Alarak Ascendant micro

Want to try using Ascendants more. Whats the right way to micro them w Alarak? (In terms of control groups / order of abilities). Assume maybe Im playing P3 so I have Alarak, mothership, Ascendants and a bunch of supplicants. I guess I should probably assign the ascendants to a control group and then hotkey spam their abilities? I’m a bit of an F2er at times as well.

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u/dowj28 — 4 months ago

Mutator tier list

I play a lot of B+ (usually +3-6 in a party, also the weekly mutation and +1 public queue) and wanted to tier mutators based on how "good" I think they are. Ranking is not based on how easy / hard they are (though if it's super easy like time warp it's not going to be ranked that highly) -- but by how well designed / fun they are. Specifically, I like:

--Variety (e.g. heroes of the storm has interesting variance by map and each hero is different)

--Different playstyles available to solve it (e.g., something like void reanimators you need some combo of hunting down reanimators, defense, or all clearing the map -- vs kill bots where there's basically one strategy and it only really works for 2 commanders)

--Challenging in a fun way but not overly annoying / punishing "good play" (microtransactions punishes good micro, fatal attraction makes ability casting very frustrating)

No ordering within each tier. Could provide an explanation for each but that would get kind of long; obviously very subjective so curious if you think I've wildly misplaced anything.

S:

Heroes from the Storm

Void Reanimators

Void Rifts

Avenger

A:

Barrier

Fear

Just Die

Laser Drill

Moment of Silence

Mutually Assured Destruction

Outbreak

Power Overwhelming

Propagators

Self Destruction

Speed Freaks

Transmutation

B:

Aggressive Deployment

Alien Incubation

Black Death

Concussive Attacks

Diffusion

Eminent Domain

Hardened Will

Life Leech

Long Range

Mag-nificent

Minesweeper

Orbital Strike

Photon Overload

Scorched Earth

We Move Unseen

C:

Blizzard

Darkness

Double Edged

Going Nuclear

Inspiration

Boom Bots

Lava Burst

Missile Command

Polarity

Purifier Beam

Shortsighted

Temporal Field

Time Warp

Twister

Walking Infested

D:

Kill Bots

Evasive Maneuvers

Mineral Shields

Slim Pickings

E: Microtransactions

F: Fatal Attraction

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u/dowj28 — 5 months ago

HH Starport Units

So with HH I normally play P2 Wing Commanders so have lower cooldowns on starport stuff. Wondering if folks agree with my choices on what to build. Usually I’ll pair this with two carrier galleons and hellbats / hellions.

Default / in most situations: Wraiths, imo by far the most versatile / best value.

However even with P2 sometimes I like to mix in some other stuff (bc of cooldown time). Usually I’ll throw in a BC or two (with mini Yamato attack on) but maybe I should consider Vikings more? Typically the only time I’ll use Vikings is if I need more ground aoe, or if I’m in a situation where I have say extra gas (Swann ally) and I’m losing a lot of units to a difficult mutator and just need more stuff.

In some niche mutator cases I’ll preferences BCs over wraiths as the base of my air army — specifically thinking of diffusion (wraiths tend to drift into range and take diffusion) and sometimes barrier (one shot from mini Yamato can make barrier a nonissue).

Others think about it the same?

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u/dowj28 — 5 months ago