
Tierlist of Commanders in Co-op+ by gameplay varieties
So by gameplay variety i mean how many possible ways to play commander has, including prestiges(not Co-op+ fun prestiges), but excluding rare or too specific strategies. Counted strategies change way of gameplay, so unit mixes mostly don't count as separate. I hope you'll catch the logic when reading further.
What the hell is Co-op+? -> https://www.reddit.com/r/starcraft2coop/s/1Gbf7qoDbV
Now about each commander strategies: (Edit: Swann has 6 strategies.)
3:
- Kerrigan: Solo hero, (Hydra + Ultra)-lisks, mass Mutalisks.
- Vorazun: DTs + Corsairs, mass Void Rays, Zealots + Dark Archons(P2)(really strong strategy tho).
- Zagara: (Zerg + Bane)-lings + Scourges, Solo Hero(P3), Abberations + Corruptors(P2)(in Co-op+ they deal splawh damage).
- Raynor: mass Infantry, mass Battlecruisers(P3), Vultures + Vikings + Banshees.
- Artatanis: mass Dragoons(robo units in addition), Zealots + Archons/High Templars, mass Tempests.
- Alarak: mass Ascendants, mech units, Death Fleet(P3).
4:
- Fenix: Just Champions(P2), air units, Gateway units, Adepts + robo.
- Nova: Infantry, Mech, Air, Solo Nova(P3).(simple)
- H&H: Han: mass Reapers, Hellions/Hellbats. Horner: mass A. Wraiths, mass S. Battlecruisers.(only Strike Fighters on DoN is too specific strategy, even if its common)
- Tychus: Solo Tychus(P2), First pick: Sirius or Rattlesnake, Last pick: Nux or Vega.(thats the whole choice most players usually do((Nikara as first) not included, its trap pick)).
- Zeratul: mass Stalkers, mass DTs, mass Robo*(counted as 1 because its or mass Immortals, or mix of Immortals and Disruptors, and their gameplay nearly the same), mass Photon Cannons.
5:
- Stukov: mass Diamondbacks(P1), Diamondbacks + Siege Tanks(P1)(counted as separate, because: mass Dbs is about kiting enemy to slime and evading casts, Dbs + STs is about rooting STs and using Dbs for their ability to root air enemies), air units(P2), mass Infantry(P3), mass Banshees + Marines(P2)(dont dare to say this prestige is unplayable...).
- Dehaka: Pack Leaders only(P2), mass Mutalisks, mass Tyrannozors, mass Creeper Hosts, mass Guards.
- Karax: mass static defense(P1), mass Carriers, mass Mirages, Top Bar, Sentries + mech units.(maybe mass Immortals can count as separate, since using Shadow Cannons becomes core feature of that comp(on just mech units its just utility), but im not sure)*
6:
- Swann: mass Turrets(P2), mass Wraiths, mass Thors, Goliaths + Hellbats, Siege Tanks + Herculeses, Cyclones + Hellbats*(pretty rare strategy).*
- Stetmann: Solo Hero(P2), mass Zerglings, mass Hydralisks, mass Ultralisks(P3)(here they counted separately, because as practice shows, Super Gary is strong enough to take care of air units, so there is no need to build anti-air), mass Infestors, BattleCarrierLords + Corruptors.
- Abathur: mass Ultimate Evolutions(P3), mass Swarm Hosts(P2), mass Ravagers, mass Mutalisks(P1), Devourers + Guards, Roaches + Vipers*(i admit - unexpected, but solid fun strategy that works).
- Mengsk: mass Infantry(P3), mass EOs(P1), Marauders + Ghosts(P2), Marauders + Thors(P2), Ghosts + mass Nuke Silos(P2), mass Battlecruisers(P2).(P2 cooks here)*
Interesting part:
- Maar: Solo hero(P0), Solo hero(P3), mass static defense(P1), mass Stalkers, mass Reavers, Sentries + Void Rays.
8:
- Zurvan: mass Tyrannozors, mass Ash worms, mass Scantipedes, mass Primal Hives, mass Swarm Hosts, mass Flyers(Guards), Mitoscarabs + Vipers, mass Pack Leaders(P3).
10:
- Colonel Orlan: mass Infantry + Trains, mass Electrobats, mass Ghosts, Predators + Goliaths, Warhounds + Goliaths, mass Thors, mass Ravens(P1), mass Liberators, unit in Ordnance Tower, Hero Battlecruiser(P3).
(posts about Maar and Colonel Orlan later)