me wasn’t just the history, but how he talks about coding as this fragile, interconnected system (“a delicate crystal”), that shatters if you touch the wrong thing, which i found very interesting.

It’s a long, unfiltered discussion, more like something you overhear between two people deep in the field than a structured interview.

If you’re trying to get a feel for how experienced engineers actually think about code, or if you wanna warm up to the idea, this convo might be useful:
https://youtu.be/PE3aCgSHvTQ

u/deohvii — 24 days ago