r/CitiesSkylinesModding

Image 1 — Request for updated version of City Central Stations of City Stations Pack
Image 2 — Request for updated version of City Central Stations of City Stations Pack

Request for updated version of City Central Stations of City Stations Pack

I recently bought the City Stations Pack and think that its a great pack with a lot of useful content. However, for the City Central Station, there are just two double-tracks leading to 12(!) platforms, so if you would use all the platforms for your train lines, the arriving trains would need to wait for the departing ones on those tracks. Would love a rework without the train depot where all 6 train tracks continue straight ahead so you can connect them to your own tracks

u/Ok_Standard_8715 — 1 day ago

Are custom netlanes possible in CS2, and if so, how do you make them?

I've never made mods before and I've been thinking about giving it a try since I can't find a few things I want. Mainly, I'd like to make a chain link fence for residential areas without the barbed wire on top, as well as guard rails for roads. I haven't found any mods that have either of the netlanes I'd like, so I wouldn't mind learning how to make them, but I've looked online and can't seem to find a guide on where to start making custom netlanes at all. Can anyone point me in a direction on how to find a tutorial on how to make netlanes or even edit the ones in game? I may have to create the guard rails from scratch, but the fences I could edit the vanilla ones and remove the barbed wire of possible. Any help would be greatly appreciated.

reddit.com
u/nickr1796 — 1 day ago
▲ 33 r/CitiesSkylinesModding+4 crossposts

Some initial update on the project dev.

As you can see, the map is a 524 km wide octogonal. Worked extensively on 45*/90* grid.

u/Ericqc12 — 1 day ago
▲ 4 r/CitiesSkylinesModding+1 crossposts

Does anyone on here make good maps ?

Hey is there anyone on here that is good at making maps of real places ? Id like someone to make me a map of the city I live in, Does anyone here offer that service ?

reddit.com
u/zeorayf — 2 days ago

Transport for London Bus Stop and Stand

Inspired by the unified signage and wayfinding system used across London, these bus stops are fully functional and feature the same attributes as the existing EU Bus Stop 01 and EU Bus Stop 02 assets.

Get it on PDX Mods: https://mods.paradoxplaza.com/mods/144724/Any

(n.b. although I have no plans to release a generic variant, support for this asset may be added this Write Everywhere module created by UnMaestro in future)

u/kjmci — 2 days ago

[Unpaid Request] Roads and upgrades

Could anyone make roads like the first one, but with parking? Also, a mod that lets you add utility poles along streets would be great. It would really help create a older town or neighborhood look with a neglected, rundown vibe.

u/TheNineGods — 3 days ago

Pedestrian pathfinding issues with custom resources in Cities: Skylines 2

Hi everyone, I'm a resource creator. The videos and images I uploaded are about the problem of wayfinding in the resource I am testing. I created a train station resource, but I noticed that pedestrians behaved strangely when entering the station, they would walk in circles outside the station, and after leaving the station, pedestrians would be able to walk normally along the route I had set. The image is a schematic of my wayfinding area, showing the location of the entry and exit markers. I would like to ask everyone, where could this problem be? Thank you all very much for your help!

u/Far-Deal4689 — 5 days ago

Props missing when testing a building asset

Hi guys,

I'm having a weird issue.

In the asset editor the duct vents and solar panels on the roof are displaying perfectly fine, but when I'm testing my building asset in the game, they are not there.

Any ideas why?

Cheers!

u/Roundfour_ — 7 days ago
🔥 Hot ▲ 7.6k r/CitiesSkylinesModding+4 crossposts

High School built over light rail stop

Brookline, Mass, an upscale urban suburb of Boston, has a really cool campus-style public high school consisting of several buildings clustered around a historic public park and abutting a light rail line. Located in an urban context with limited buildable land, the most recent addition to campus was built directly over the renovated Brookline Hills MBTA station. This building, the new 9th Grade Academy, was completed during the Pandemic.

Photos by William Rawn Associates —

u/GarrisonCty — 12 days ago

Help with vehicle lights

Hi guys

Somehow, my lights only work when I tick the Preview State button on the submesh prefab (pic 1). I guess my Emissive and EmissiveID are already working correctly then?

If I untick those two options and go to the light control panel of the main prefab, the lights doesn't work.

What could be the problem?

u/pandadorable — 7 days ago

New Release: Historic Industrial Zone Pack

It’s here! The asset pack I’ve been working on of traditional factories and warehouses has been released so please do have a look! There ended up being over 100 different assets and variations so hopefully a lot to help fill up your cities and historic areas.

https://mods.paradoxplaza.com/mods/143561/Any

u/demudann — 12 days ago
▲ 38 r/CitiesSkylinesModding+1 crossposts

Animated Coastal Waves Prop Pack -- 11 wave/foam assets, 4s-8s, 30FPS animations.

I just released my updated version of the AnimUV shaders, and to celebrate I also made this sample pack of animated wave / ocean foam assets.

steamcommunity.com
u/ide-uhh — 9 days ago

Rooftop Garden CS2

Does anyone know of any assets that are good for rooftop gardens (or could be made one with anarchy mod), specifically the kind that would produce crops rather than aesthetic gardens?

reddit.com
u/justi3747 — 8 days ago

CS2 custom asset shows white / no diffuse even though Blender looks fine, am I missing something obvious?

Hey, I’ve been banging my head on this for a while and could use a sanity check.

I’m trying to get a big ring-shaped building (Apple Park–style FBX) into Cities: Skylines 2. In Blender the sidecar textures look correct. I’ve got _d_n_s_i next to the FBX, Principled BSDF, all that. I even wrote a small batch Blender script to scale the FBX, apply the same axis treatment as my other pipeline, copy the textures next to the exported FBX, and bake a _MaskMap.png in the same layout as the Colossal-style mask (metallic in R, smoothness in A, etc.) because at first CS2 was giving me this crazy chrome / metallic  (now white) look while everything else looked normal.
here are the files: https://drive.google.com/file/d/1iJA5tRDxiwgLT7FLyZQe-vPv6MD64n3Q/view?usp=sharing

https://preview.redd.it/6qhlm1dn2y0h1.png?width=494&format=png&auto=webp&s=d9a80e5b65ef99d0e1f097a578e09595a33dd9e6

https://preview.redd.it/5xxq0rsn2y0h1.png?width=1861&format=png&auto=webp&s=4d6847b3c521b5d750b193c5a2c766e95609109f

https://preview.redd.it/je5kriuo2y0h1.png?width=452&format=png&auto=webp&s=762a000aedbbf61bd5a72b3cdd98ab570b8cfdd9

https://preview.redd.it/02aq1ewr2y0h1.png?width=1176&format=png&auto=webp&s=8b93d360eafc29ec355ee1d099637e5a7edf6920

reddit.com
u/dogboy60 — 8 days ago

Creating the Wuppertal Suspension Railway as a new transport type in CS2

Hi everyone!

I'm from Wuppertal, Germany’s 16th largest city, located in North Rhine-Westphalia near Cologne and the Ruhr area. Wuppertal is famous for having a very unique type of public transport: the Wuppertal Suspension Railway (“Wuppertaler Schwebebahn” in German).

If you’ve never seen it before, imagine something between a tram, a monorail, and an underground train — except the trains are hanging from the track above the streets and river.

A bit of background for context:

Wuppertal was a major industrial powerhouse during the Industrial Revolution and one of the fastest-growing cities in Germany at the time. The former cities of Barmen and Elberfeld (which later merged into modern-day Wuppertal) both expanded rapidly in population and industry. Companies like Bayer and Vorwerk were founded here.

Because the city is built inside a narrow valley around the Wupper River, traditional transport solutions became difficult. There wasn’t enough space for a large railway system, and building an underground metro wasn’t possible due to the ground conditions.

So the city adopted a concept by engineer Eugen Langen: the “Einschienige Hängebahn System Eugen Langen”, basically a suspended monorail system. Most of the line runs either directly above the river or above streets.

Today, the Schwebebahn is:

  • 13.3 km long
  • up to 60 km/h (37 mph)
  • running every 3 minutes 40 seconds during peak hours
  • used by over 80,000 passengers daily

It’s honestly one of the coolest transport systems in the world.

More info here:
https://en.wikipedia.org/wiki/Wuppertal_Schwebebahn

So now to the actual reason for this post:

I want to create a CS2 mod that adds this type of transport system into the game.

I already have experience with programming and modding in general (C#, Python, JS, etc.), but I’m completely new to CS1/CS2 modding (but I already downloaded the modding toolchain and the VS Template).

I’ve found tutorials for custom trains, tracks, and transport assets, but nothing about creating an entirely new type of public transport. So I’m not even sure how possible this is.

Could anyone point me in the right direction?

What I’d like to achieve:

Track logic

I’d need a custom track system that automatically places supports depending on the situation:

  • standard supports above roads with the typical curved top section
  • large bridge-style supports above intersections/junctions
  • supports crossing rivers diagonally while still aligning with riverbanks
  • fallback diagonal placement when no river exists or the river shape doesn’t fit

Example image for the junction supports:
https://www.alamy.de/wuppertaler-schwebebahn-am-alter-markt-deutschland-nordrhein-westfalen-bergisches-land-wuppertal-image255226315.html

Stations

I’d also like to create multiple station styles:

  • historic/old stations
  • modern stations
  • a replica of the Wuppertal Hauptbahnhof station

Depots

Two depot variants with integrated stations, inspired by the real-life terminals:

  • Vohwinkel
  • Oberbarmen

Trains

I want to include all generations of Schwebebahn trains that existed over time.

Ideally, players could choose in the mod settings whether:

  • the generations are only visual skins or
  • each generation also uses its historically accurate speed and performance values

So my main question is:

How deep can transport systems in CS2 actually be modified right now?

Can custom transport logic and completely new transport types be implemented, or would this need heavy workarounds/hacks?

Any advice, resources, or examples would be massively appreciated :)

I used ChatGPT to proofread this.

u/Educational-Blood215 — 12 days ago
▲ 5 r/CitiesSkylinesModding+1 crossposts

Looking for left turning bike mod

Is there any mods that have cyclists turn left in two steps like a left bike box. Its pretty inconsequential bc cims are invincible but its always irked me when left turning bikes go across 4 lanes of traffic.

u/smallboislumpo — 10 days ago
▲ 2 r/CitiesSkylinesModding+1 crossposts

Modding help game crash on save (sometimes)

I have 50 ish mods installed and none are from wrong version or outdated but its like a one in 4 chance i save my game it crashes upon the click of the save button and yes i have skyve if u need ss. Please help me and yes i need 50 mods

reddit.com
u/CharacterEasy7854 — 11 days ago

I have a question for modders, assets creators

Hello,

I just discovered the Guangzhou Circle in China, and I was wondering if this kind of circled shaped landmark would be possible to make in CS2, do the tools for creation allow that type of shape and could it work in the game?

Thanks for you answers

u/CJcampbellG1 — 12 days ago