
My (subjective) commander Tier List
Hi! This is my tier list based on how good commanders are at carrying very difficult Brutal+ missions and weekly mutations with random players. I know that prestige and masteries play a big role, but this tier list just assumes the most powerful ones for each commander.
Some of my ranking criteria are:
- Early game power (without sacrificing economy and tech)
- How quickly and cheaply you get your tech and economy going
- How efficiently you can trade (does the commander consistently win fights with zero / close to zero losses?)
- Late game army power (can you easily stomp the most absurd late game armies?)
- Mobility and crisis management (teleports, calldowns, map control, etc.)
- How micro and macro intensive it is to get full value (how sweaty?)
Tiers explained:
- S+ commanders can solo the majority of Brutal+ games with relative ease, only failing in rare cases.
- S can also solo a lot, but not consistently. Can consistently carry super weak teammates in almost any situation.
- A carry potential is still insane in most cases, but with a super weak teammate or no teammate, it can be very tough.
- B oftentimes requires that your teammate pulls their own weight. Can be extremely powerful with partner synergy but many situations are borderline impossible to solo.
- C oftentimes don't pull their own weight, requiring the teammate to be the carry. P3 Artanis and P3 Reynor are the only viable ones in my opinion, and still then they lack an edge over the other commanders. Both the units and the quickbar abilities are sub-par overall.
I am hoping to spark some discussions and learn from you.
PS: I love playing the sweaty, micro-intensive commanders like Vorazun, H&H and Nova. The tier list is made with the assumption of playing with high skill. However, if let's say commander A gets value X with tons of micro and macro, needing very high APM, and commander B gets the same value X while chilling, then commander B will be more consistent than commander A, which makes B better.