

SDL forks with SDL_GPU + WebGPU
I'm subscribed to this issue on github and very cool to see the work shared by OP in this comment, AI-driven or not. Getting to easily hack with SDL3's GPU API with WebGPU before officially implemented will be great.
https://github.com/libsdl-org/SDL/issues/10768#issuecomment-4723359001
> Here are the forks you can use to get started with SDL_GPU + WebGPU: > > - https://github.com/FriedaUCG/SDL > - https://github.com/FriedaUCG/SDL_shadercross > - https://github.com/FriedaUCG/sdlwiki > > There is also a demo repo, https://github.com/FriedaUCG/forge-gpu, which is a port of the GPU lessons from https://github.com/Nebulavenus/forge-gpu showing what you can do with SDL_GPU. Thanks to @Nebulavenus for this great project! You can also try it directly in the browser here https://friedaucg.itch.io/forge-gpu so you can see for yourself that our forks make SDL_GPU with WebGPU as a backend possible.
Opening two projects in same window, only one "folder" in project pane
Is the project pane supposed to only show one root project folder with multiple project open? How to switch projects or have multiple things open across projects?
When I zed <path> to open a couple projects (sticking with default --existing) I can only see one project folder in the project pane, but I see both projects in the agent pane.
On the left agent panel I see the two projects, but on the right project panel I only see one project folder. I can collapse it, which makes me think I'm supposed to see multiple projects here.
Trying to find a way to switch projects, all I could find is clicking the three dots next to a project name in the agent panel and clicking "Open worktrees > {whatever the option is}"