

Alarak Ascendant micro
Want to try using Ascendants more. Whats the right way to micro them w Alarak? (In terms of control groups / order of abilities). Assume maybe Im playing P3 so I have Alarak, mothership, Ascendants and a bunch of supplicants. I guess I should probably assign the ascendants to a control group and then hotkey spam their abilities? I’m a bit of an F2er at times as well.
Mutator tier list
I play a lot of B+ (usually +3-6 in a party, also the weekly mutation and +1 public queue) and wanted to tier mutators based on how "good" I think they are. Ranking is not based on how easy / hard they are (though if it's super easy like time warp it's not going to be ranked that highly) -- but by how well designed / fun they are. Specifically, I like:
--Variety (e.g. heroes of the storm has interesting variance by map and each hero is different)
--Different playstyles available to solve it (e.g., something like void reanimators you need some combo of hunting down reanimators, defense, or all clearing the map -- vs kill bots where there's basically one strategy and it only really works for 2 commanders)
--Challenging in a fun way but not overly annoying / punishing "good play" (microtransactions punishes good micro, fatal attraction makes ability casting very frustrating)
No ordering within each tier. Could provide an explanation for each but that would get kind of long; obviously very subjective so curious if you think I've wildly misplaced anything.
S:
Heroes from the Storm
Void Reanimators
Void Rifts
Avenger
A:
Barrier
Fear
Just Die
Laser Drill
Moment of Silence
Mutually Assured Destruction
Outbreak
Power Overwhelming
Propagators
Self Destruction
Speed Freaks
Transmutation
B:
Aggressive Deployment
Alien Incubation
Black Death
Concussive Attacks
Diffusion
Eminent Domain
Hardened Will
Life Leech
Long Range
Mag-nificent
Minesweeper
Orbital Strike
Photon Overload
Scorched Earth
We Move Unseen
C:
Blizzard
Darkness
Double Edged
Going Nuclear
Inspiration
Boom Bots
Lava Burst
Missile Command
Polarity
Purifier Beam
Shortsighted
Temporal Field
Time Warp
Twister
Walking Infested
D:
Kill Bots
Evasive Maneuvers
Mineral Shields
Slim Pickings
E: Microtransactions
F: Fatal Attraction
HH Starport Units
So with HH I normally play P2 Wing Commanders so have lower cooldowns on starport stuff. Wondering if folks agree with my choices on what to build. Usually I’ll pair this with two carrier galleons and hellbats / hellions.
Default / in most situations: Wraiths, imo by far the most versatile / best value.
However even with P2 sometimes I like to mix in some other stuff (bc of cooldown time). Usually I’ll throw in a BC or two (with mini Yamato attack on) but maybe I should consider Vikings more? Typically the only time I’ll use Vikings is if I need more ground aoe, or if I’m in a situation where I have say extra gas (Swann ally) and I’m losing a lot of units to a difficult mutator and just need more stuff.
In some niche mutator cases I’ll preferences BCs over wraiths as the base of my air army — specifically thinking of diffusion (wraiths tend to drift into range and take diffusion) and sometimes barrier (one shot from mini Yamato can make barrier a nonissue).
Others think about it the same?
Was very tempted to ask if 3 was too much of an improvement.