r/starcraft2coop

P3 stukov has so much potential it frustrates me

I know it sounds like a shitpost but here me out.

  1. Overlords spreading creep. Why does no one do this like ever

  2. Infested micro, if you leave your infested alone they get clumped up it's better to have them move forward in a fight and surround a target kinda like zergling micro where they surround a target before attacking.

  3. Optimal bunker placement, putting bunkers in different parts of the map and not all in the same area is super important. It keeps your infested from getting clumped up and catches random enemies. It slows random attack waves and most importantly it allows allies to actually kinda move through your swarm of infested. Putting them on the edge of areas and in little pockets helps out so much. Just don't put them with like a tile of each other.

Also making sure to keep your ally in mind is super important. Make sure they have room

  1. Queens, they are so good, they have a AOE spell, anti air, detection for allies and your own units, a snipe that can hit any target and they fly with boosted energy with a upgrade. Why does no one use them they are so good.

Also just wanted to throw in the banshi here. They have like 200 HP upgraded with invi and can burrow for energy and super fast HP regeneration. So if microed correctly they will never die

I've been playing a lot of p3 stukov lately and I'm getting some rounds where I'm running around faster than I would something like Raynor. It just frustrates me seeing someone else play him and put all the bunkers in the middle of the map and with 7 apm barley help other than clog up my army and block walk ways

reddit.com
u/LazzyNapper — 9 days ago

How to play Kerrigan?

Title. I decided to unlock all prestige of free characters but I'm getting destroyed when I play Kerrigan.

My units dies all the time, I can't replenish in time, my zerglings die immediately since there's so much splash damage that it doesn't even work as mineral dump.

It gets absolutely atrocious when the enemy has a deathball of air units and siege tanks, since the best anti-air is hydralisks. I really suck at dealing with air as Kerrigan.

Any tips? I just suck at Zerg in general but the difference between the 3 free factions is too big for me.

Edit:Thanks for the advices, everyone!

reddit.com
u/Black_Truth — 9 days ago

Swann is NOT a gas starved commander

Hello,

Just wanted to ask about some communication.

Played Swann now recently and worked out after sweating in p3 with golis and tanks, that p1 is my fav. Im building 8 vessels, a little bit of hellbats for tanking dmg and for ranged im doing cyclones. Resources are enough that im getting 3/3 close to the end of the mission (thats why i like Kerrigan more with exp evolution mastery). When im doing the comp all res that i get evens out somehow, i can forget some upgrades but my army is usually maxed ( in part and parcel), for last almost 10 mins.

This guy starts telling me that Swann is not gas starved commander, despite him needing more that 1 vessel in the game. I watched CtG video as well, but my point is if everything works for me, im not "completely" useless and i worked out how to manage army vs macro, i should be fine right?

Also they told me to check stat screen, should i see anything abnormal here? if so, please tell me.

At least Stukov himself was nice to me.

What am i doing wrong or how should i better myself, maybe im missing some key points? i am gas starved tho if i dont use drones :D help me out pls

u/SpookyWatcher — 13 days ago

How you feel about Fenix prestiges?

P1: Akhundelar

Advantages

All Armor Suit damage increased by 100%.

Ability cooldowns reduced by 50%.

Life, shield, and energy regeneration increased by 100% while in storage.

Disadvantages

All Armor Suit calldown cooldowns increased by 700%.

Each suit can only be sustained for 20 seconds at a time.

Notes

Suit Cooldown: 2 minutes

Suit Rebuild Time: 5 minutes

Contrary to the description, the Arbiter suit doesn't actually have a cooldown

P2: Network Administrator

Advantages

Tactical Data Web effectiveness increased by 200%.

All combat unit costs reduced by 50%.

Disadvantages

All non-heroic combat unit damage reduced by 50% and vitals reduced by 50%.

Notes

Kaldalis benefits the most from this prestige due to his cleave attack

Effectiveness Bonuses:

Kaldalis Empowered Blades damage bonus per shell tripled

Talis Ricochet Glaive damage bonus per shell tripled

Taldarin Gravimetric Overload damage storage bonus per shell tripled

Warbringer Purification Blast damage bonus per shell tripled

Mojo Suppression Procedure damage bonus per shell tripled

Clolarion Interdictor damage bonus per shell tripled

P3: Unconquered Spirit

Advantages

Avenging Protocol effectiveness increased by 100%.

Champion A.I.s that die refund 75% of their base unit cost.

Disadvantages

Champion A.I.s do not gain additional life or shields and have reduced attack range (-2 range).

Notes

Champion A.I vitality mastery still works, although it should not be used with this prestige

Effectiveness Bonuses:

Avenging Protocol Attack Speed Bonus doubled

Avenging Protocol Movement Speed Bonus doubled

reddit.com
u/SiarX — 12 days ago

Raynor might be a bit too underrated

I know Raynor can struggle more than usual with certain mutations and is rarely the best choice for a given week, but being most of the time mid isn't the same as being inherently bad in every situation.

Even when Raynor has better tools to handle some weekly mutations than other commanders, he’s rarely mentioned as an option—and when he is, it’s often just to say he’s bad. Feels bad, man.

reddit.com
u/brandon975 — 13 days ago

is the SC2 ai (co-op specifically, but also more broadly I guess) like hard-coded to have a hate boner for player detection?

maybe I've just been playing a lot of zerg recently so it's more at the forefront of my mind, but it seems like amon's air units will fucking drop everything and kamikaze just to snipe one or two overseers even if there's other seemingly higher priority targets like broods or corruptors or even leviathans(??)

and this isn't even just with comps that have stealth units, either. maybe its complete confirmation bias but it has led to some really baffling tactics in recent memory

reddit.com
u/Elitist_Daily — 13 days ago

Пожалуйста подскажите что это за дополнение на 1 StarCraft(если это конечно дополнение)

u/Deltaruner_ — 11 days ago

Abathur P1 rework

I know the game is dead, but was thinking about a fun way to have another Tychus playstyle, but on Abathur ^_^

Advantages

- Maximum biomass on an unit becomes 500.

- Each biomass also gives 1% damage/heal (weapon and spell).

- First unit is free, is instantly created, and does not requires technology.

Disadvantages

- No ultimate evolutions.

- Biomass attack speed is reduced by 75%.

- Units costs are 500/250, and evolution costs are 250/500.

___

Or we could think even further... Bonus :

- Biomass is enhancing unit abilities :

* Roach (The Tank) : Each 100 biomass, grow up and gains 3 armors; at 300 biomass : unlock symbiote.

* Swarm Queen (The Protector) : Each 100 biomass, increases heal by 200%.

* Ravager (The Bomb) : Each 100 biomass, boost its research effects by 100%, and reduces CD by 10%.

* Swarm Host (The Mother) : At 100 biomass : Unlock autocast while unburrow; each 100 biomass, reduces CD by 15%.

* Mutalisk (The Slasher) : Each 100 biomass, gains 15% move speed, 2 bounces, and 1 more bounce do full damage.

* Guardian (The Artillery) : At 100 biomass : attacks gains a small AoE; and then each 100 biomass, gains 3 ranges, 100% AoE and 100% projectile speed.

* Devourer (The Mastodonte) : Each 100 biomass, grow up, gains 2 armors and 25% AoE; at 300 biomass : unlock symbiote.

* Viper (The Specialist) : Each 100 biomass, +100% max & energy regeneration, +25% AoE for spells and abduct target 1 more unit close of the target.

Balance on side, something like that <_<

reddit.com
u/Aragolden — 11 days ago

What are the worst COs you can get away with and still win vs. Kill Bots?

If you have specific parameters in mind, then do mention them! Otherwise, since we had Double Trouble (VL with Kill Bots + Propogators) most recently, that could be one baseline we could all use.

Zerg COs sound like they're all barred (esp. Zagara and Stukov), although Dehaka may be an exception (who in many ways doesn't act like a Zerg CO anyways). I'm guessing Raynor non-P1 and Mengsk would be the best bets?

reddit.com
u/ackmondual — 13 days ago

Thought exercise to make Kill Bots more viable for all COs?

TL;DR, "viable" doesn't mean completely balanced. And some COs + prestiges may still struggle. But at least it'd be nice if the likes of Zagara and Stukov weren't "mandatory". And yes, I'm aware there's not more development on this mode.

For those unaware, CtG and guests do a tier list for each Mutation on YouTube. If nothing else, it's amusing to see Raynor ranked higher on Double Trouble than half the usual roster* that normally would surpass him (if not by a large margin), simply because those ranked lower get demolished by Kill Bots 😂

And FWIW, we didn't really need them to tell us that much either. The player base on their own gravitated towards Stukov and Zagara, if not also Stetmann.

*. including but not limited to... Tychus, Zeratul, Swann, Nova, Karax, Mengsk

.

One suggestion was to make kill count based on supply. If we were to do this, all units (as appropriate since exceptions like Raynor Spider Mines don't count exist), would still count for a minimum of 1 kill. I'm thinking Tychus would still be screwed since Outlaws are too beefy, and still only contribute 10 supply (although some would argue he's OP anyways 🤷‍♂️ ). The likes of Abby can still feed SH Locusts later game, and Broodlings from Evo Chambers early on.

Another would be to let workers count as 3 to 5 supply each. This would still favor Zerg since they have excellent output in pumping those out, but at least it'd give T and P COs a better fighting chance. Murder/Death/Kill Bots need 5/10/15 kills respectively. At least it would lower the worker counts to the below...

supply provided
|
V
   5  10  15  &lt;-- supply required
3  2   4   5
4  2   3   4
5  1   2   3

.... which wouldn't mean certain economic death.

reddit.com
u/ackmondual — 13 days ago