▲ 18 r/vfx+1 crossposts

How would one recreate this effect in blender?

I'm trying to recreate this effect, with a wizard character that I filmed blowing out a dragon made of smoke. I already have a rigged 3d model of a dragon. Some ideas:

  1. Replacing the dragon's textures with some sort of volume texture (plugged only into the volume port of the material output node). I could also combine this with a particle sim for a looser cloud of smoke just around the dragon.

  2. Using the dragon's geometry as the domain for a smoke particle sim, and trying to get the particles to fill the full volume of the model. (I'm less sure about this one)

  3. Render the dragon animation with some sort of smoke like texture, and play around in after effects with it afterwards.

Let me know if you have any ideas or advice. I'm open to trying different methods, or combing techniques. Thank you!

u/duckyLT — 2 months ago