![[MOD] Trying to upload an asset and keep having errors](https://preview.redd.it/qi6loodfgd1h1.png?width=140&height=140&crop=1:1,smart&auto=webp&s=f8d846f8b8e0b3f2cd21df48b0ff3bb727d7416a)
[MOD] Trying to upload an asset and keep having errors
Hey folks,
Trying to upload my first asset to the shop and keep getting this issue. I have no idea what it means or what i can do about it. Any help would be appriciated it.
P.S. I can load the asset and it shows info in game when i test locally. Seem that it gets a tenet etc
[ERROR] Invalid binary data stream: could not parse peeked BinaryEntryType byte '0' into a known entry type.
InvalidOperationException: Invalid binary data stream: could not parse peeked BinaryEntryType byte '0' into a known entry type.
at Colossal.OdinSerializer.BinaryDataReader.PeekEntry (System.ReadOnlySpan`1[System.Char]& name) [0x0075f] in <6c0bab3629e54b009331247559fc2be8>:0 at Colossal.OdinSerializer.AnySerializer.ReadValueWeak (Colossal.OdinSerializer.IDataReader reader) [0x00155] in <6c0bab3629e54b009331247559fc2be8>:0 at Colossal.OdinSerializer.SerializationUtility.DeserializeValueWeak (Colossal.OdinSerializer.IDataReader reader) [0x0000f] in <6c0bab3629e54b009331247559fc2be8>:0 at Colossal.OdinSerializer.SerializationUtility.DeserializeValueWeak (System.IO.Stream stream, Colossal.OdinSerializer.DataFormat format, Colossal.OdinSerializer.DeserializationContext context) [0x0000e] in <6c0bab3629e54b009331247559fc2be8>:0 at Colossal.IO.AssetDatabase.PrefabAsset.Load (System.Collections.Generic.HashSet`1[T] dependencies, Colossal.IO.AssetDatabase.IAssetDatabase[] excluded) [0x00050] in <85d3dfdbcb6f4cfa96414df35f4ca2fe>:0 at Colossal.IO.AssetDatabase.PrefabAsset.Load (Colossal.IO.AssetDatabase.IAssetDatabase[] excluded) [0x00055] in <85d3dfdbcb6f4cfa96414df35f4ca2fe>:0 Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) Colossal.Logging.UnityLogger:Log(Level, String, Exception) Colossal.Logging.UnityLogger:Error(Exception) Colossal.IO.AssetDatabase.PrefabAsset:Load(IAssetDatabase[]) Game.PSI.ModTags:GetTags(AssetData, HashSet`1, HashSet`1, HashSet`1) Game.UI.Menu.PdxAssetUploadHandle:GetTags(HashSet`1) Game.UI.Menu.<>c__DisplayClass77_0:<SyncPlatformData>b__0() Colossal.Core.MainThreadDispatcher:RunOnMainThread(Action) Game.UI.Menu.<SyncPlatformData>d__77:MoveNext() System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:FinishStageThree() System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult) System.Threading.Tasks.WhenAllPromise:Invoke(Task) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:FinishStageThree() System.Threading.Tasks.Task`1:TrySetResult(ValueTuple`2) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(ValueTuple`2) Colossal.PSI.PdxSdk.<GetTags>d__205:MoveNext() System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks()