r/starcraft2coop

Hear me out...

Hear me out...

Karax is THE BEST commander if you need to defend something. Some would argue that Swann is better. I understand this, I think that Swann is also very good ... just not better than Karax. My personal opinion is that Blizzard, when they introduced Prestige system wanted to address that one complaint most players had about Karax, that he is super slow and not very good for offence... so they did just that with P2... but price for that was way to high (that reminds me of Little Mermaid) - they took away his best tools, cannons and monoliths.

Sure, P2 is quite fast now and gameplay has totally changed....which is good... I guess... for a change but... that's not Karax anymore, Blizzard took away his soul - his defense capabilities. Sure, you can spam Carriers now but you are still not better than average Abathur, Zagara, Stukov, Dehaka, Tychus or even H&H for that mater - you are just one mediocre Commander, jack of all trades but master at none. Funny thing is that you could have been a f...ing master but you threw that away... and for what!?

u/neca980 — 12 hours ago

What are the best prestiges... with the twist

So all prestiges have some downsides which is quite normal, necessary even, because without downsides Commanders would be too powerful, right? What if we could, somehow use just the good things / advantages and... somehow 'avoid' the bad things?

Fortunately, we can do this pretty easily!

  1. Stukov P3
  2. This is the most obvious choice! With P3 bunkers produce Infested Troopers 200% faster but bunkers don't have cargo capacity. Sooo, who needs cargo capacity anyways? The thing is, if you build and permanently keep 3-4 bunkers at your base they can take care of almost every wave Amon throws at you! They trickle troopers that intercept enemy waves long before the wave becomes a concern and deal with it. If the wave comes too close, you can infest your bunker which deals huge damage to land units. If all else fails, you buy yourself enough time to move your units and deal with the wave. IMHO, this is the best example of 'no downside to a prestige'.
  3. Zeratul P2
  4. ... but only if you play cannons only. That said, if you don't build army (but just Shieldguards) to replenish cannon shields this prestige has NO downsides because cannons are structures so cost increase don't apply to them! I play this and I can say it's very effective. Maybe not the best and optimal way but... I am having a blast!

Honorary mention: Dehaka P3
Now this one has an interesting twist. You have two Dehakas but... if one dies... the other dies as well? Soooo... what's the catch here? In other prestiges where you have only one Dehaka, if he dies... he dies... Bottom line is, in all prestiges, if your hero dies, he dies... but in P3 you have TWO hero units which means double abilities and two hungry mouths to feed. Ultimate fun with no downsides!! ... but there's a caveat... essence is split between Dehaka and Zweihaka which means they don't level up as quickly as if you had only one Dehaka. In most games, especially in longer missions, this is not a huge problem but still...

Have I missed something, are there any other prestiges without 'actual' downsides?

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u/neca980 — 11 hours ago
▲ 31 r/starcraft2coop+1 crossposts

Tya is back!

After a 3 year hiatus, Tya is back with a new SC2 unit battle video:

https://youtu.be/mysDc\_Iqph8?is=VWD\_SRL4Eb6iqkRU

I don't know how many of you are aware of Tya's videos, but they've had a profound impact on my SC2 journey. They were my first introduction to coop units (which frequently featured in the unit battles), and I thought they looked awesome so I started to play coop and haven't stopped playing it since!

I hope Tya plans to continue making more videos, but I wanted to spread the word in case there are other fans out there.

reddit.com
u/Far_Stock_3987 — 3 days ago

Die together weekly mutation.

Anyone else wanting to do this? Kindly DM me. I missed the last time someone offered on "CoA" with this mutation combo in a haze of life and distractions. I can beat hard for sure & for brutal, I am much more ready this time, with mastery 90. An AI told me this is technically a harder map for this combo; however, I am unsure because late-game chains can be honestly, insanely hard when something goes wrong because of adds. Doing this with randoms I know from experience is mostly terrible idea.

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u/Organic_Community877 — 4 days ago

Is it common to lose Brutal+ random queue?

Hello,

So I've finished leveling Fenix P2 (not getting P3 for now). That leaves me with Alarak, H&H, Mengsk, Nova and Tychus mastered. Now that I'm grinding the gold levels (I'm at 50), and now that I want something more difficult than Brutal, I've started playing Brutal+. However, I have like 50% winrate for now in B+, and wonder if I'm dead weight for my allies.

So I wanted to know, am I supposed to win like 90% of times on Random B+ or is it kinda normal to eventually lose a game? I've faced Diffusion+Life leech or Propagators (never had propagators or boom/killbots before) and lost both games.

Btw, do certain maps have more chances getting certain mutators? And are mutators always paired the same way like in weeklies?

Thanks a lot

reddit.com
u/Tassadur — 5 days ago

This is most likely commander combination with the best synergy in game (Swann P1 + Stetmann P1).

I realize that specific maps and specific mutations have specific commanders who shine on them the most. This combo is not the best every single time, however their synergy level got to be the highest in game.

They have 3 major strengths when paired together:

  1. Swann P1 doesn't have Laser Drill abilities, but it locks on faster and does damage in area. Just this alone is sick combo, because P1 Stetmann's stetlellites can not be removed once they are up and thus provide constant global vision. Drill goes brrr and mission plays itself - literally.

  2. Swann and Stetmann both boost economy very early for both players. Stetmann with blue field which increases mining speed before saturation, while Swann provides extra gas entire game with drones. Both of them are very gas heavy (unless you play more with turrets than units). What should be their lategame becomes their midgame which is amazing because...

3.... Swann "starts slowly, but has one of the best lategame armies" (even though the combat drop can carry very well as well), Stetmann starts very strong with Gary, but also has strong units for lategame.

It's just profit profit profit. You don't even have to fight enemy waves if you don't want to, because drill can handle them xD. Sky terran usually leads to some casaulties when fought straight up due to yamato, liberators, ravens/svessels.

Try it. I wouldn't play it often, because mission literally plays itself, but it's still fun to do once in a while.

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u/Altruistic_Peach1714 — 7 days ago

Recommend commander to a friend so that he gets hooked on CO OP

Question is purely theoretical...

Say you have a friend who has never played SC2 CO OP... He is a gamer but doesn't have much experience in RTS but he wants to try this game and you have just one shot to get him hooked on this game. Which commander are you going to recommend for starters?

I'd probably recommend Tychus because he is quite easy to play and even if you have zero experience with this game you probably won't suck...too much. Also, he is OP from the start so you won't have problem with early waves. Also, you get healing and detection early. His macro isn't difficult and you can easily own every map.... not to mention that his prestiges are good (at least 2 out of 3). He is quite fun to play and you don't have to worry about 'complicated' mechanics like, say, essence, biomass, overpower me, stetzones, calldown timings... You also don't have to worry much about enemy compositions because Tychus, Rattlesnake and Sirius can handle literally every composition (you just fill up last two slots depending on enemy comp but even if you mess this up, Tychus, Rattlesnake and Sirius won't even break a sweat).

Just to be clear, I am not saying that Tychus is the best commander overall, all I am saying is that he definitely, IMHO, takes the cake when it comes to being most beginner friendly while offering 'nuff fun.

reddit.com
u/neca980 — 8 days ago

Is it normal to see a lot of high level players in the +160 level during mutations to be playing on Normal and kinda brain dead?

I usually play on Hard sometimes Brutal depending on how developed the commander I’m playing is and for the past Hard matches I’ve had players past level 300 just…not do much or not actually doing the objective?

I play P3 Mensgk and 1 match I had a literal Level 1 Fenix with P0 and he was on Brutal and I asked him why is he using a level 1 commander on brutal mutation he said “I wanted to try him out” and he got annihilated on the first wave that I had to save him numerous times but couldn’t hold his side and mine that we ran out of time to grab parts. Another match I got a 371 Raynor playing P0 on Normal difficulty so I expected the usual lots of Orbitals commands but over time he built 4 reactor barracks and 6 tech lab factories so I was thinking “Oh ok so like some marine, marauder, siege tank army. Come to find out he’s trickling marines here and there to the hybrid and orbital dropping vultures 4-6 at a time getting destroyed by siege tanks and thors. He couldn’t even handle the attack waves heading to him without losing 3 of his factories. No spider mines, no medics, hardly scans for the widow mine blowing up his idle army.

reddit.com
u/Sora_Terumi — 8 days ago

It's funny because minimap looks like a...

Radar Operator: Colonel, you better have a look at this radar.
Colonel: What is it, son?
Radar Operator: I don't know, sir, but it looks like a giant...
Jet Pilot: Dick. Dick, take a look out of starboard.
Co-Pilot: Oh my God, it looks like a huge...
Bird-Watching Woman: Pecker.
Bird-Watching Man: [raising binoculars] Ooh, Where?
Bird-Watching Woman: Over there. What sort of bird is that? Wait, it's not a woodpecker, it looks like someone's...
Army Sergeant: Privates. We have reports of an unidentified flying object. It has a long, smooth shaft, complete with...
Baseball Umpire: Two balls. [looking up from game]
Baseball Umpire: What is that. It looks just like an enormous...
Chinese Teacher: Wang. pay attention.
Wang: I was distracted by that giant flying...
Musician: Willie.
Willie: Yeah?
Musician: What's that?
Willie: [squints] Well, that looks like a huge...
Colonel: Johnson.
Radar Operator: Yes, sir?
Colonel: Get on the horn to British Intelligence and let them know about this.

u/neca980 — 8 days ago

Ocular Symbiote from Stukov's Brood Queens which gives increased vision does not affect Tychus' Lone Wolf in a negative way

Being beyond vision range is a condition for Lone Wolf to be active. I was curious if the Ocular Symbiote ability from Stukov's Brood Queens affects it in a negative way. Turns out it doesn't.

Sorry guys, you can't troll Lone Wolf players as Stukov.
Yes, I am bored.

Thanks for reading.

u/WizardofOos — 8 days ago

Thought on these nexus co-op mutations upgrades?

The ones I know how they get upgraded os Outbreak infested spawning no longer tied to only buildings and spawn randomly through the map. And Photon Overcharge now gets upgraded to Alarak photon overcharge and units also get Photon Overcharge when attacked.

u/TempleBeast132 — 8 days ago

Rating commanders in terms of defensive powers

Most of Co-Op focuses on building a specialized army and busting down armies. However there are a number of situations and some maps which focused on defense. In those cases commanders with strong defense options really shine and make usually tense defense maps a breeze.

I would consider Swann, Karax, and Mengsk as the Top 3 commanders with the strongest defensive options, having very a lot of ways to hold a position and rebuild that defense quickly. Han and Horner and Tychus are probably the worst with defense as their tech trees are heavily in favor of offense. They have defensive options but they are lackluster and their armies are a better option for taking down attack waves

So how would you rank all the commanders when needing strong defense?

EDIT: I know units are better overall for dealing with objectives. I just want to explore static defense as its own topic. So units like lurkers or siege tanks I consider when thinking of defensive power since they are best when in place and not freely moving

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u/Clovelas — 10 days ago

Tierlist of Commanders in Co-op+ by gameplay varieties

So by gameplay variety i mean how many possible ways to play commander has, including prestiges(not Co-op+ fun prestiges), but excluding rare or too specific strategies. Counted strategies change way of gameplay, so unit mixes mostly don't count as separate. I hope you'll catch the logic when reading further.

What the hell is Co-op+? -> https://www.reddit.com/r/starcraft2coop/s/1Gbf7qoDbV

Now about each commander strategies: (Edit: Swann has 6 strategies.)
3:
- Kerrigan: Solo hero, (Hydra + Ultra)-lisks, mass Mutalisks.
- Vorazun: DTs + Corsairs, mass Void Rays, Zealots + Dark Archons(P2)(really strong strategy tho).
- Zagara: (Zerg + Bane)-lings + Scourges, Solo Hero(P3), Abberations + Corruptors(P2)(in Co-op+ they deal splawh damage).
- Raynor: mass Infantry, mass Battlecruisers(P3), Vultures + Vikings + Banshees.
- Artatanis: mass Dragoons(robo units in addition), Zealots + Archons/High Templars, mass Tempests.
- Alarak: mass Ascendants, mech units, Death Fleet(P3).
4:
- Fenix: Just Champions(P2), air units, Gateway units, Adepts + robo.
- Nova: Infantry, Mech, Air, Solo Nova(P3).(simple)
- H&H: Han: mass Reapers, Hellions/Hellbats. Horner: mass A. Wraiths, mass S. Battlecruisers.(only Strike Fighters on DoN is too specific strategy, even if its common)
- Tychus: Solo Tychus(P2), First pick: Sirius or Rattlesnake, Last pick: Nux or Vega.(thats the whole choice most players usually do((Nikara as first) not included, its trap pick)).
- Zeratul: mass Stalkers, mass DTs, mass Robo*(counted as 1 because its or mass Immortals, or mix of Immortals and Disruptors, and their gameplay nearly the same), mass Photon Cannons.
5:
- Stukov: mass Diamondbacks(P1), Diamondbacks + Siege Tanks(P1)(counted as separate, because: mass Dbs is about kiting enemy to slime and evading casts, Dbs + STs is about rooting STs and using Dbs for their ability to root air enemies), air units(P2), mass Infantry(P3), mass Banshees + Marines(P2)(dont dare to say this prestige is unplayable...).
- Dehaka: Pack Leaders only(P2), mass Mutalisks, mass Tyrannozors, mass Creeper Hosts, mass Guards.
- Karax: mass static defense(P1), mass Carriers, mass Mirages, Top Bar, Sentries + mech units.(maybe mass Immortals can count as separate, since using Shadow Cannons becomes core feature of that comp(on just mech units its just utility), but im not sure)*
6:
- Swann: mass Turrets(P2), mass Wraiths, mass Thors, Goliaths + Hellbats, Siege Tanks + Herculeses, Cyclones + Hellbats*(pretty rare strategy).*
- Stetmann: Solo Hero(P2), mass Zerglings, mass Hydralisks, mass Ultralisks(P3)(here they counted separately, because as practice shows, Super Gary is strong enough to take care of air units, so there is no need to build anti-air), mass Infestors, BattleCarrierLords + Corruptors.
- Abathur: mass Ultimate Evolutions(P3), mass Swarm Hosts(P2), mass Ravagers, mass Mutalisks(P1), Devourers + Guards, Roaches + Vipers*(i admit - unexpected, but solid fun strategy that works).
- Mengsk: mass Infantry(P3), mass EOs(P1), Marauders + Ghosts(P2), Marauders + Thors(P2), Ghosts + mass Nuke Silos(P2), mass Battlecruisers(P2).(P2 cooks here)*
Interesting part:
- Maar: Solo hero(P0), Solo hero(P3), mass static defense(P1), mass Stalkers, mass Reavers, Sentries + Void Rays.
8:
- Zurvan: mass Tyrannozors, mass Ash worms, mass Scantipedes, mass Primal Hives, mass Swarm Hosts, mass Flyers(Guards), Mitoscarabs + Vipers, mass Pack Leaders(P3).
10:
- Colonel Orlan: mass Infantry + Trains, mass Electrobats, mass Ghosts, Predators + Goliaths, Warhounds + Goliaths, mass Thors, mass Ravens(P1), mass Liberators, unit in Ordnance Tower, Hero Battlecruiser(P3).

(posts about Maar and Colonel Orlan later)

u/jakelord-coop — 9 days ago

My (subjective) commander Tier List

Hi! This is my tier list based on how good commanders are at carrying very difficult Brutal+ missions and weekly mutations with random players. I know that prestige and masteries play a big role, but this tier list just assumes the most powerful ones for each commander.

Some of my ranking criteria are:

  • Early game power (without sacrificing economy and tech)
  • How quickly and cheaply you get your tech and economy going
  • How efficiently you can trade (does the commander consistently win fights with zero / close to zero losses?)
  • Late game army power (can you easily stomp the most absurd late game armies?)
  • Mobility and crisis management (teleports, calldowns, map control, etc.)
  • How micro and macro intensive it is to get full value (how sweaty?)

Tiers explained:

  • S+ commanders can solo the majority of Brutal+ games with relative ease, only failing in rare cases.
  • S can also solo a lot, but not consistently. Can consistently carry super weak teammates in almost any situation.
  • A carry potential is still insane in most cases, but with a super weak teammate or no teammate, it can be very tough.
  • B oftentimes requires that your teammate pulls their own weight. Can be extremely powerful with partner synergy but many situations are borderline impossible to solo.
  • C oftentimes don't pull their own weight, requiring the teammate to be the carry. P3 Artanis and P3 Reynor are the only viable ones in my opinion, and still then they lack an edge over the other commanders. Both the units and the quickbar abilities are sub-par overall.

I am hoping to spark some discussions and learn from you.

PS: I love playing the sweaty, micro-intensive commanders like Vorazun, H&H and Nova. The tier list is made with the assumption of playing with high skill. However, if let's say commander A gets value X with tons of micro and macro, needing very high APM, and commander B gets the same value X while chilling, then commander B will be more consistent than commander A, which makes B better.

u/Subnaut111 — 13 days ago