u/eckamon

If combat is going to be the focus (moreso that digging etc as in base DRG), then gunplay/combat needs some improving (And other thoughts)

  • it feels odd that the guns are so... basic? Given that the focus of the game now is basically "combat first, explore second"- no ironsights/alt-fire is a weird lack, and the general variety is pretty minimal. I would love to see some focus on the actual gunplay and gun feel
  • Just double ammo across the board, and maybe then go from there on some kind of additional mechanic
  • The "Upgrades" pauses are very painful, mostly because everyone has to come back to the drone in order to begin the process. The process ITSELF is enough of a pause- let players engage this from wherever they are on the map with a UI click of some kind (and no, I don't care that it wouldn't make sense to get a gun given to you in this manner, I don't care).
  • We need some kind of semi-permanent tagging/marking system for places of interest in game, that is quicker to refer to than the scanner. The vibe and feel of the scanner is very cool, but it also takes a decent amount of time/effort to get a sense of the environment- fine in base DRG, not so much with the timer going- being able to see workbench/bio-booster etc outlines through walls once one dwarf finds them, maybe?
  • the time constraints make communication more important- maybe some kind of ping wheel with common voice lines?
  • losing connection/host dropping/game crashing etc: please consider having some form of disconnection protection on player XP. I have already had 2 games go 30+ minutes only to drop/get dropped and have nothing to show for them, it feels VERY bad, please at least reward some amount of XP etc that the player "would have earned" or something
  • the shared loot thing is a great idea IF you are playing with a team that is working together- with randoms, it just feels like the game is showing you shiny things you can't have when other players pick them. This is purely psychological trickery but i think would actually make a difference- when picking upgrades, you dont see whats available until its your pick - no more watching the other members of the team take that legendary upgrade before you get it. Teams that want to coordinate can do so over text/mic to make coordinated picks.
  • alternative solution, make loot more shareable after the fact- some method to drop/swap guns, or maybe "gift" an upgrade you've taken to a teammate somehow?
  • I get the whole "we're in dark caves, throw flares" thing, but isn't this supposed to be us going into established mines/facilities and reclaiming them? Why is everything so dark still, even in the places that DRG has built out? It makes sense for the caves that are being explored for mining to be dark, but all this equipment and outposts etc, we can't put up some halogens?
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u/eckamon — 17 hours ago