
First attempts at alters
Wanna get into this more! Had a lot of fun.
Looking to do cEDH staples mostly, especially older arts such as this one.

Wanna get into this more! Had a lot of fun.
Looking to do cEDH staples mostly, especially older arts such as this one.
Abdel Adrian, Candlekeep Sage - a primer
This deck was crafted as part of a budget deckbuilding challenge.
Total price was <€25 excluding basics on May 7th 2026.
This primer has functional card links in-text in the official primer on Archidekt.
Introduction
Abdel Adrian, Gorion's Ward temporarily exiles other non-land permanents and gives 1/1 tokens in return. While you could focus on the tokens for synergy, this deck aims to make use of blink effects to have him enter and exit frequently, combined with enters-the-battlefield (ETB) and leaves-the-battlefield (LTB) effects .
By using Candlekeep Sage as a background, we give ourselves access to the best color combination for blink strategies, some additional win cons, and a draw engine built into the command zone. Cool!
Why play this deck
This deck does the following things well:
Brief game plan explanation
Ok, so you want to blink some stuff. Let's go over some typical turns.
Mulligan: 2-3 lands, ideally with a ramp piece, a draw engine and a blink enabler or spell. A hand without these relies on luck and will more often than not get landscrewed or have no draw at all.
First 3 turns: play lands > play mana dorks > get draw-on-ETB into play. This can be Candlekeep Sage. Setup for the win on turn 6; use draw to look for cards that either give mana in some way or give draw in some way.
Turn 4-5: depending on ramp, play Abdel Adrian, Gorion's Ward and exile creatures with beneficial ETB effects. Do not play any blink enablers yet, unless you have 2 to go infinite. Otherwise they will be a target for removal. Blink spells cush as Daydream can be used if we don't have an infinite combo in hand yet, to get some draw and treasures on board.
Turn 6: we aim to win this turn. Think about the order you play cards and how to order triggers on the stack. If you have two blink enablers such as Werefox Bodyguard and Felidar Guardian, play 1 first to exile Abdel Adrian, Gorion's Wardor blink him. If you blink, make sure to put the blink enabler (Felidar Guardian in this case) under Abdel! When Abdel leaves, all non-land permanents stacked under him will re-enter, triggering any ETB effects. Next, play the other blink enabler, exiling/blinking the first blink enabler. Now, Abdel Adrian, Gorion's Ward comes back, re-exiling relevant non-land permanents, **including the second blink enabler (**the one that either blinked your first piece, or still has it in exile). The first blink-enabler will come back, re-exiling abdel, returning all the exiled cards back to the battlefield. Keep doing this until you've drawn a win con and got mana to cast it and protect it.
Win con
I've included several win cons, probably more than necessary in this deck; cut two or more based on your preferences.
Wincons, ordered descending by my preference:
I'd personally cut 4 and 5, as you really do not need 5 (very similar) win cons in one deck if you have infinite draw anyways. Besides, remember that these cards are almost always dead in hand UNLESS you're on your game-winning turn, so the fewer the better.
Card notes
Some personal favourites and notes for this deck:
Upgrades
I'd start with Skullclamp , turning the 1/1's we create with Abdel into draw. Dour Port-Mage is a potential draw engine that draws on other creatures L-ing TB (but only 1 at a time). Panharmonicon is good, so is Ephemerate or Elesh Norn, Mother of Machines .
Final notes
Goldfish
Goldfish goldfish goldfish.
You need to know the lines in this deck, including combos and tutor targets, before you show up to your pod. Your combo turns are bound to take time; respect the time of other players and don't take up too much.
Goldfishing is the act of "playing" this deck as if it was solitaire; how does it play without any outside influence? Do this by using the playtester tool on the top right, or export the deck to manabox and playtest on your phone.
It's fun and teaches you a lot about the cards and how they interact!