u/jakelord-coop

Tierlist of Commanders in Co-op+ by gameplay varieties

Tierlist of Commanders in Co-op+ by gameplay varieties

So by gameplay variety i mean how many possible ways to play commander has, including prestiges(not Co-op+ fun prestiges), but excluding rare or too specific strategies. Counted strategies change way of gameplay, so unit mixes mostly don't count as separate. I hope you'll catch the logic when reading further.

What the hell is Co-op+? -> https://www.reddit.com/r/starcraft2coop/s/1Gbf7qoDbV

Now about each commander strategies: (Edit: Swann has 6 strategies.)
3:
- Kerrigan: Solo hero, (Hydra + Ultra)-lisks, mass Mutalisks.
- Vorazun: DTs + Corsairs, mass Void Rays, Zealots + Dark Archons(P2)(really strong strategy tho).
- Zagara: (Zerg + Bane)-lings + Scourges, Solo Hero(P3), Abberations + Corruptors(P2)(in Co-op+ they deal splawh damage).
- Raynor: mass Infantry, mass Battlecruisers(P3), Vultures + Vikings + Banshees.
- Artatanis: mass Dragoons(robo units in addition), Zealots + Archons/High Templars, mass Tempests.
- Alarak: mass Ascendants, mech units, Death Fleet(P3).
4:
- Fenix: Just Champions(P2), air units, Gateway units, Adepts + robo.
- Nova: Infantry, Mech, Air, Solo Nova(P3).(simple)
- H&H: Han: mass Reapers, Hellions/Hellbats. Horner: mass A. Wraiths, mass S. Battlecruisers.(only Strike Fighters on DoN is too specific strategy, even if its common)
- Tychus: Solo Tychus(P2), First pick: Sirius or Rattlesnake, Last pick: Nux or Vega.(thats the whole choice most players usually do((Nikara as first) not included, its trap pick)).
- Zeratul: mass Stalkers, mass DTs, mass Robo*(counted as 1 because its or mass Immortals, or mix of Immortals and Disruptors, and their gameplay nearly the same), mass Photon Cannons.
5:
- Stukov: mass Diamondbacks(P1), Diamondbacks + Siege Tanks(P1)(counted as separate, because: mass Dbs is about kiting enemy to slime and evading casts, Dbs + STs is about rooting STs and using Dbs for their ability to root air enemies), air units(P2), mass Infantry(P3), mass Banshees + Marines(P2)(dont dare to say this prestige is unplayable...).
- Dehaka: Pack Leaders only(P2), mass Mutalisks, mass Tyrannozors, mass Creeper Hosts, mass Guards.
- Karax: mass static defense(P1), mass Carriers, mass Mirages, Top Bar, Sentries + mech units.(maybe mass Immortals can count as separate, since using Shadow Cannons becomes core feature of that comp(on just mech units its just utility), but im not sure)*
6:
- Swann: mass Turrets(P2), mass Wraiths, mass Thors, Goliaths + Hellbats, Siege Tanks + Herculeses, Cyclones + Hellbats*(pretty rare strategy).*
- Stetmann: Solo Hero(P2), mass Zerglings, mass Hydralisks, mass Ultralisks(P3)(here they counted separately, because as practice shows, Super Gary is strong enough to take care of air units, so there is no need to build anti-air), mass Infestors, BattleCarrierLords + Corruptors.
- Abathur: mass Ultimate Evolutions(P3), mass Swarm Hosts(P2), mass Ravagers, mass Mutalisks(P1), Devourers + Guards, Roaches + Vipers*(i admit - unexpected, but solid fun strategy that works).
- Mengsk: mass Infantry(P3), mass EOs(P1), Marauders + Ghosts(P2), Marauders + Thors(P2), Ghosts + mass Nuke Silos(P2), mass Battlecruisers(P2).(P2 cooks here)*
Interesting part:
- Maar: Solo hero(P0), Solo hero(P3), mass static defense(P1), mass Stalkers, mass Reavers, Sentries + Void Rays.
8:
- Zurvan: mass Tyrannozors, mass Ash worms, mass Scantipedes, mass Primal Hives, mass Swarm Hosts, mass Flyers(Guards), Mitoscarabs + Vipers, mass Pack Leaders(P3).
10:
- Colonel Orlan: mass Infantry + Trains, mass Electrobats, mass Ghosts, Predators + Goliaths, Warhounds + Goliaths, mass Thors, mass Ravens(P1), mass Liberators, unit in Ordnance Tower, Hero Battlecruiser(P3).

(posts about Maar and Colonel Orlan later)

u/jakelord-coop — 10 days ago

Co-op+: 21th(3rd) Commander released - Zurvan.

New commander Zurvan was released today in Co-op+("Co-op+ Map" in arcade(EU,NA,KR)).
Before start, wanted to ask if people here interested in info about other 2 commanders.

About Zurvan: You can call him "Tychus from Zerg", since he has no similarities with regular zergs. His army is mix of primal units and critters from HotS evolution missions(Scantipede, Mitoscarab, etc.)

Gameplay video(its first game, its lil bugged, current version is more fixed, more videos and guide about Zurvan soon): https://youtu.be/A_HA-lD2lNU?si=19VkUo7964zDym5d

Advantages:
- Small army of units that can become absurdly strong
- Powerful Top Bar
- A lot of ways to heal
- Strong static defense, small amount of upgrades to make.

Disadvantages:
- Units are expensive and need careful managment
- Not automatic top bar restoration
- Main structure, that cannot be lost(it contains all structures and units in it).

Mechanics you should know before playing:
Ecosystem: Zurvan needs to imitate full ecosystem growth to make actual combat units. You need to place Primal Spawning Pool - heart of your ecosystem, after that some bushes, trees(your supply structures). Only after that beasts become to spawn. Those beasts fight each other, exchanging Gene Mutations, that will move to future combat unit, that can be made by ordering beast to consume combat unit's corpse from Zurvan's Pit.
Combat units: All combat units divided into three categories(Aspects). By killing enemy units, your combat units gain rewards, different depending on targets attributes and category of your combat unit. Getting some amount of kills will unlock passives and abilities.
Top Bar: Top Bar ultimates cant be restored automaticaly. The only way to get those is by spawning and killing enemy Quillgor's Packs, and gathering their meat by workers. You still can trap Packs whenever you want. Top Bar ultimates aren't just kill buttons, they can be applied on your combat units. They will recieve buff and powerful ability or effect temporarily.
Base: Zurvan's Pit is main and most important structure, its hard to be destroyed, but it can't be restored. Use Primal Hives to collect resources from second base.
(information from launcher)

u/jakelord-coop — 1 month ago

Co-op+ mod

(I know this is self-promotion, and read the rule 7, but i didn't found weekly megathread(im ready to move post or even delete if needed)).

So, Co-op+(In Arcade search "Co-op+ Map") is another coop mod, based on MM, but unique feature of it is 3 new unique commanders. Also additional content included: (balance changes, fixes), custom "Fun" prestiges, a lot of new enemy compositions. This is hobby project, so dont excpect Nexus Co-op visual level.(mod was already mentioned here tho)

Small info about new commanders:
- Maar: Rogue Hybrid from WoL Sinister Turn mission(there is story why he is against Amon). Artanis in base, but with Tanky Control hero, that can be empowered. Also there are rethinked protoss mechanics and unique ideas for Co-op, but without global wow mechanics.
Guide: https://youtu.be/CcHjGI-430c?si=Rc_IVaJxNARXsprv
- Colonel Orlan: Mercenary from Deadman's Port, was shown in WoL and HotS. Mengsk-like
terran commander with individual stats upgrade system instead of typical. Can sandbox his own army, and unlock top bar(similar to WoL mision) to distract or prepush enemies.
Guide: https://youtu.be/ijmkFmhxLtc?si=-89ZyZNQa5DdDCor
- Zurvan(will be released pretty soon): Ancient Primal Zerg from HotS. Commander with unlike anyone else's tech tree, and most correct primal zerg philosophy interpretation. His units improve themself depending on enemy they're facing. Zurvan himself appear as main structure and can temporarely empower his units by top bar with "boss-like" abilities.

"Fun" Prestiges are additions to normal prestiges(overpowered usually), that can change gameplay at all, add really interesting change, or be just cultural reference. As example:
Han&Horner Fun P2:
P2 adv. + Horner's units gain alternative pack of upgrades, in addition to their normal.
P2 dis. + Only one upgrade can be researched(normal or new).

I think thats all i wanted to mention. You can read everything in launcher and discover in Oblivion Express Polygon map. I still continue develop this mod, so in future i can add your suggestions, do bug fixes, global improvements. i'll be glad to answer questions.
Discord server: https://discord.com/invite/frxBqpS4Um
(This post also can be used as bug report).

u/jakelord-coop — 2 months ago