Need help repairing a 1000+ hour map - EditorHierarchyUISystem / PrefabSystem.GetPrefab() crash after 1.6.0f1
Hi everyone,
I' really sorry for posting this here, I;m reaching out everywhere I can...
I'm looking for help repairing a Cities: Skylines II map with over 1000 hours of work.
After updating to 1.6.0f1, only this save has problems.
I have already:
- Verified Steam files.
- Completely reinstalled the game.
- Deleted all caches.
- Created a brand-new Playset.
- Reinstalled every mod.
- Confirmed that brand-new maps work perfectly.
So the issue appears to be inside the save itself.
The map loads and is playable, but the editor continuously throws:
EditorHierarchyUISystem
ArgumentOutOfRangeException
PrefabSystem.GetPrefab()
The latest Player.log only reports these unknown prefabs:
- Prop_EU_TrainPassengerCar01
- Prop_EU_TruckTractor01
Earlier logs also contained subway track prefabs, but those are now gone.
The exception repeats every frame, causing severe editor lag.
I'm happy to provide:
- Athens.cok
- Player.log
- Mod list
Does anyone know of a tool or method to repair orphaned prefab references inside a .cok save?
Any help would be hugely appreciated.
u/Long-Development1053 — 5 days ago