Using Luck in Combat
Prepping to run my weekly RPG group since we'll be down one player. I ran across this in the Deluxe rulebook (p. A-59, emphasis mine) which threw me off a little bit:
"Secondly, LUCK can also be used to increase the damage caused by a successful attack. This option may not be chosen if LUCK was used to win the combat round. If this option is used, the Hero must test for LUCK before making a damage roll. If successful, the Hero will use the damage from column 7 of their damage table. This will thus inflict the maximum damage for that weapon type, on that attack only."
As far as I can tell, there is no way to use LUCK to win the combat round. For clarity's sake, the "first option" for LUCK in this case was to use it to mitigate the damage when the Hero loses the combat round.
Did this sentence just survive the editor's eyes? What do people who've run or played AFF 2nd Edition think?